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authorReid <reidyaro@gmail.com>2011-11-27 00:47:48 +0100
committerReid <reidyaro@gmail.com>2011-11-27 00:47:48 +0100
commit7019bee94a0ba6158fcbd11a73046e012a669c81 (patch)
tree9db51542cae5966b5655486516c03a608a0e3b01 /graphics/sprites
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Initialization of the Clientdata for the Beta release of Evol Online.
Diffstat (limited to 'graphics/sprites')
-rw-r--r--graphics/sprites/accessories/acc-littleblub-tentacle.pngbin0 -> 2683 bytes
-rw-r--r--graphics/sprites/accessories/acc-littleblub-tentacle.xml476
-rw-r--r--graphics/sprites/accessories/acc-rat-tail.pngbin0 -> 647 bytes
-rw-r--r--graphics/sprites/accessories/acc-rat-tail.xml192
-rw-r--r--graphics/sprites/emote.xml12
-rw-r--r--graphics/sprites/emotions.pngbin0 -> 11952 bytes
-rw-r--r--graphics/sprites/equipment/chest/cottonshirt-female.pngbin0 -> 12905 bytes
-rw-r--r--graphics/sprites/equipment/chest/cottonshirt-female.xml106
-rw-r--r--graphics/sprites/equipment/chest/cottonshirt-male.pngbin0 -> 12975 bytes
-rw-r--r--graphics/sprites/equipment/chest/cottonshirt-male.xml106
-rw-r--r--graphics/sprites/equipment/chest/leathershirt-female.pngbin0 -> 11692 bytes
-rw-r--r--graphics/sprites/equipment/chest/leathershirt-female.xml106
-rw-r--r--graphics/sprites/equipment/chest/leathershirt-male.pngbin0 -> 19688 bytes
-rw-r--r--graphics/sprites/equipment/chest/leathershirt-male.xml106
-rw-r--r--graphics/sprites/equipment/feet/boots-female.pngbin0 -> 8734 bytes
-rw-r--r--graphics/sprites/equipment/feet/boots-female.xml10
-rw-r--r--graphics/sprites/equipment/feet/boots-male.pngbin0 -> 8662 bytes
-rw-r--r--graphics/sprites/equipment/feet/boots-male.xml106
-rw-r--r--graphics/sprites/equipment/hands/bracelets.pngbin0 -> 5271 bytes
-rw-r--r--graphics/sprites/equipment/hands/bracelets.xml106
-rw-r--r--graphics/sprites/equipment/head/bandana hat.pngbin0 -> 2424 bytes
-rw-r--r--graphics/sprites/equipment/head/bandana hat.xml127
-rw-r--r--graphics/sprites/equipment/leg/shorts-female.pngbin0 -> 7765 bytes
-rw-r--r--graphics/sprites/equipment/leg/shorts-female.xml106
-rw-r--r--graphics/sprites/equipment/leg/shorts-male.pngbin0 -> 7545 bytes
-rw-r--r--graphics/sprites/equipment/leg/shorts-male.xml106
-rw-r--r--graphics/sprites/equipment/weapons/aurisghard.pngbin0 -> 16251 bytes
-rw-r--r--graphics/sprites/equipment/weapons/aurisghard.xml105
-rw-r--r--graphics/sprites/equipment/weapons/axe.pngbin0 -> 7932 bytes
-rw-r--r--graphics/sprites/equipment/weapons/axe.xml28
-rw-r--r--graphics/sprites/equipment/weapons/bow.pngbin0 -> 5751 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow.xml28
-rw-r--r--graphics/sprites/equipment/weapons/dagger.pngbin0 -> 2016 bytes
-rw-r--r--graphics/sprites/equipment/weapons/dagger.xml28
-rw-r--r--graphics/sprites/equipment/weapons/death scyth.pngbin0 -> 28570 bytes
-rw-r--r--graphics/sprites/equipment/weapons/death scyth.xml89
-rw-r--r--graphics/sprites/equipment/weapons/mining-pick.pngbin0 -> 4134 bytes
-rw-r--r--graphics/sprites/equipment/weapons/mining-pick.xml108
-rw-r--r--graphics/sprites/equipment/weapons/scythe.pngbin0 -> 14828 bytes
-rw-r--r--graphics/sprites/equipment/weapons/scythe.xml88
-rw-r--r--graphics/sprites/equipment/weapons/staff.pngbin0 -> 9098 bytes
-rw-r--r--graphics/sprites/equipment/weapons/staff.xml89
-rw-r--r--graphics/sprites/equipment/weapons/sword.pngbin0 -> 27523 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword.xml108
-rw-r--r--graphics/sprites/equipment/weapons/whip.pngbin0 -> 4858 bytes
-rw-r--r--graphics/sprites/equipment/weapons/whip.xml29
-rw-r--r--graphics/sprites/error.pngbin0 -> 314 bytes
-rw-r--r--graphics/sprites/error.xml12
-rw-r--r--graphics/sprites/hairstyles/hairstyle1.pngbin0 -> 733 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle1.xml128
-rw-r--r--graphics/sprites/hairstyles/hairstyle10.pngbin0 -> 3127 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle10.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle11.pngbin0 -> 3708 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle11.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle12.pngbin0 -> 1668 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle12.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle13.pngbin0 -> 1525 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle13.xml130
-rw-r--r--graphics/sprites/hairstyles/hairstyle14.pngbin0 -> 5214 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle14.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle15.pngbin0 -> 3217 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle15.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle16.pngbin0 -> 2302 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle16.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle17.pngbin0 -> 5275 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle17.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle18.pngbin0 -> 2461 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle18.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle19.pngbin0 -> 1606 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle19.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle2.pngbin0 -> 1073 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle2.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle20.pngbin0 -> 6061 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle20.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle21.pngbin0 -> 2021 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle21.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle22.pngbin0 -> 7498 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle22.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle23.pngbin0 -> 11691 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle23.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle24.pngbin0 -> 4502 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle24.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle25.pngbin0 -> 4678 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle25.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle26.pngbin0 -> 616 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle26.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle3.pngbin0 -> 1121 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle3.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle4.pngbin0 -> 1312 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle4.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle5.pngbin0 -> 1939 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle5.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle6.pngbin0 -> 1092 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle6.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle7.pngbin0 -> 1017 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle7.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle8.pngbin0 -> 4622 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle8.xml10
-rw-r--r--graphics/sprites/hairstyles/hairstyle9.pngbin0 -> 2280 bytes
-rw-r--r--graphics/sprites/hairstyles/hairstyle9.xml10
-rw-r--r--graphics/sprites/icons/healing.pngbin0 -> 538 bytes
-rw-r--r--graphics/sprites/icons/healing.xml13
-rw-r--r--graphics/sprites/icons/hidden.pngbin0 -> 427 bytes
-rw-r--r--graphics/sprites/icons/hidden.xml12
-rw-r--r--graphics/sprites/icons/invisible.pngbin0 -> 761 bytes
-rw-r--r--graphics/sprites/icons/invisible.xml23
-rw-r--r--graphics/sprites/icons/poison.pngbin0 -> 1832 bytes
-rw-r--r--graphics/sprites/icons/poison.xml12
-rw-r--r--graphics/sprites/monsters/chick.pngbin0 -> 2194 bytes
-rw-r--r--graphics/sprites/monsters/chick.xml943
-rw-r--r--graphics/sprites/monsters/croc.pngbin0 -> 7746 bytes
-rw-r--r--graphics/sprites/monsters/croc.xml124
-rw-r--r--graphics/sprites/monsters/littleblub.pngbin0 -> 696 bytes
-rw-r--r--graphics/sprites/monsters/littleblub.xml488
-rw-r--r--graphics/sprites/monsters/ratto.pngbin0 -> 15589 bytes
-rw-r--r--graphics/sprites/monsters/ratto.xml175
-rw-r--r--graphics/sprites/monsters/turtle.pngbin0 -> 12518 bytes
-rw-r--r--graphics/sprites/monsters/turtle.xml314
-rw-r--r--graphics/sprites/npcs/XML1/drunksailor.xml23
-rw-r--r--graphics/sprites/npcs/XML1/ratsailor.xml16
-rw-r--r--graphics/sprites/npcs/XML1/sailororc.xml16
-rw-r--r--graphics/sprites/npcs/XML1/shipkeeper.xml16
-rw-r--r--graphics/sprites/npcs/XML1/sittingsailor.xml80
-rw-r--r--graphics/sprites/npcs/XML1/sleepingelf.xml14
-rw-r--r--graphics/sprites/npcs/XML1/sleepingorc.xml13
-rw-r--r--graphics/sprites/npcs/XML1/sleepingukar.xml14
-rw-r--r--graphics/sprites/npcs/XML2/drunksailor.xml11
-rw-r--r--graphics/sprites/npcs/XML2/ratsailor.xml11
-rw-r--r--graphics/sprites/npcs/XML2/shipkeeper.xml11
-rw-r--r--graphics/sprites/npcs/sprite/drunksailor.pngbin0 -> 4582 bytes
-rw-r--r--graphics/sprites/npcs/sprite/ratsailor.pngbin0 -> 3200 bytes
-rw-r--r--graphics/sprites/npcs/sprite/sailororc.pngbin0 -> 2812 bytes
-rw-r--r--graphics/sprites/npcs/sprite/shipkeeper.pngbin0 -> 3302 bytes
-rw-r--r--graphics/sprites/npcs/sprite/sittingsailor.pngbin0 -> 4669 bytes
-rw-r--r--graphics/sprites/npcs/sprite/sleepingelf.pngbin0 -> 8273 bytes
-rw-r--r--graphics/sprites/npcs/sprite/sleepingorc.pngbin0 -> 2599 bytes
-rw-r--r--graphics/sprites/npcs/sprite/sleepingukar.pngbin0 -> 7454 bytes
137 files changed, 5204 insertions, 0 deletions
diff --git a/graphics/sprites/accessories/acc-littleblub-tentacle.png b/graphics/sprites/accessories/acc-littleblub-tentacle.png
new file mode 100644
index 00000000..28a5755b
--- /dev/null
+++ b/graphics/sprites/accessories/acc-littleblub-tentacle.png
Binary files differ
diff --git a/graphics/sprites/accessories/acc-littleblub-tentacle.xml b/graphics/sprites/accessories/acc-littleblub-tentacle.xml
new file mode 100644
index 00000000..64dcb665
--- /dev/null
+++ b/graphics/sprites/accessories/acc-littleblub-tentacle.xml
@@ -0,0 +1,476 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!-- Original Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+ <imageset name="octopus" src="graphics/sprites/accessories/acc-littleblub-tentacle.png" width="15" height="14" offsetY="-8"/>
+
+ <action name="spawn" imageset="octopus">
+
+ <animation>
+ <!-- octopus unhidding from the ground -->
+ <frame index="10" delay="1430"/>
+ <frame index="9" delay="360"/>
+ <frame index="8" delay="140"/>
+ <jump action="stand" />
+ </animation>
+
+ </action>
+ <action name="stand" imageset="octopus">
+
+ <animation direction="down">
+ <!-- static -->
+ <frame index="0" delay="5430"/>
+ <!-- looking around -->
+ <frame index="1" delay="150"/>
+ <frame index="2" delay="250"/>
+ <frame index="1" delay="150"/>
+ <frame index="0" delay="130"/>
+ <frame index="7" delay="150"/>
+ <frame index="6" delay="250"/>
+ <frame index="5" delay="150"/>
+ <frame index="0" delay="200"/>
+ </animation>
+
+ <animation direction="downleft">
+ <!-- static -->
+ <frame index="1" delay="4000"/>
+ <!-- looking around -->
+ <frame index="0" delay="150"/>
+ <frame index="7" delay="250"/>
+ <frame index="0" delay="150"/>
+ <frame index="1" delay="130"/>
+ <frame index="2" delay="150"/>
+ <frame index="3" delay="250"/>
+ <frame index="2" delay="150"/>
+ <frame index="1" delay="200"/>
+ </animation>
+
+ <animation direction="left">
+ <!-- static -->
+ <frame index="2" delay="4000"/>
+ <!-- looking around -->
+ <frame index="1" delay="150"/>
+ <frame index="0" delay="250"/>
+ <frame index="1" delay="150"/>
+ <frame index="2" delay="130"/>
+ <frame index="3" delay="150"/>
+ <frame index="4" delay="250"/>
+ <frame index="3" delay="150"/>
+ </animation>
+
+ <animation direction="upleft">
+ <!-- static -->
+ <frame index="3" delay="5000"/>
+ <!-- looking around -->
+ <frame index="2" delay="150"/>
+ <frame index="1" delay="250"/>
