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authorReid <reidyaro@gmail.com>2015-10-30 16:25:33 +0100
committerReid <reidyaro@gmail.com>2015-10-30 16:25:33 +0100
commitfd5a7f4230e4091bfc704c698599ab08be2f7b44 (patch)
tree66e92a0416b418d58060dfe94439417b23a433dd /graphics
parent9cfe03a00390b142f7a07a67f549578d441a3255 (diff)
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Add Rumli animation.
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/npcs/sprite/rumli.pngbin0 -> 12533 bytes
-rw-r--r--graphics/sprites/npcs/xml/rumli.xml43
2 files changed, 43 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/sprite/rumli.png b/graphics/sprites/npcs/sprite/rumli.png
new file mode 100644
index 00000000..9e8bcc30
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/rumli.png
Binary files differ
diff --git a/graphics/sprites/npcs/xml/rumli.xml b/graphics/sprites/npcs/xml/rumli.xml
new file mode 100644
index 00000000..9988cca4
--- /dev/null
+++ b/graphics/sprites/npcs/xml/rumli.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2015 Evol Online -->
+<sprite>
+ <imageset name="npc" src="graphics/sprites/npcs/sprite/rumli.png" width="30" height="60"/>
+
+ <action name="stand" imageset="npc">
+ <!-- Open eyes animation -->
+ <animation direction="left">
+ <frame index="5" delay="100"/>
+ <frame index="6" delay="150"/>
+ </animation>
+
+ <!-- Close eyes animation -->
+ <animation direction="up">
+ <frame index="1" delay="300"/>
+ <frame index="0" delay="800"/>
+ <frame index="1" delay="700"/>
+ </animation>
+
+ <!-- Opened eyes -->
+ <animation direction="right">
+ <frame index="0"/>
+ </animation>
+
+ <!-- Closed eyes -->
+ <animation direction="down">
+ <frame index="2" delay="1000"/>
+ <frame index="3" delay="400"/>
+ <frame index="4" delay="200"/>
+ <frame index="3" delay="600"/>
+ <frame index="4" delay="200"/>
+ <frame index="3" delay="500"/>
+ <frame index="4" delay="150"/>
+ <frame index="3" delay="300"/>
+ <frame index="4" delay="200"/>
+ <frame index="3" delay="250"/>
+ <frame index="4" delay="200"/>
+ <frame index="3" delay="250"/>
+ <frame index="4" delay="400"/>
+ </animation>
+ </action>
+</sprite>