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authorAlige <gauvain.dauchy@free.fr>2016-06-14 08:32:24 +0200
committerAlige <gauvain.dauchy@free.fr>2016-06-14 08:32:24 +0200
commit15b75334d3f2de348beb131246d121d851531dcd (patch)
tree664acabf1779ffb94013e49714e39b3b20575f69 /graphics/sprites
parent403dbb23778ea0661a49e2e2790dffa0aedb905e (diff)
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Made the pikpik's spawn animation a bit longer.
Diffstat (limited to 'graphics/sprites')
-rw-r--r--graphics/sprites/monsters/pikpik.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/graphics/sprites/monsters/pikpik.xml b/graphics/sprites/monsters/pikpik.xml
index 34cd013a..ce3a6800 100644
--- a/graphics/sprites/monsters/pikpik.xml
+++ b/graphics/sprites/monsters/pikpik.xml
@@ -10,14 +10,14 @@ Copyright (C) 2013-2014 Evol Online -->
<action name="spawn" imageset="pikpik">
<animation>
<!-- Spines growing. -->
- <sequence start="0" end="7" delay="120"/>
+ <sequence start="0" end="7" delay="160"/>
<jump action="stand"/>
</animation>
</action>
<action name="stand" imageset="pikpik">
<animation direction="default">
- <!-- Static -->
+ <!-- Static. -->
<frame index="8"/>
</animation>
</action>