+ <frame index="2" delay="150"/>
+ <frame index="3" delay="130"/>
+ <frame index="4" delay="150"/>
+ <frame index="5" delay="250"/>
+ <frame index="4" delay="150"/>
+ </animation>
+
+ <animation direction="up">
+ <!-- static -->
+ <frame index="4" delay="5000"/>
+ <!-- looking around -->
+ <frame index="3" delay="150"/>
+ <frame index="2" delay="250"/>
+ <frame index="3" delay="150"/>
+ <frame index="4" delay="130"/>
+ <frame index="5" delay="150"/>
+ <frame index="6" delay="250"/>
+ <frame index="5" delay="150"/>
+ </animation>
+
+ <animation direction="upright">
+ <!-- static -->
+ <frame index="5" delay="5000"/>
+ <!-- looking around -->
+ <frame index="4" delay="150"/>
+ <frame index="3" delay="250"/>
+ <frame index="4" delay="150"/>
+ <frame index="5" delay="130"/>
+ <frame index="6" delay="150"/>
+ <frame index="7" delay="250"/>
+ <frame index="6" delay="150"/>
+ </animation>
+
+ <animation direction="right">
+ <!-- static -->
+ <frame index="6" delay="5000"/>
+ <!-- looking around -->
+ <frame index="5" delay="150"/>
+ <frame index="4" delay="250"/>
+ <frame index="5" delay="150"/>
+ <frame index="6" delay="130"/>
+ <frame index="7" delay="150"/>
+ <frame index="0" delay="250"/>
+ <frame index="7" delay="150"/>
+ </animation>
+
+ <animation direction="downright">
+ <!-- static -->
+ <frame index="7" delay="5000"/>
+ <!-- looking around -->
+ <frame index="6" delay="150"/>
+ <frame index="5" delay="250"/>
+ <frame index="6" delay="150"/>
+ <frame index="7" delay="130"/>
+ <frame index="0" delay="150"/>
+ <frame index="1" delay="250"/>
+ <frame index="0" delay="150"/>
+ </animation>
+
+ </action>
+ <action name="walk" imageset="octopus">
+
+ <animation direction="down">
+ <sequence start="0" end="7" delay="130"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="1" end="7" delay="130"/>
+ <frame index="0" delay="130"/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="2" end="7" delay="130"/>
+ <sequence start="0" end="1" delay="130"/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="3" end="7" delay="130"/>
+ <sequence start="0" end="2" delay="130"/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="4" end="7" delay="130"/>
+ <sequence start="0" end="3" delay="130"/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="5" end="7" delay="130"/>
+ <sequence start="0" end="4" delay="130"/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="6" end="7" delay="130"/>
+ <sequence start="0" end="5" delay="130"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="7" delay="130"/>
+ <sequence start="0" end="6" delay="130"/>
+ </animation>
+
+ </action>
+ <action name="attack" imageset="octopus">
+
+ <animation direction="down">
+ <frame index="0" delay="140" offsetY="1"/>
+ <frame index="0" delay="280" offsetY="2"/>
+ <frame index="0" delay="90" offsetY="1"/>
+ <frame index="0" delay="90" offsetY="-1"/>
+ <frame index="1" delay="80" offsetY="-3"/>
+ <frame index="2" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-8"/>
+ <frame index="4" delay="90" offsetY="-11"/>
+ <frame index="5" delay="100" offsetY="-14"/>
+ <frame index="6" delay="100" offsetY="-17"/>
+ <frame index="7" delay="110" offsetY="-18"/>
+ <frame index="0" delay="120" offsetY="-16"/>
+ <frame index="1" delay="110" offsetY="-13"/>
+ <frame index="2" delay="100" offsetY="-11"/>
+ <frame index="3" delay="80" offsetY="-9"/>
+ <frame index="4" delay="70" offsetY="-7"/>
+ <frame index="5" delay="80" offsetY="-5"/>
+ <frame index="6" delay="90" offsetY="-3"/>
+ <frame index="7" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="1" delay="140" offsetY="1"/>
+ <frame index="1" delay="280" offsetY="2"/>
+ <frame index="1" delay="90" offsetY="1"/>
+ <frame index="1" delay="90" offsetY="-1"/>
+ <frame index="2" delay="80" offsetY="-3"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="4" delay="90" offsetY="-8"/>
+ <frame index="5" delay="90" offsetY="-11"/>
+ <frame index="6" delay="100" offsetY="-14"/>
+ <frame index="7" delay="100" offsetY="-17"/>
+ <frame index="0" delay="110" offsetY="-18"/>
+ <frame index="1" delay="120" offsetY="-16"/>
+ <frame index="2" delay="110" offsetY="-13"/>
+ <frame index="3" delay="100" offsetY="-11"/>
+ <frame index="4" delay="80" offsetY="-9"/>
+ <frame index="5" delay="70" offsetY="-7"/>
+ <frame index="6" delay="80" offsetY="-5"/>
+ <frame index="7" delay="90" offsetY="-3"/>
+ <frame index="0" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <frame index="2" delay="140" offsetY="1"/>
+ <frame index="2" delay="280" offsetY="2"/>
+ <frame index="2" delay="90" offsetY="1"/>
+ <frame index="2" delay="90" offsetY="-1"/>
+ <frame index="3" delay="80" offsetY="-3"/>
+ <frame index="4" delay="80" offsetY="-5"/>
+ <frame index="5" delay="90" offsetY="-8"/>
+ <frame index="6" delay="90" offsetY="-11"/>
+ <frame index="7" delay="100" offsetY="-14"/>
+ <frame index="0" delay="100" offsetY="-17"/>
+ <frame index="1" delay="110" offsetY="-18"/>
+ <frame index="2" delay="120" offsetY="-16"/>
+ <frame index="3" delay="110" offsetY="-13"/>
+ <frame index="4" delay="100" offsetY="-11"/>
+ <frame index="5" delay="80" offsetY="-9"/>
+ <frame index="6" delay="70" offsetY="-7"/>
+ <frame index="7" delay="80" offsetY="-5"/>
+ <frame index="0" delay="90" offsetY="-3"/>
+ <frame index="1" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="3" delay="140" offsetY="1"/>
+ <frame index="3" delay="280" offsetY="2"/>
+ <frame index="3" delay="90" offsetY="1"/>
+ <frame index="3" delay="90" offsetY="-1"/>
+ <frame index="4" delay="80" offsetY="-3"/>
+ <frame index="5" delay="80" offsetY="-5"/>
+ <frame index="6" delay="90" offsetY="-8"/>
+ <frame index="7" delay="90" offsetY="-11"/>
+ <frame index="0" delay="100" offsetY="-14"/>
+ <frame index="1" delay="100" offsetY="-17"/>
+ <frame index="2" delay="110" offsetY="-18"/>
+ <frame index="3" delay="120" offsetY="-16"/>
+ <frame index="4" delay="110" offsetY="-13"/>
+ <frame index="5" delay="100" offsetY="-11"/>
+ <frame index="6" delay="80" offsetY="-9"/>
+ <frame index="7" delay="70" offsetY="-7"/>
+ <frame index="0" delay="80" offsetY="-5"/>
+ <frame index="1" delay="90" offsetY="-3"/>
+ <frame index="2" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <frame index="4" delay="140" offsetY="1"/>
+ <frame index="4" delay="280" offsetY="2"/>
+ <frame index="4" delay="90" offsetY="1"/>
+ <frame index="4" delay="90" offsetY="-1"/>
+ <frame index="5" delay="80" offsetY="-3"/>
+ <frame index="6" delay="80" offsetY="-5"/>
+ <frame index="7" delay="90" offsetY="-8"/>
+ <frame index="0" delay="90" offsetY="-11"/>
+ <frame index="1" delay="100" offsetY="-14"/>
+ <frame index="2" delay="100" offsetY="-17"/>
+ <frame index="3" delay="110" offsetY="-18"/>
+ <frame index="4" delay="120" offsetY="-16"/>
+ <frame index="5" delay="110" offsetY="-13"/>
+ <frame index="6" delay="100" offsetY="-11"/>
+ <frame index="7" delay="80" offsetY="-9"/>
+ <frame index="0" delay="70" offsetY="-7"/>
+ <frame index="1" delay="80" offsetY="-5"/>
+ <frame index="2" delay="90" offsetY="-3"/>
+ <frame index="3" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <frame index="5" delay="140" offsetY="1"/>
+ <frame index="5" delay="280" offsetY="2"/>
+ <frame index="5" delay="90" offsetY="1"/>
+ <frame index="5" delay="90" offsetY="-1"/>
+ <frame index="6" delay="80" offsetY="-3"/>
+ <frame index="7" delay="80" offsetY="-5"/>
+ <frame index="0" delay="90" offsetY="-8"/>
+ <frame index="1" delay="90" offsetY="-11"/>
+ <frame index="2" delay="100" offsetY="-14"/>
+ <frame index="3" delay="100" offsetY="-17"/>
+ <frame index="4" delay="110" offsetY="-18"/>
+ <frame index="5" delay="120" offsetY="-16"/>
+ <frame index="6" delay="110" offsetY="-13"/>
+ <frame index="7" delay="100" offsetY="-11"/>
+ <frame index="0" delay="80" offsetY="-9"/>
+ <frame index="1" delay="70" offsetY="-7"/>
+ <frame index="2" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-3"/>
+ <frame index="4" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <frame index="6" delay="140" offsetY="1"/>
+ <frame index="6" delay="280" offsetY="2"/>
+ <frame index="6" delay="90" offsetY="1"/>
+ <frame index="6" delay="90" offsetY="-1"/>
+ <frame index="7" delay="80" offsetY="-3"/>
+ <frame index="0" delay="80" offsetY="-5"/>
+ <frame index="1" delay="90" offsetY="-8"/>
+ <frame index="2" delay="90" offsetY="-11"/>
+ <frame index="3" delay="100" offsetY="-14"/>
+ <frame index="4" delay="100" offsetY="-17"/>
+ <frame index="5" delay="110" offsetY="-18"/>
+ <frame index="6" delay="120" offsetY="-16"/>
+ <frame index="7" delay="110" offsetY="-13"/>
+ <frame index="0" delay="100" offsetY="-11"/>
+ <frame index="1" delay="80" offsetY="-9"/>
+ <frame index="2" delay="70" offsetY="-7"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="4" delay="90" offsetY="-3"/>
+ <frame index="5" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <frame index="7" delay="140" offsetY="1"/>
+ <frame index="7" delay="280" offsetY="2"/>
+ <frame index="7" delay="90" offsetY="1"/>
+ <frame index="7" delay="90" offsetY="-1"/>
+ <frame index="0" delay="80" offsetY="-3"/>
+ <frame index="1" delay="80" offsetY="-5"/>
+ <frame index="2" delay="90" offsetY="-8"/>
+ <frame index="3" delay="90" offsetY="-11"/>
+ <frame index="4" delay="100" offsetY="-14"/>
+ <frame index="5" delay="100" offsetY="-17"/>
+ <frame index="6" delay="110" offsetY="-18"/>
+ <frame index="7" delay="120" offsetY="-16"/>
+ <frame index="0" delay="110" offsetY="-13"/>
+ <frame index="1" delay="100" offsetY="-11"/>
+ <frame index="2" delay="80" offsetY="-9"/>
+ <frame index="3" delay="70" offsetY="-7"/>
+ <frame index="4" delay="80" offsetY="-5"/>
+ <frame index="5" delay="90" offsetY="-3"/>
+ <frame index="6" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ </action>
+ <action name="dead" imageset="octopus">
+
+ <animation direction="down">
+ <frame index="0" delay="80"/>
+ <frame index="1" delay="70"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="70"/>
+ <frame index="4" delay="70"/>
+ <frame index="5" delay="70"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="130" offset="1"/>
+ <frame index="10" delay="150" offset="2"/>
+ <frame index="11" offset="2"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="70"/>
+ <frame index="4" delay="70"/>
+ <frame index="5" delay="70"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="130" offset="1"/>
+ <frame index="10" delay="150" offset="2"/>
+ <frame index="11" offset="2"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="70"/>
+ <frame index="4" delay="70"/>
+ <frame index="5" delay="70"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="130" offset="1"/>
+ <frame index="10" delay="150" offset="2"/>
+ <frame index="11" offset="2"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="70"/>
+ <frame index="5" delay="70"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="130" offset="1"/>
+ <frame index="10" delay="150" offset="2"/>
+ <frame index="11" offset="2"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="70"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="130" offset="1"/>
+ <frame index="10" delay="150" offset="2"/>
+ <frame index="11" offset="2"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="70"/>
+ <frame index="7" delay="70"/>
+ <frame index="0" delay="70"/>
+ <frame index="1" delay="70"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="70"/>
+ <frame index="4" delay="70"/>
+ <frame index="5" delay="70"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="80"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="130" offset="1"/>
+ <frame index="10" delay="150" offset="2"/>
+ <frame index="11" offset="2"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="70"/>
+ <frame index="0" delay="70"/>
+ <frame index="1" delay="70"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="70"/>
+ <frame index="4" delay="70"/>
+ <frame index="5" delay="70"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="80"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="130" offset="1"/>
+ <frame index="10" delay="150" offset="2"/>
+ <frame index="11" offset="2"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="7" delay="80"/>
+ <frame index="0" delay="70"/>
+ <frame index="1" delay="70"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="70"/>
+ <frame index="4" delay="70"/>
+ <frame index="5" delay="70"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="80"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="130" offset="1"/>
+ <frame index="10" delay="150" offset="2"/>
+ <frame index="11" offset="2"/>
+ </animation>
+
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/accessories/acc-rat-tail.png b/graphics/sprites/accessories/acc-rat-tail.png
new file mode 100644
index 00000000..d0dd6a44
--- /dev/null
+++ b/graphics/sprites/accessories/acc-rat-tail.png
Binary files differ
diff --git a/graphics/sprites/accessories/acc-rat-tail.xml b/graphics/sprites/accessories/acc-rat-tail.xml
new file mode 100644
index 00000000..6d8c661a
--- /dev/null
+++ b/graphics/sprites/accessories/acc-rat-tail.xml
@@ -0,0 +1,192 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+
+ <imageset name="tail" src="graphics/sprites/accessories/acc-rat-tail.png" width="32" height="32"/>
+ <imageset name="rat" src="graphics/sprites/monsters/rat.png" width="32" height="32"/>
+
+ <action name="spawn" imageset="rat">
+ <animation>
+ <frame index="0" delay="250"/>
+ <frame index="1" delay="150"/>
+ <frame index="2" delay="400"/>
+ <frame index="3" delay="110"/>
+ <frame index="4" delay="120"/>
+ <frame index="5" delay="160"/>
+ <frame index="6" delay="145"/>
+ <frame index="7" delay="250"/>
+ <jump action="stand" />
+ </animation>
+ </action>
+
+ <action name="stand" imageset="tail">
+ <animation direction="down">
+ <frame index="0" delay="120"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="120"/>
+ <frame index="1" delay="100"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="4" delay="120"/>
+ <frame index="5" delay="100"/>
+ <frame index="6" delay="120"/>
+ <frame index="5" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" delay="120"/>
+ <frame index="9" delay="100"/>
+ <frame index="10" delay="120"/>
+ <frame index="9" delay="100"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="12" delay="120"/>
+ <frame index="13" delay="100"/>
+ <frame index="14" delay="120"/>
+ <frame index="13" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" delay="120"/>
+ <frame index="17" delay="100"/>
+ <frame index="18" delay="120"/>
+ <frame index="17" delay="100"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="20" delay="120"/>
+ <frame index="21" delay="100"/>
+ <frame index="22" delay="120"/>
+ <frame index="21" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="120"/>
+ <frame index="25" delay="100"/>
+ <frame index="26" delay="120"/>
+ <frame index="25" delay="100"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="28" delay="120"/>
+ <frame index="29" delay="100"/>
+ <frame index="30" delay="120"/>
+ <frame index="29" delay="100"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="tail">
+ <animation direction="down">
+ <frame index="0" delay="120"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="120"/>
+ <frame index="1" delay="100"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="4" delay="120"/>
+ <frame index="5" delay="100"/>
+ <frame index="6" delay="120"/>
+ <frame index="5" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" delay="120"/>
+ <frame index="9" delay="100"/>
+ <frame index="10" delay="120"/>
+ <frame index="9" delay="100"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="12" delay="120"/>
+ <frame index="13" delay="100"/>
+ <frame index="14" delay="120"/>
+ <frame index="13" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" delay="120"/>
+ <frame index="17" delay="100"/>
+ <frame index="18" delay="120"/>
+ <frame index="17" delay="100"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="20" delay="120"/>
+ <frame index="21" delay="100"/>
+ <frame index="22" delay="120"/>
+ <frame index="21" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="120"/>
+ <frame index="25" delay="100"/>
+ <frame index="26" delay="120"/>
+ <frame index="25" delay="100"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="28" delay="120"/>
+ <frame index="29" delay="100"/>
+ <frame index="30" delay="120"/>
+ <frame index="29" delay="100"/>
+ </animation>
+ </action>
+
+
+ <action name="attack" imageset="tail">
+ <animation direction="down">
+ <frame index="0" delay="120"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="120"/>
+ <frame index="1" delay="100"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="4" delay="120"/>
+ <frame index="5" delay="100"/>
+ <frame index="6" delay="120"/>
+ <frame index="5" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" delay="120"/>
+ <frame index="9" delay="100"/>
+ <frame index="10" delay="120"/>
+ <frame index="9" delay="100"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="12" delay="120"/>
+ <frame index="13" delay="100"/>
+ <frame index="14" delay="120"/>
+ <frame index="13" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" delay="120"/>
+ <frame index="17" delay="100"/>
+ <frame index="18" delay="120"/>
+ <frame index="17" delay="100"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="20" delay="120"/>
+ <frame index="21" delay="100"/>
+ <frame index="22" delay="120"/>
+ <frame index="21" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="120"/>
+ <frame index="25" delay="100"/>
+ <frame index="26" delay="120"/>
+ <frame index="25" delay="100"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="28" delay="120"/>
+ <frame index="29" delay="100"/>
+ <frame index="30" delay="120"/>
+ <frame index="29" delay="100"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="rat">
+ <animation direction="down">
+ <frame index="63"/>
+ </animation>
+ <animation direction="up">
+ <frame index="64"/>
+ </animation>
+ <animation direction="right">
+ <frame index="65"/>
+ </animation>
+ <animation direction="left">
+ <frame index="66"/>
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/emote.xml b/graphics/sprites/emote.xml
new file mode 100644
index 00000000..231d6ed2
--- /dev/null
+++ b/graphics/sprites/emote.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite variants="15" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/emotions.png" width="30" height="32" />
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/emotions.png b/graphics/sprites/emotions.png
new file mode 100644
index 00000000..91babc8c
--- /dev/null
+++ b/graphics/sprites/emotions.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/cottonshirt-female.png b/graphics/sprites/equipment/chest/cottonshirt-female.png
new file mode 100644
index 00000000..a805c1d1
--- /dev/null
+++ b/graphics/sprites/equipment/chest/cottonshirt-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/cottonshirt-female.xml b/graphics/sprites/equipment/chest/cottonshirt-female.xml
new file mode 100644
index 00000000..bb3b2010
--- /dev/null
+++ b/graphics/sprites/equipment/chest/cottonshirt-female.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/cottonshirt-female.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/chest/cottonshirt-male.png b/graphics/sprites/equipment/chest/cottonshirt-male.png
new file mode 100644
index 00000000..79f85878
--- /dev/null
+++ b/graphics/sprites/equipment/chest/cottonshirt-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/cottonshirt-male.xml b/graphics/sprites/equipment/chest/cottonshirt-male.xml
new file mode 100644
index 00000000..51d911b3
--- /dev/null
+++ b/graphics/sprites/equipment/chest/cottonshirt-male.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/cottonshirt-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/chest/leathershirt-female.png b/graphics/sprites/equipment/chest/leathershirt-female.png
new file mode 100644
index 00000000..a6efbf9b
--- /dev/null
+++ b/graphics/sprites/equipment/chest/leathershirt-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/leathershirt-female.xml b/graphics/sprites/equipment/chest/leathershirt-female.xml
new file mode 100644
index 00000000..3913e233
--- /dev/null
+++ b/graphics/sprites/equipment/chest/leathershirt-female.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/leathershirt-female.png|W;R" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/chest/leathershirt-male.png b/graphics/sprites/equipment/chest/leathershirt-male.png
new file mode 100644
index 00000000..bc5a3c65
--- /dev/null
+++ b/graphics/sprites/equipment/chest/leathershirt-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/leathershirt-male.xml b/graphics/sprites/equipment/chest/leathershirt-male.xml
new file mode 100644
index 00000000..2ed14fff
--- /dev/null
+++ b/graphics/sprites/equipment/chest/leathershirt-male.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/leathershirt-male.png|W;R" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/feet/boots-female.png b/graphics/sprites/equipment/feet/boots-female.png
new file mode 100644
index 00000000..ba984324
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/boots-female.xml b/graphics/sprites/equipment/feet/boots-female.xml
new file mode 100644
index 00000000..de701101
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-female.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/boots-female.png|W" width="64" height="64" />
+
+ <include file="equipment/feet/boots-male.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/equipment/feet/boots-male.png b/graphics/sprites/equipment/feet/boots-male.png
new file mode 100644
index 00000000..f441c5b0
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/boots-male.xml b/graphics/sprites/equipment/feet/boots-male.xml
new file mode 100644
index 00000000..2cac87e1
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-male.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/feet/boots-male.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/hands/bracelets.png b/graphics/sprites/equipment/hands/bracelets.png
new file mode 100644
index 00000000..35e8992e
--- /dev/null
+++ b/graphics/sprites/equipment/hands/bracelets.png
Binary files differ
diff --git a/graphics/sprites/equipment/hands/bracelets.xml b/graphics/sprites/equipment/hands/bracelets.xml
new file mode 100644
index 00000000..a362f95d
--- /dev/null
+++ b/graphics/sprites/equipment/hands/bracelets.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/hands/bracelets.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/head/bandana hat.png b/graphics/sprites/equipment/head/bandana hat.png
new file mode 100644
index 00000000..58156cce
--- /dev/null
+++ b/graphics/sprites/equipment/head/bandana hat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/bandana hat.xml b/graphics/sprites/equipment/head/bandana hat.xml
new file mode 100644
index 00000000..9b084675
--- /dev/null
+++ b/graphics/sprites/equipment/head/bandana hat.xml
@@ -0,0 +1,127 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/bandana hat.png" width="29" height="21" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-38" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-38"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-38" delay="150" />
+ <frame index="0" offsetX="0" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-37" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-38" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-37" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY ="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-38" delay="150"/>
+ <frame index="3" offsetX="0" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-38" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-40" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-37" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-36" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-38" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-37" delay="225" />
+ <frame index="0" offsetX="0" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-38" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-39" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-37" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-38" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY ="-39" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-26" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-29"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-17"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/leg/shorts-female.png b/graphics/sprites/equipment/leg/shorts-female.png
new file mode 100644
index 00000000..9a2ffa8b
--- /dev/null
+++ b/graphics/sprites/equipment/leg/shorts-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/leg/shorts-female.xml b/graphics/sprites/equipment/leg/shorts-female.xml
new file mode 100644
index 00000000..9b1ceae5
--- /dev/null
+++ b/graphics/sprites/equipment/leg/shorts-female.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/leg/shorts-female.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/leg/shorts-male.png b/graphics/sprites/equipment/leg/shorts-male.png
new file mode 100644
index 00000000..3a03a316
--- /dev/null
+++ b/graphics/sprites/equipment/leg/shorts-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/leg/shorts-male.xml b/graphics/sprites/equipment/leg/shorts-male.xml
new file mode 100644
index 00000000..5f1db399
--- /dev/null
+++ b/graphics/sprites/equipment/leg/shorts-male.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/leg/shorts-male.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/aurisghard.png b/graphics/sprites/equipment/weapons/aurisghard.png
new file mode 100644
index 00000000..91a8c5b1
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/aurisghard.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/aurisghard.xml b/graphics/sprites/equipment/weapons/aurisghard.xml
new file mode 100644
index 00000000..03c0a4b5
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/aurisghard.xml
@@ -0,0 +1,105 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/weapons/aurisghard.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe.png b/graphics/sprites/equipment/weapons/axe.png
new file mode 100644
index 00000000..3e28c1b1
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/axe.xml b/graphics/sprites/equipment/weapons/axe.xml
new file mode 100644
index 00000000..495c78fe
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!-- Original Author : Themanaworld & Reid
+Copyright (C) 2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="axe" src="graphics/sprites/equipment/weapons/axe.png" width="64" height="64" />
+
+ <action name="default" imageset="axe">
+ </action>
+
+ <action name="attack" imageset="axe">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow.png b/graphics/sprites/equipment/weapons/bow.png
new file mode 100644
index 00000000..b5f8a68e
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow.xml b/graphics/sprites/equipment/weapons/bow.xml
new file mode 100644
index 00000000..91a26c7f
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!-- Original Author : Themanaworld & Reid
+Copyright (C) 2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png" width="64" height="64" />
+
+ <action name="default" imageset="bow">
+ </action>
+
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/dagger.png b/graphics/sprites/equipment/weapons/dagger.png
new file mode 100644
index 00000000..f691ef3f
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/dagger.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/dagger.xml b/graphics/sprites/equipment/weapons/dagger.xml
new file mode 100644
index 00000000..e75b6b75
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/dagger.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!-- Original Author : Themanaworld & Reid
+Copyright (C) 2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png" width="64" height="64" />
+
+ <action name="default" imageset="dagger">
+ </action>
+
+ <action name="attack_stab" imageset="dagger">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/death scyth.png b/graphics/sprites/equipment/weapons/death scyth.png
new file mode 100644
index 00000000..8019a5f4
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/death scyth.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/death scyth.xml b/graphics/sprites/equipment/weapons/death scyth.xml
new file mode 100644
index 00000000..21f5c8e7
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/death scyth.xml
@@ -0,0 +1,89 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/death scyth.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/mining-pick.png b/graphics/sprites/equipment/weapons/mining-pick.png
new file mode 100644
index 00000000..8289754a
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/mining-pick.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/mining-pick.xml b/graphics/sprites/equipment/weapons/mining-pick.xml
new file mode 100644
index 00000000..a38fe4f3
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/mining-pick.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="pick" src="graphics/sprites/equipment/weapons/mining-pick.png" width="64" height="64" />
+
+ <action name="default" imageset="pick">
+ </action>
+
+ <action name="stand" imageset="pick">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="pick">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="pick">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="pick">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="pick">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="pick">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/scythe.png b/graphics/sprites/equipment/weapons/scythe.png
new file mode 100644
index 00000000..12efa266
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scythe.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/scythe.xml b/graphics/sprites/equipment/weapons/scythe.xml
new file mode 100644
index 00000000..3aacde4d
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scythe.xml
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/scythe.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/staff.png b/graphics/sprites/equipment/weapons/staff.png
new file mode 100644
index 00000000..772e0167
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/staff.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/staff.xml b/graphics/sprites/equipment/weapons/staff.xml
new file mode 100644
index 00000000..bbc887f5
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/staff.xml
@@ -0,0 +1,89 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/staff.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword.png b/graphics/sprites/equipment/weapons/sword.png
new file mode 100644
index 00000000..198b36d9
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword.xml b/graphics/sprites/equipment/weapons/sword.xml
new file mode 100644
index 00000000..fd7bcfd8
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="pick" src="graphics/sprites/equipment/weapons/sword.png" width="64" height="64" />
+
+ <action name="default" imageset="pick">
+ </action>
+
+ <action name="stand" imageset="pick">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="pick">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="pick">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="pick">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="pick">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="pick">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/whip.png b/graphics/sprites/equipment/weapons/whip.png
new file mode 100644
index 00000000..01da4c39
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/whip.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/whip.xml b/graphics/sprites/equipment/weapons/whip.xml
new file mode 100644
index 00000000..9f05684c
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/whip.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/whip.png" width="128" height="128" />
+
+ <action name="default" imageset="whip">
+ </action>
+
+ <action name="attack_stab" imageset="whip">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/error.png b/graphics/sprites/error.png
new file mode 100644
index 00000000..6fd7c1a8
--- /dev/null
+++ b/graphics/sprites/error.png
Binary files differ
diff --git a/graphics/sprites/error.xml b/graphics/sprites/error.xml
new file mode 100644
index 00000000..6f799493
--- /dev/null
+++ b/graphics/sprites/error.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/error.png" width="29" height="9" />
+
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" />
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/hairstyles/hairstyle1.png b/graphics/sprites/hairstyles/hairstyle1.png
new file mode 100644
index 00000000..6bb2657e
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle1.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle1.xml b/graphics/sprites/hairstyles/hairstyle1.xml
new file mode 100644
index 00000000..b2d9bf64
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle1.xml
@@ -0,0 +1,128 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle1.png|M" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-29" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-29" delay="150" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-24" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY ="-23" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="225" />
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-29" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY ="-30" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-17" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle10.png b/graphics/sprites/hairstyles/hairstyle10.png
new file mode 100644
index 00000000..d52924be
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle10.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle10.xml b/graphics/sprites/hairstyles/hairstyle10.xml
new file mode 100644
index 00000000..db0faf6e
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle10.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle10.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle11.png b/graphics/sprites/hairstyles/hairstyle11.png
new file mode 100644
index 00000000..284772de
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle11.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle11.xml b/graphics/sprites/hairstyles/hairstyle11.xml
new file mode 100644
index 00000000..a184fe4a
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle11.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle11.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle12.png b/graphics/sprites/hairstyles/hairstyle12.png
new file mode 100644
index 00000000..03096379
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle12.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle12.xml b/graphics/sprites/hairstyles/hairstyle12.xml
new file mode 100644
index 00000000..58344bd5
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle12.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle12.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle13.png b/graphics/sprites/hairstyles/hairstyle13.png
new file mode 100644
index 00000000..0421089a
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle13.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle13.xml b/graphics/sprites/hairstyles/hairstyle13.xml
new file mode 100644
index 00000000..29c00057
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle13.xml
@@ -0,0 +1,130 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle13.png|W" width="32" height="32" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY ="-33" />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY ="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY ="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="3" offsetY ="-33"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY ="-32" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-33" delay="150" />
+ <frame index="0" offsetX="3" offsetY ="-32" delay="75" />
+ <frame index="2" offsetX="3" offsetY ="-33" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY ="-33" delay="75"/>
+ <frame index="4" offsetX="3" offsetY ="-32" delay="75"/>
+ <frame index="4" offsetX="3" offsetY ="-33" delay="75"/>
+ <frame index="3" offsetX="3" offsetY ="-33" delay="75"/>
+ <frame index="5" offsetX="3" offsetY ="-32" delay="75"/>
+ <frame index="5" offsetX="3" offsetY ="-33" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY ="-33" delay="75"/>
+ <frame index="7" offsetX="3" offsetY ="-34" delay="150"/>
+ <frame index="6" offsetX="3" offsetY ="-33" delay="75"/>
+ <frame index="8" offsetX="3" offsetY ="-34" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="3" offsetY ="-33" delay="75"/>
+ <frame index="10" offsetX="3" offsetY ="-32" delay="75"/>
+ <frame index="10" offsetX="3" offsetY ="-33" delay="75"/>
+ <frame index="9" offsetX="3" offsetY ="-33" delay="75"/>
+ <frame index="11" offsetX="3" offsetY ="-32" delay="75"/>
+ <frame index="11" offsetX="3" offsetY ="-33" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY ="-30" delay="75" />
+ <frame index="0" offsetX="3" offsetY ="-31" delay="75" />
+ <frame index="0" offsetX="3" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="3" offsetY ="-27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY ="-34" delay="75" />
+ <frame index="3" offsetX="7" offsetY ="-35" delay="75" />
+ <frame index="3" offsetX="3" offsetY ="-32" delay="75" />
+ <frame index="3" offsetX="2" offsetY ="-31" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY ="-33" delay="225"/>
+ <frame index="6" offsetX="2" offsetY ="-31" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="9" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="9" offsetX="3" offsetY ="-32" delay="75"/>
+ <frame index="9" offsetX="4" offsetY ="-31" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY ="-32" delay="225" />
+ <frame index="0" offsetX="3" offsetY ="-31" delay="75" />
+ <frame index="0" offsetX="3" offsetY ="-32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="6" offsetY ="-33" delay="225" />
+ <frame index="3" offsetX="8" offsetY ="-34" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY ="-33" delay="150"/>
+ <frame index="6" offsetX="2" offsetY ="-33" delay="75"/>
+ <frame index="6" offsetX="2" offsetY ="-32" delay="75"/>
+ <frame index="6" offsetX="2" offsetY ="-33" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY ="-33" delay="225"/>
+ <frame index="9" offsetX="-2" offsetY ="-34" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY ="-21" />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY ="-24"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="4" offsetY ="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="-3" offsetY ="-24"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="12" offsetX="23" offsetY="-8"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle14.png b/graphics/sprites/hairstyles/hairstyle14.png
new file mode 100644
index 00000000..4c916bb2
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle14.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle14.xml b/graphics/sprites/hairstyles/hairstyle14.xml
new file mode 100644
index 00000000..2cfa32f9
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle14.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle14.png|W" width="40" height="42" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle15.png b/graphics/sprites/hairstyles/hairstyle15.png
new file mode 100644
index 00000000..cd77639c
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle15.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle15.xml b/graphics/sprites/hairstyles/hairstyle15.xml
new file mode 100644
index 00000000..caca096d
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle15.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle15.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle16.png b/graphics/sprites/hairstyles/hairstyle16.png
new file mode 100644
index 00000000..fc13907b
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle16.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle16.xml b/graphics/sprites/hairstyles/hairstyle16.xml
new file mode 100644
index 00000000..a8cb497e
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle16.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle16.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle17.png b/graphics/sprites/hairstyles/hairstyle17.png
new file mode 100644
index 00000000..0ad8fdb3
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle17.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle17.xml b/graphics/sprites/hairstyles/hairstyle17.xml
new file mode 100644
index 00000000..b8d1a729
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle17.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle17.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle18.png b/graphics/sprites/hairstyles/hairstyle18.png
new file mode 100644
index 00000000..d8a2ef57
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle18.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle18.xml b/graphics/sprites/hairstyles/hairstyle18.xml
new file mode 100644
index 00000000..ceabab0f
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle18.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle18.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle19.png b/graphics/sprites/hairstyles/hairstyle19.png
new file mode 100644
index 00000000..e9e43351
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle19.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle19.xml b/graphics/sprites/hairstyles/hairstyle19.xml
new file mode 100644
index 00000000..4d1de43c
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle19.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle19.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle2.png b/graphics/sprites/hairstyles/hairstyle2.png
new file mode 100644
index 00000000..f80ad787
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle2.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle2.xml b/graphics/sprites/hairstyles/hairstyle2.xml
new file mode 100644
index 00000000..bc0b8878
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle2.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle2.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle20.png b/graphics/sprites/hairstyles/hairstyle20.png
new file mode 100644
index 00000000..23811c29
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle20.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle20.xml b/graphics/sprites/hairstyles/hairstyle20.xml
new file mode 100644
index 00000000..1dd9991f
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle20.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle20.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle21.png b/graphics/sprites/hairstyles/hairstyle21.png
new file mode 100644
index 00000000..6b6e51b1
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle21.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle21.xml b/graphics/sprites/hairstyles/hairstyle21.xml
new file mode 100644
index 00000000..9ded3c80
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle21.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle21.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle22.png b/graphics/sprites/hairstyles/hairstyle22.png
new file mode 100644
index 00000000..837b75b3
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle22.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle22.xml b/graphics/sprites/hairstyles/hairstyle22.xml
new file mode 100644
index 00000000..7c340442
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle22.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle22.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle23.png b/graphics/sprites/hairstyles/hairstyle23.png
new file mode 100644
index 00000000..9dcf3238
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle23.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle23.xml b/graphics/sprites/hairstyles/hairstyle23.xml
new file mode 100644
index 00000000..75a51e79
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle23.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle23.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle24.png b/graphics/sprites/hairstyles/hairstyle24.png
new file mode 100644
index 00000000..ece3be45
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle24.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle24.xml b/graphics/sprites/hairstyles/hairstyle24.xml
new file mode 100644
index 00000000..9d363875
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle24.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle24.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle25.png b/graphics/sprites/hairstyles/hairstyle25.png
new file mode 100644
index 00000000..8a80a0a1
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle25.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle25.xml b/graphics/sprites/hairstyles/hairstyle25.xml
new file mode 100644
index 00000000..1e548852
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle25.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle25.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle26.png b/graphics/sprites/hairstyles/hairstyle26.png
new file mode 100644
index 00000000..8dba6434
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle26.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle26.xml b/graphics/sprites/hairstyles/hairstyle26.xml
new file mode 100644
index 00000000..0879b52b
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle26.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle26.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle3.png b/graphics/sprites/hairstyles/hairstyle3.png
new file mode 100644
index 00000000..b04df515
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle3.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle3.xml b/graphics/sprites/hairstyles/hairstyle3.xml
new file mode 100644
index 00000000..d4c05274
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle3.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle3.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle4.png b/graphics/sprites/hairstyles/hairstyle4.png
new file mode 100644
index 00000000..b004080f
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle4.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle4.xml b/graphics/sprites/hairstyles/hairstyle4.xml
new file mode 100644
index 00000000..4ffed785
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle4.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle4.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle5.png b/graphics/sprites/hairstyles/hairstyle5.png
new file mode 100644
index 00000000..82155892
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle5.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle5.xml b/graphics/sprites/hairstyles/hairstyle5.xml
new file mode 100644
index 00000000..bc226ba1
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle5.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle5.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle6.png b/graphics/sprites/hairstyles/hairstyle6.png
new file mode 100644
index 00000000..b8710253
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle6.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle6.xml b/graphics/sprites/hairstyles/hairstyle6.xml
new file mode 100644
index 00000000..9d35b7dc
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle6.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle6.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle7.png b/graphics/sprites/hairstyles/hairstyle7.png
new file mode 100644
index 00000000..c3a27ddc
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle7.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle7.xml b/graphics/sprites/hairstyles/hairstyle7.xml
new file mode 100644
index 00000000..3b6527b5
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle7.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle7.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle8.png b/graphics/sprites/hairstyles/hairstyle8.png
new file mode 100644
index 00000000..5d04aa9c
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle8.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle8.xml b/graphics/sprites/hairstyles/hairstyle8.xml
new file mode 100644
index 00000000..be206331
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle8.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle8.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/hairstyles/hairstyle9.png b/graphics/sprites/hairstyles/hairstyle9.png
new file mode 100644
index 00000000..01bc3606
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle9.png
Binary files differ
diff --git a/graphics/sprites/hairstyles/hairstyle9.xml b/graphics/sprites/hairstyles/hairstyle9.xml
new file mode 100644
index 00000000..cfce9246
--- /dev/null
+++ b/graphics/sprites/hairstyles/hairstyle9.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle9.png|W" width="40" height="40" />
+
+ <include file="hairstyles/hairstyle1.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/icons/healing.png b/graphics/sprites/icons/healing.png
new file mode 100644
index 00000000..dfc6b804
--- /dev/null
+++ b/graphics/sprites/icons/healing.png
Binary files differ
diff --git a/graphics/sprites/icons/healing.xml b/graphics/sprites/icons/healing.xml
new file mode 100644
index 00000000..83229ce8
--- /dev/null
+++ b/graphics/sprites/icons/healing.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+ <imageset name="heal" src="graphics/sprites/icons/healing.png" width="14" height="15" offsetX="-10"/>
+
+ <action name="default" imageset="heal">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="100"/>
+ <frame index="1" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/hidden.png b/graphics/sprites/icons/hidden.png
new file mode 100644
index 00000000..c326d0ad
--- /dev/null
+++ b/graphics/sprites/icons/hidden.png
Binary files differ
diff --git a/graphics/sprites/icons/hidden.xml b/graphics/sprites/icons/hidden.xml
new file mode 100644
index 00000000..04f77265
--- /dev/null
+++ b/graphics/sprites/icons/hidden.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0"?>
+<!-- Original Author possible tmw, tmw br, ufb projects
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/hidden.png" width="12" height="12" />
+
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-15" delay="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/invisible.png b/graphics/sprites/icons/invisible.png
new file mode 100644
index 00000000..e03a2b0c
--- /dev/null
+++ b/graphics/sprites/icons/invisible.png
Binary files differ
diff --git a/graphics/sprites/icons/invisible.xml b/graphics/sprites/icons/invisible.xml
new file mode 100644
index 00000000..d88693c0
--- /dev/null
+++ b/graphics/sprites/icons/invisible.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="tinychar" src="graphics/sprites/icons/invisible.png" width="16" height="24" offsetX="-10"/>
+
+ <action name="default" imageset="tinychar">
+ <animation direction="default">
+ <frame index="0" delay="2000"/>
+ <sequence start="1" end="4" delay="100"/>
+ <frame index="0" delay="5000"/>
+ <sequence start="1" end="4" delay="100"/>
+ <frame index="0" delay="3000"/>
+ <frame index="7" delay="500"/>
+ <frame index="0" delay="3000"/>
+ <sequence start="5" end="6" delay="50" repeat="5"/>
+ <frame index="0" delay="3000"/>
+ <frame index="7" delay="300"/>
+ <frame index="0" delay="5000"/>
+ <frame index="7" delay="200"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/icons/poison.png b/graphics/sprites/icons/poison.png
new file mode 100644
index 00000000..b7803cd9
--- /dev/null
+++ b/graphics/sprites/icons/poison.png
Binary files differ
diff --git a/graphics/sprites/icons/poison.xml b/graphics/sprites/icons/poison.xml
new file mode 100644
index 00000000..5d51de8c
--- /dev/null
+++ b/graphics/sprites/icons/poison.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="poisonskull" src="graphics/sprites/icons/poison.png" width="12" height="20" offsetY="-12"/>
+
+ <action name="default" imageset="poisonskull">
+ <animation direction="default">
+ <sequence start="0" end="8" delay="80"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/chick.png b/graphics/sprites/monsters/chick.png
new file mode 100644
index 00000000..1db29664
--- /dev/null
+++ b/graphics/sprites/monsters/chick.png
Binary files differ
diff --git a/graphics/sprites/monsters/chick.xml b/graphics/sprites/monsters/chick.xml
new file mode 100644
index 00000000..71e3d374
--- /dev/null
+++ b/graphics/sprites/monsters/chick.xml
@@ -0,0 +1,943 @@
+<?xml version="1.0"?>
+<!-- Original Author : Reid
+Copyright (C) 2011 Evol Online -->
+
+<sprite>
+ <imageset name="chick" src="graphics/sprites/monsters/chick.png" width="10" height="9" offsetY="-12"/>
+ <sae ground="grass"/>
+ <action name="spawn" imageset="chick">
+
+ <animation>
+ <frame index="0" delay="40" offsetY="-86"/>
+ <frame index="35" delay="50" offsetY="-82"/>
+ <frame index="5" delay="50" offsetY="-78"/>
+ <frame index="20" delay="50" offsetY="-74"/>
+ <frame index="15" delay="50" offsetY="-70"/>
+ <frame index="25" delay="50" offsetY="-66"/>
+ <frame index="10" delay="50" offsetY="-62"/>
+ <frame index="30" delay="60" offsetY="-58"/>
+ <frame index="0" delay="60" offsetY="-54"/>
+ <frame index="35" delay="60" offsetY="-49"/>
+ <frame index="5" delay="60" offsetY="-44"/>
+ <frame index="20" delay="60" offsetY="-40"/>
+ <frame index="15" delay="60" offsetY="-36"/>
+ <frame index="25" delay="60" offsetY="-32"/>
+ <frame index="10" delay="70" offsetY="-28"/>
+ <frame index="30" delay="70" offsetY="-24"/>
+ <frame index="0" delay="70" offsetY="-21"/>
+ <frame index="35" delay="70" offsetY="-18"/>
+ <frame index="5" delay="70" offsetY="-15"/>
+ <frame index="20" delay="80" offsetY="-12"/>
+ <frame index="15" delay="80" offsetY="-9"/>
+ <frame index="25" delay="90" offsetY="-6"/>
+ <frame index="10" delay="90" offsetY="-3"/>
+ <frame index="30" delay="100" offsetY="-1"/>
+ <jump action="stand" />
+ </animation>
+
+ </action>
+
+ <action name="stand" imageset="chick">
+
+ <animation direction="down">
+ <!-- static -->
+ <frame index="0" delay="1300"/>
+ <!-- eating animation -->
+ <sequence start="2" end="3" delay="130" repeat="4"/>
+ <frame index="2" delay="100"/>
+ <!-- static -->
+ <frame index="0" delay="1900"/>
+ <!-- looking around -->
+ <frame index="30" delay="350"/>
+ <frame index="0" delay="500"/>
+ <frame index="35" delay="400"/>
+ <!-- static -->
+ <frame index="0" delay="1600"/>
+ <!-- eating animation x6-->
+ <sequence start="2" end="3" delay="130" repeat="6"/>
+ <frame index="2" delay="100"/>
+ <!-- jumping and turning on hiself-->
+ <sequence start="1" end="2" delay="50" offsetY="-1"/>
+ <frame index="1" delay="50" offsetX="1" offsetY="-3"/>
+ <frame index="0" delay="60" offsetX="2" offsetY="-8"/>
+ <frame index="1" delay="60" offsetX="3" offsetY="-11"/>
+ <frame index="0" delay="70" offsetX="2" offsetY="-15"/>
+ <frame index="35" delay="80" offsetX="1" offsetY="-18"/>
+ <frame index="5" delay="90" offsetX="1" offsetY="-22"/>
+ <frame index="20" delay="100" offsetY="-25"/>
+ <frame index="15" delay="90" offsetX="-1" offsetY="-22"/>
+ <frame index="25" delay="90" offsetX="-2" offsetY="-18"/>
+ <frame index="10" delay="90" offsetX="-3" offsetY="-14"/>
+ <frame index="30" delay="90" offsetX="-2" offsetY="-10"/>
+ <frame index="2" delay="90" offsetX="-1" offsetY="-7"/>
+ <frame index="1" delay="90" offsetY="-3"/>
+ <frame index="0" delay="100" offsetY="-1"/>
+ </animation>
+
+ <animation direction="right">
+ <!-- static -->
+ <frame index="5" delay="1300"/>
+ <!-- eating animation -->
+ <sequence start="7" end="8" delay="130" repeat="4"/>
+ <frame index="7" delay="100"/>
+ <!-- static -->
+ <frame index="5" delay="1900"/>
+ <!-- looking around -->
+ <frame index="20" delay="350"/>
+ <frame index="5" delay="500"/>
+ <frame index="35" delay="400"/>
+ <!-- static -->
+ <frame index="5" delay="1600"/>
+ <!-- eating animation x6-->
+ <sequence start="7" end="8" delay="130" repeat="6"/>
+ <frame index="7" delay="100"/>
+ <!-- jumping and turning on hiself-->
+ <sequence start="6" end="7" delay="50" offsetY="-1"/>
+ <frame index="6" delay="50" offsetX="1" offsetY="-3"/>
+ <frame index="5" delay="60" offsetX="2" offsetY="-8"/>
+ <frame index="6" delay="60" offsetX="3" offsetY="-11"/>
+ <frame index="7" delay="70" offsetX="2" offsetY="-15"/>
+ <frame index="20" delay="80" offsetX="1" offsetY="-18"/>
+ <frame index="15" delay="90" offsetX="1" offsetY="-22"/>
+ <frame index="25" delay="100" offsetY="-25"/>
+ <frame index="10" delay="90" offsetX="-1" offsetY="-22"/>
+ <frame index="30" delay="90" offsetX="-2" offsetY="-18"/>
+ <frame index="0" delay="90" offsetX="-3" offsetY="-14"/>
+ <frame index="35" delay="90" offsetX="-2" offsetY="-10"/>
+ <frame index="7" delay="90" offsetX="-1" offsetY="-7"/>
+ <frame index="6" delay="90" offsetY="-3"/>
+ <frame index="5" delay="100" offsetY="-1"/>
+ </animation>
+
+ <animation direction="left">
+ <!-- static -->
+ <frame index="10" delay="1300"/>
+ <!-- eating animation -->
+ <sequence start="12" end="13" delay="130" repeat="4"/>
+ <frame index="12" delay="100"/>
+ <!-- static -->
+ <frame index="10" delay="1900"/>
+ <!-- looking around -->
+ <frame index="25" delay="350"/>
+ <frame index="10" delay="500"/>
+ <frame index="30" delay="400"/>
+ <!-- static -->
+ <frame index="10" delay="1600"/>
+ <!-- eating animation x6-->
+ <sequence start="12" end="13" delay="130" repeat="6"/>
+ <frame index="12" delay="100"/>
+ <!-- jumping and turning on hiself-->
+ <sequence start="11" end="12" delay="50" offsetY="-1"/>
+ <frame index="11" delay="50" offsetX="1" offsetY="-3"/>
+ <frame index="10" delay="60" offsetX="2" offsetY="-8"/>
+ <frame index="11" delay="60" offsetX="3" offsetY="-11"/>
+ <frame index="12" delay="70" offsetX="2" offsetY="-15"/>
+ <frame index="30" delay="80" offsetX="1" offsetY="-18"/>
+ <frame index="0" delay="90" offsetX="1" offsetY="-22"/>
+ <frame index="35" delay="100" offsetY="-25"/>
+ <frame index="5" delay="90" offsetX="-1" offsetY="-22"/>
+ <frame index="20" delay="90" offsetX="-2" offsetY="-18"/>
+ <frame index="15" delay="90" offsetX="-3" offsetY="-14"/>
+ <frame index="25" delay="90" offsetX="-2" offsetY="-10"/>
+ <frame index="12" delay="90" offsetX="-1" offsetY="-7"/>
+ <frame index="11" delay="90" offsetY="-3"/>
+ <frame index="10" delay="100" offsetY="-1"/>
+ </animation>
+
+ <animation direction="up">
+ <!-- static -->
+ <frame index="15" delay="1300"/>
+ <!-- eating animation -->
+ <sequence start="17" end="18" delay="130" repeat="4"/>
+ <frame index="17" delay="100"/>
+ <!-- static -->
+ <frame index="15" delay="1900"/>
+ <!-- looking around -->
+ <frame index="20" delay="350"/>
+ <frame index="15" delay="500"/>
+ <frame index="25" delay="400"/>
+ <!-- static -->
+ <frame index="15" delay="1600"/>
+ <!-- eating animation x6-->
+ <sequence start="17" end="18" delay="130" repeat="6"/>
+ <frame index="17" delay="100"/>
+ <!-- jumping and turning on hiself-->
+ <sequence start="16" end="17" delay="50" offsetY="-1"/>
+ <frame index="16" delay="50" offsetX="1" offsetY="-3"/>
+ <frame index="15" delay="60" offsetX="2" offsetY="-8"/>
+ <frame index="16" delay="60" offsetX="3" offsetY="-11"/>
+ <frame index="17" delay="70" offsetX="2" offsetY="-15"/>
+ <frame index="25" delay="80" offsetX="1" offsetY="-18"/>
+ <frame index="10" delay="90" offsetX="1" offsetY="-22"/>
+ <frame index="30" delay="100" offsetY="-25"/>
+ <frame index="0" delay="90" offsetX="-1" offsetY="-22"/>
+ <frame index="35" delay="90" offsetX="-2" offsetY="-18"/>
+ <frame index="5" delay="90" offsetX="-3" offsetY="-14"/>
+ <frame index="20" delay="90" offsetX="-2" offsetY="-10"/>
+ <frame index="17" delay="90" offsetX="-1" offsetY="-7"/>
+ <frame index="16" delay="90" offsetY="-3"/>
+ <frame index="15" delay="100" offsetY="-1"/>
+ </animation>
+
+ <animation direction="upright">
+ <!-- static -->
+ <frame index="20" delay="1300"/>
+ <!-- eating animation -->
+ <sequence start="22" end="23" delay="130" repeat="4"/>
+ <frame index="22" delay="100"/>
+ <!-- static -->
+ <frame index="20" delay="1900"/>
+ <!-- looking around -->
+ <frame index="5" delay="350"/>
+ <frame index="20" delay="500"/>
+ <frame index="15" delay="400"/>
+ <!-- static -->
+ <frame index="20" delay="1600"/>
+ <!-- eating animation x6-->
+ <sequence start="22" end="23" delay="130" repeat="6"/>
+ <frame index="22" delay="100"/>
+ <!-- jumping and turning on hiself-->
+ <sequence start="21" end="22" delay="50" offsetY="-1"/>
+ <frame index="21" delay="50" offsetX="1" offsetY="-3"/>
+ <frame index="20" delay="60" offsetX="2" offsetY="-8"/>
+ <frame index="21" delay="60" offsetX="3" offsetY="-11"/>
+ <frame index="22" delay="70" offsetX="2" offsetY="-15"/>
+ <frame index="15" delay="80" offsetX="1" offsetY="-18"/>
+ <frame index="25" delay="90" offsetX="1" offsetY="-22"/>
+ <frame index="10" delay="100" offsetY="-25"/>
+ <frame index="30" delay="90" offsetX="-1" offsetY="-22"/>
+ <frame index="0" delay="90" offsetX="-2" offsetY="-18"/>
+ <frame index="35" delay="90" offsetX="-3" offsetY="-14"/>
+ <frame index="5" delay="90" offsetX="-2" offsetY="-10"/>
+ <frame index="22" delay="90" offsetX="-1" offsetY="-7"/>
+ <frame index="21" delay="90" offsetY="-3"/>
+ <frame index="20" delay="100" offsetY="-1"/>
+ </animation>
+
+ <animation direction="upleft">
+ <!-- static -->
+ <frame index="25" delay="1300"/>
+ <!-- eating animation -->
+ <sequence start="27" end="28" delay="130" repeat="4"/>
+ <frame index="27" delay="100"/>
+ <!-- static -->
+ <frame index="25" delay="1900"/>
+ <!-- looking around -->
+ <frame index="10" delay="350"/>
+ <frame index="25" delay="500"/>
+ <frame index="15" delay="400"/>
+ <!-- static -->
+ <frame index="25" delay="1600"/>
+ <!-- eating animation x6-->
+ <sequence start="27" end="28" delay="130" repeat="6"/>
+ <frame index="27" delay="100"/>
+ <!-- jumping and turning on hiself-->
+ <sequence start="26" end="27" delay="50" offsetY="-1"/>
+ <frame index="26" delay="50" offsetX="1" offsetY="-3"/>
+ <frame index="25" delay="60" offsetX="2" offsetY="-8"/>
+ <frame index="26" delay="60" offsetX="3" offsetY="-11"/>
+ <frame index="27" delay="70" offsetX="2" offsetY="-15"/>
+ <frame index="10" delay="80" offsetX="1" offsetY="-18"/>
+ <frame index="30" delay="90" offsetX="1" offsetY="-22"/>
+ <frame index="0" delay="100" offsetY="-25"/>
+ <frame index="35" delay="90" offsetX="-1" offsetY="-22"/>
+ <frame index="5" delay="90" offsetX="-2" offsetY="-18"/>
+ <frame index="20" delay="90" offsetX="-3" offsetY="-14"/>
+ <frame index="15" delay="90" offsetX="-2" offsetY="-10"/>
+ <frame index="27" delay="90" offsetX="-1" offsetY="-7"/>
+ <frame index="26" delay="90" offsetY="-3"/>
+ <frame index="25" delay="100" offsetY="-1"/>
+ </animation>
+
+ <animation direction="downleft">
+ <!-- static -->
+ <frame index="30" delay="1300"/>
+ <!-- eating animation -->
+ <sequence start="32" end="33" delay="130" repeat="4"/>
+ <frame index="32" delay="100"/>
+ <!-- static -->
+ <frame index="30" delay="1900"/>
+ <!-- looking around -->
+ <frame index="10" delay="350"/>
+ <frame index="30" delay="500"/>
+ <frame index="0" delay="400"/>
+ <!-- static -->
+ <frame index="30" delay="1600"/>
+ <!-- eating animation x6-->
+ <sequence start="32" end="33" delay="130" repeat="6"/>
+ <frame index="32" delay="100"/>
+ <!-- jumping and turning on hiself-->
+ <sequence start="31" end="32" delay="50" offsetY="-1"/>
+ <frame index="31" delay="50" offsetX="1" offsetY="-3"/>
+ <frame index="30" delay="60" offsetX="2" offsetY="-8"/>
+ <frame index="31" delay="60" offsetX="3" offsetY="-11"/>
+ <frame index="32" delay="70" offsetX="2" offsetY="-15"/>
+ <frame index="0" delay="80" offsetX="1" offsetY="-18"/>
+ <frame index="35" delay="90" offsetX="1" offsetY="-22"/>
+ <frame index="5" delay="100" offsetY="-25"/>
+ <frame index="20" delay="90" offsetX="-1" offsetY="-22"/>
+ <frame index="15" delay="90" offsetX="-2" offsetY="-18"/>
+ <frame index="25" delay="90" offsetX="-3" offsetY="-14"/>
+ <frame index="10" delay="90" offsetX="-2" offsetY="-10"/>
+ <frame index="32" delay="90" offsetX="-1" offsetY="-7"/>
+ <frame index="31" delay="90" offsetY="-3"/>
+ <frame index="30" delay="100" offsetY="-1"/>
+ </animation>
+
+ <animation direction="downright">
+ <!-- static -->
+ <frame index="35" delay="1300"/>
+ <!-- eating animation -->
+ <sequence start="37" end="38" delay="130" repeat="4"/>
+ <frame index="37" delay="100"/>
+ <!-- static -->
+ <frame index="35" delay="1900"/>
+ <!-- looking around -->
+ <frame index="5" delay="350"/>
+ <frame index="35" delay="500"/>
+ <frame index="0" delay="400"/>
+ <!-- static -->
+ <frame index="35" delay="1600"/>
+ <!-- eating animation x6-->
+ <sequence start="37" end="38" delay="130" repeat="6"/>
+ <frame index="37" delay="100"/>
+ <!-- jumping and turning on hiself-->
+ <sequence start="36" end="37" delay="50" offsetY="-1"/>
+ <frame index="36" delay="50" offsetX="1" offsetY="-3"/>
+ <frame index="35" delay="60" offsetX="2" offsetY="-8"/>
+ <frame index="36" delay="60" offsetX="3" offsetY="-11"/>
+ <frame index="37" delay="70" offsetX="2" offsetY="-15"/>
+ <frame index="5" delay="80" offsetX="1" offsetY="-18"/>
+ <frame index="20" delay="90" offsetX="1" offsetY="-22"/>
+ <frame index="15" delay="100" offsetY="-25"/>
+ <frame index="25" delay="90" offsetX="-1" offsetY="-22"/>
+ <frame index="10" delay="90" offsetX="-2" offsetY="-18"/>
+ <frame index="30" delay="90" offsetX="-3" offsetY="-14"/>
+ <frame index="0" delay="90" offsetX="-2" offsetY="-10"/>
+ <frame index="37" delay="90" offsetX="-1" offsetY="-7"/>
+ <frame index="36" delay="90" offsetY="-3"/>
+ <frame index="35" delay="100" offsetY="-1"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="chick">
+
+ <animation direction="down">
+ <!-- Normal jump x2-->
+ <frame index="0" delay="45" offsetY="-1"/>
+ <frame index="1" delay="45" offsetY="-1"/>
+ <frame index="2" delay="45" offsetY="-2"/>
+ <frame index="1" delay="45" offsetY="-3"/>
+ <frame index="2" delay="45" offsetY="-4"/>
+ <frame index="1" delay="45" offsetY="-3"/>
+ <frame index="2" delay="45" offsetY="-2"/>
+ <frame index="1" delay="45" offsetY="-3"/>
+ <frame index="2" delay="45" offsetY="-4"/>
+ <frame index="1" delay="45" offsetY="-3"/>
+ <frame index="2" delay="45" offsetY="-2"/>
+ <frame index="1" delay="45" offsetY="-2"/>
+ <frame index="2" delay="45" offsetY="-1"/>
+ <frame index="1" delay="45" offsetY="-1"/>
+ <!-- Turning jump -->
+ <frame index="0" delay="50" offsetY="-1"/>
+ <frame index="1" delay="50" offsetY="-1"/>
+ <frame index="2" delay="45" offsetY="-2"/>
+ <frame index="1" delay="45" offsetY="-3"/>
+ <frame index="2" delay="45" offsetY="-4"/>
+ <frame index="1" delay="60" offsetY="-5"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-5"/>
+ <frame index="32" delay="80" offsetY="-4"/>
+ <frame index="2" delay="60" offsetY="-3"/>
+ <frame index="1" delay="50" offsetY="-2"/>
+ <frame index="0" delay="50" offsetY="-1"/>
+ <!-- Normal jump x1-->
+ <frame index="1" delay="45" offsetY="-1"/>
+ <frame index="2" delay="45" offsetY="-2"/>
+ <frame index="1" delay="45" offsetY="-3"/>
+ <frame index="2" delay="45" offsetY="-4"/>
+ <frame index="1" delay="45" offsetY="-3"/>
+ <frame index="2" delay="45" offsetY="-2"/>
+ <frame index="1" delay="45" offsetY="-1"/>
+ <!-- Back turning jump -->
+ <frame index="0" delay="50" offsetY="-1"/>
+ <frame index="1" delay="50" offsetY="-1"/>
+ <frame index="2" delay="45" offsetY="-2"/>
+ <frame index="1" delay="45" offsetY="-3"/>
+ <frame index="2" delay="45" offsetY="-4"/>
+ <frame index="1" delay="60" offsetY="-5"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-5"/>
+ <frame index="37" delay="80" offsetY="-4"/>
+ <frame index="2" delay="60" offsetY="-3"/>
+ <frame index="1" delay="50" offsetY="-2"/>
+ <frame index="0" delay="50" offsetY="-1"/>
+ </animation>
+
+ <animation direction="right">
+ <!-- Normal jump x2-->
+ <frame index="5" delay="45" offsetY="-1"/>
+ <frame index="6" delay="45" offsetY="-1"/>
+ <frame index="7" delay="45" offsetY="-2"/>
+ <frame index="6" delay="45" offsetY="-3"/>
+ <frame index="7" delay="45" offsetY="-4"/>
+ <frame index="6" delay="45" offsetY="-3"/>
+ <frame index="7" delay="45" offsetY="-2"/>
+ <frame index="6" delay="45" offsetY="-3"/>
+ <frame index="7" delay="45" offsetY="-4"/>
+ <frame index="6" delay="45" offsetY="-3"/>
+ <frame index="7" delay="45" offsetY="-2"/>
+ <frame index="6" delay="45" offsetY="-2"/>
+ <frame index="7" delay="45" offsetY="-1"/>
+ <frame index="6" delay="45" offsetY="-1"/>
+ <!-- Turning jump -->
+ <frame index="5" delay="50" offsetY="-1"/>
+ <frame index="6" delay="50" offsetY="-1"/>
+ <frame index="7" delay="45" offsetY="-2"/>
+ <frame index="6" delay="45" offsetY="-3"/>
+ <frame index="7" delay="45" offsetY="-4"/>
+ <frame index="6" delay="60" offsetY="-5"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-5"/>
+ <frame index="37" delay="80" offsetY="-4"/>
+ <frame index="7" delay="60" offsetY="-3"/>
+ <frame index="6" delay="50" offsetY="-2"/>
+ <frame index="5" delay="50" offsetY="-1"/>
+ <!-- Normal jump x1-->
+ <frame index="6" delay="45" offsetY="-1"/>
+ <frame index="7" delay="45" offsetY="-2"/>
+ <frame index="6" delay="45" offsetY="-3"/>
+ <frame index="7" delay="45" offsetY="-4"/>
+ <frame index="6" delay="45" offsetY="-3"/>
+ <frame index="7" delay="45" offsetY="-2"/>
+ <frame index="6" delay="45" offsetY="-1"/>
+ <!-- Back turning jump -->
+ <frame index="5" delay="50" offsetY="-1"/>
+ <frame index="6" delay="50" offsetY="-1"/>
+ <frame index="7" delay="45" offsetY="-2"/>
+ <frame index="6" delay="45" offsetY="-3"/>
+ <frame index="7" delay="45" offsetY="-4"/>
+ <frame index="6" delay="60" offsetY="-5"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-5"/>
+ <frame index="22" delay="80" offsetY="-4"/>
+ <frame index="7" delay="60" offsetY="-3"/>
+ <frame index="6" delay="50" offsetY="-2"/>
+ <frame index="5" delay="50" offsetY="-1"/>
+ </animation>
+
+ <animation direction="left">
+ <!-- Normal jump x2-->
+ <frame index="10" delay="45" offsetY="-1"/>
+ <frame index="11" delay="45" offsetY="-1"/>
+ <frame index="12" delay="45" offsetY="-2"/>
+ <frame index="11" delay="45" offsetY="-3"/>
+ <frame index="12" delay="45" offsetY="-4"/>
+ <frame index="11" delay="45" offsetY="-3"/>
+ <frame index="12" delay="45" offsetY="-2"/>
+ <frame index="11" delay="45" offsetY="-3"/>
+ <frame index="12" delay="45" offsetY="-4"/>
+ <frame index="11" delay="45" offsetY="-3"/>
+ <frame index="12" delay="45" offsetY="-2"/>
+ <frame index="11" delay="45" offsetY="-2"/>
+ <frame index="12" delay="45" offsetY="-1"/>
+ <frame index="11" delay="45" offsetY="-1"/>
+ <!-- Turning jump -->
+ <frame index="10" delay="50" offsetY="-1"/>
+ <frame index="11" delay="50" offsetY="-1"/>
+ <frame index="12" delay="45" offsetY="-2"/>
+ <frame index="11" delay="45" offsetY="-3"/>
+ <frame index="12" delay="45" offsetY="-4"/>
+ <frame index="11" delay="60" offsetY="-5"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-5"/>
+ <frame index="27" delay="80" offsetY="-4"/>
+ <frame index="12" delay="60" offsetY="-3"/>
+ <frame index="11" delay="50" offsetY="-2"/>
+ <frame index="10" delay="50" offsetY="-1"/>
+ <!-- Normal jump x1-->
+ <frame index="11" delay="45" offsetY="-1"/>
+ <frame index="12" delay="45" offsetY="-2"/>
+ <frame index="11" delay="45" offsetY="-3"/>
+ <frame index="12" delay="45" offsetY="-4"/>
+ <frame index="11" delay="45" offsetY="-3"/>
+ <frame index="12" delay="45" offsetY="-2"/>
+ <frame index="11" delay="45" offsetY="-1"/>
+ <!-- Back turning jump -->
+ <frame index="10" delay="50" offsetY="-1"/>
+ <frame index="11" delay="50" offsetY="-1"/>
+ <frame index="12" delay="45" offsetY="-2"/>
+ <frame index="11" delay="45" offsetY="-3"/>
+ <frame index="12" delay="45" offsetY="-4"/>
+ <frame index="11" delay="60" offsetY="-5"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-5"/>
+ <frame index="32" delay="80" offsetY="-4"/>
+ <frame index="12" delay="60" offsetY="-3"/>
+ <frame index="11" delay="50" offsetY="-2"/>
+ <frame index="10" delay="50" offsetY="-1"/>
+ </animation>
+
+ <animation direction="up">
+ <!-- Normal jump x2-->
+ <frame index="15" delay="45" offsetY="-1"/>
+ <frame index="16" delay="45" offsetY="-1"/>
+ <frame index="17" delay="45" offsetY="-2"/>
+ <frame index="16" delay="45" offsetY="-3"/>
+ <frame index="17" delay="45" offsetY="-4"/>
+ <frame index="16" delay="45" offsetY="-3"/>
+ <frame index="17" delay="45" offsetY="-2"/>
+ <frame index="16" delay="45" offsetY="-3"/>
+ <frame index="17" delay="45" offsetY="-4"/>
+ <frame index="16" delay="45" offsetY="-3"/>
+ <frame index="17" delay="45" offsetY="-2"/>
+ <frame index="16" delay="45" offsetY="-2"/>
+ <frame index="17" delay="45" offsetY="-1"/>
+ <frame index="16" delay="45" offsetY="-1"/>
+ <!-- Turning jump -->
+ <frame index="15" delay="50" offsetY="-1"/>
+ <frame index="16" delay="50" offsetY="-1"/>
+ <frame index="17" delay="45" offsetY="-2"/>
+ <frame index="16" delay="45" offsetY="-3"/>
+ <frame index="17" delay="45" offsetY="-4"/>
+ <frame index="16" delay="60" offsetY="-5"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-5"/>
+ <frame index="22" delay="80" offsetY="-4"/>
+ <frame index="17" delay="60" offsetY="-3"/>
+ <frame index="16" delay="50" offsetY="-2"/>
+ <frame index="15" delay="50" offsetY="-1"/>
+ <!-- Normal jump x1-->
+ <frame index="16" delay="45" offsetY="-1"/>
+ <frame index="17" delay="45" offsetY="-2"/>
+ <frame index="16" delay="45" offsetY="-3"/>
+ <frame index="17" delay="45" offsetY="-4"/>
+ <frame index="16" delay="45" offsetY="-3"/>
+ <frame index="17" delay="45" offsetY="-2"/>
+ <frame index="16" delay="45" offsetY="-1"/>
+ <!-- Back turning jump -->
+ <frame index="15" delay="50" offsetY="-1"/>
+ <frame index="16" delay="50" offsetY="-1"/>
+ <frame index="17" delay="45" offsetY="-2"/>
+ <frame index="16" delay="45" offsetY="-3"/>
+ <frame index="17" delay="45" offsetY="-4"/>
+ <frame index="16" delay="60" offsetY="-5"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-5"/>
+ <frame index="27" delay="80" offsetY="-4"/>
+ <frame index="17" delay="60" offsetY="-3"/>
+ <frame index="16" delay="50" offsetY="-2"/>
+ <frame index="15" delay="50" offsetY="-1"/>
+ </animation>
+
+ <animation direction="upright">
+ <!-- Normal jump x2-->
+ <frame index="20" delay="45" offsetY="-1"/>
+ <frame index="21" delay="45" offsetY="-1"/>
+ <frame index="22" delay="45" offsetY="-2"/>
+ <frame index="21" delay="45" offsetY="-3"/>
+ <frame index="22" delay="45" offsetY="-4"/>
+ <frame index="21" delay="45" offsetY="-3"/>
+ <frame index="22" delay="45" offsetY="-2"/>
+ <frame index="21" delay="45" offsetY="-3"/>
+ <frame index="22" delay="45" offsetY="-4"/>
+ <frame index="21" delay="45" offsetY="-3"/>
+ <frame index="22" delay="45" offsetY="-2"/>
+ <frame index="21" delay="45" offsetY="-2"/>
+ <frame index="22" delay="45" offsetY="-1"/>
+ <frame index="21" delay="45" offsetY="-1"/>
+ <!-- Turning jump -->
+ <frame index="20" delay="50" offsetY="-1"/>
+ <frame index="21" delay="50" offsetY="-1"/>
+ <frame index="22" delay="45" offsetY="-2"/>
+ <frame index="21" delay="45" offsetY="-3"/>
+ <frame index="22" delay="45" offsetY="-4"/>
+ <frame index="21" delay="60" offsetY="-5"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-5"/>
+ <frame index="7" delay="80" offsetY="-4"/>
+ <frame index="22" delay="60" offsetY="-3"/>
+ <frame index="21" delay="50" offsetY="-2"/>
+ <frame index="20" delay="50" offsetY="-1"/>
+ <!-- Normal jump x1-->
+ <frame index="21" delay="45" offsetY="-1"/>
+ <frame index="22" delay="45" offsetY="-2"/>
+ <frame index="21" delay="45" offsetY="-3"/>
+ <frame index="22" delay="45" offsetY="-4"/>
+ <frame index="21" delay="45" offsetY="-3"/>
+ <frame index="22" delay="45" offsetY="-2"/>
+ <frame index="21" delay="45" offsetY="-1"/>
+ <!-- Back turning jump -->
+ <frame index="20" delay="50" offsetY="-1"/>
+ <frame index="21" delay="50" offsetY="-1"/>
+ <frame index="22" delay="45" offsetY="-2"/>
+ <frame index="21" delay="45" offsetY="-3"/>
+ <frame index="22" delay="45" offsetY="-4"/>
+ <frame index="21" delay="60" offsetY="-5"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-5"/>
+ <frame index="17" delay="80" offsetY="-4"/>
+ <frame index="22" delay="60" offsetY="-3"/>
+ <frame index="21" delay="50" offsetY="-2"/>
+ <frame index="20" delay="50" offsetY="-1"/>
+ </animation>
+
+ <animation direction="upleft">
+ <!-- Normal jump x2-->
+ <frame index="25" delay="45" offsetY="-1"/>
+ <frame index="26" delay="45" offsetY="-1"/>
+ <frame index="27" delay="45" offsetY="-2"/>
+ <frame index="26" delay="45" offsetY="-3"/>
+ <frame index="27" delay="45" offsetY="-4"/>
+ <frame index="26" delay="45" offsetY="-3"/>
+ <frame index="27" delay="45" offsetY="-2"/>
+ <frame index="26" delay="45" offsetY="-3"/>
+ <frame index="27" delay="45" offsetY="-4"/>
+ <frame index="26" delay="45" offsetY="-3"/>
+ <frame index="27" delay="45" offsetY="-2"/>
+ <frame index="26" delay="45" offsetY="-2"/>
+ <frame index="27" delay="45" offsetY="-1"/>
+ <frame index="26" delay="45" offsetY="-1"/>
+ <!-- Turning jump -->
+ <frame index="25" delay="50" offsetY="-1"/>
+ <frame index="26" delay="50" offsetY="-1"/>
+ <frame index="27" delay="45" offsetY="-2"/>
+ <frame index="26" delay="45" offsetY="-3"/>
+ <frame index="27" delay="45" offsetY="-4"/>
+ <frame index="26" delay="60" offsetY="-5"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-5"/>
+ <frame index="17" delay="80" offsetY="-4"/>
+ <frame index="27" delay="60" offsetY="-3"/>
+ <frame index="26" delay="50" offsetY="-2"/>
+ <frame index="25" delay="50" offsetY="-1"/>
+ <!-- Normal jump x1-->
+ <frame index="26" delay="45" offsetY="-1"/>
+ <frame index="27" delay="45" offsetY="-2"/>
+ <frame index="26" delay="45" offsetY="-3"/>
+ <frame index="27" delay="45" offsetY="-4"/>
+ <frame index="26" delay="45" offsetY="-3"/>
+ <frame index="27" delay="45" offsetY="-2"/>
+ <frame index="26" delay="45" offsetY="-1"/>
+ <!-- Back turning jump -->
+ <frame index="25" delay="50" offsetY="-1"/>
+ <frame index="26" delay="50" offsetY="-1"/>
+ <frame index="27" delay="45" offsetY="-2"/>
+ <frame index="26" delay="45" offsetY="-3"/>
+ <frame index="27" delay="45" offsetY="-4"/>
+ <frame index="26" delay="60" offsetY="-5"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-5"/>
+ <frame index="12" delay="80" offsetY="-4"/>
+ <frame index="27" delay="60" offsetY="-3"/>
+ <frame index="26" delay="50" offsetY="-2"/>
+ <frame index="25" delay="50" offsetY="-1"/>
+ </animation>
+
+ <animation direction="downleft">
+ <!-- Normal jump x2-->
+ <frame index="30" delay="45" offsetY="-1"/>
+ <frame index="31" delay="45" offsetY="-1"/>
+ <frame index="32" delay="45" offsetY="-2"/>
+ <frame index="31" delay="45" offsetY="-3"/>
+ <frame index="32" delay="45" offsetY="-4"/>
+ <frame index="31" delay="45" offsetY="-3"/>
+ <frame index="32" delay="45" offsetY="-2"/>
+ <frame index="31" delay="45" offsetY="-3"/>
+ <frame index="32" delay="45" offsetY="-4"/>
+ <frame index="31" delay="45" offsetY="-3"/>
+ <frame index="32" delay="45" offsetY="-2"/>
+ <frame index="31" delay="45" offsetY="-2"/>
+ <frame index="32" delay="45" offsetY="-1"/>
+ <frame index="31" delay="45" offsetY="-1"/>
+ <!-- Turning jump -->
+ <frame index="30" delay="50" offsetY="-1"/>
+ <frame index="31" delay="50" offsetY="-1"/>
+ <frame index="32" delay="45" offsetY="-2"/>
+ <frame index="31" delay="45" offsetY="-3"/>
+ <frame index="32" delay="45" offsetY="-4"/>
+ <frame index="31" delay="60" offsetY="-5"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-5"/>
+ <frame index="12" delay="80" offsetY="-4"/>
+ <frame index="32" delay="60" offsetY="-3"/>
+ <frame index="31" delay="50" offsetY="-2"/>
+ <frame index="30" delay="50" offsetY="-1"/>
+ <!-- Normal jump x1-->
+ <frame index="31" delay="45" offsetY="-1"/>
+ <frame index="32" delay="45" offsetY="-2"/>
+ <frame index="31" delay="45" offsetY="-3"/>
+ <frame index="32" delay="45" offsetY="-4"/>
+ <frame index="31" delay="45" offsetY="-3"/>
+ <frame index="32" delay="45" offsetY="-2"/>
+ <frame index="31" delay="45" offsetY="-1"/>
+ <!-- Back turning jump -->
+ <frame index="30" delay="50" offsetY="-1"/>
+ <frame index="31" delay="50" offsetY="-1"/>
+ <frame index="32" delay="45" offsetY="-2"/>
+ <frame index="31" delay="45" offsetY="-3"/>
+ <frame index="32" delay="45" offsetY="-4"/>
+ <frame index="31" delay="60" offsetY="-5"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="37" delay="80" offsetY="-5"/>
+ <frame index="2" delay="80" offsetY="-4"/>
+ <frame index="32" delay="60" offsetY="-3"/>
+ <frame index="31" delay="50" offsetY="-2"/>
+ <frame index="30" delay="50" offsetY="-1"/>
+ </animation>
+
+ <animation direction="downright">
+ <!-- Normal jump x2-->
+ <frame index="35" delay="45" offsetY="-1"/>
+ <frame index="36" delay="45" offsetY="-1"/>
+ <frame index="37" delay="45" offsetY="-2"/>
+ <frame index="36" delay="45" offsetY="-3"/>
+ <frame index="37" delay="45" offsetY="-4"/>
+ <frame index="36" delay="45" offsetY="-3"/>
+ <frame index="37" delay="45" offsetY="-2"/>
+ <frame index="36" delay="45" offsetY="-3"/>
+ <frame index="37" delay="45" offsetY="-4"/>
+ <frame index="36" delay="45" offsetY="-3"/>
+ <frame index="37" delay="45" offsetY="-2"/>
+ <frame index="36" delay="45" offsetY="-2"/>
+ <frame index="37" delay="45" offsetY="-1"/>
+ <frame index="36" delay="45" offsetY="-1"/>
+ <!-- Turning jump -->
+ <frame index="35" delay="50" offsetY="-1"/>
+ <frame index="36" delay="50" offsetY="-1"/>
+ <frame index="37" delay="45" offsetY="-2"/>
+ <frame index="36" delay="45" offsetY="-3"/>
+ <frame index="37" delay="45" offsetY="-4"/>
+ <frame index="36" delay="60" offsetY="-5"/>
+ <frame index="7" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-5"/>
+ <frame index="2" delay="80" offsetY="-4"/>
+ <frame index="37" delay="60" offsetY="-3"/>
+ <frame index="36" delay="50" offsetY="-2"/>
+ <frame index="35" delay="50" offsetY="-1"/>
+ <!-- Normal jump x1-->
+ <frame index="36" delay="45" offsetY="-1"/>
+ <frame index="37" delay="45" offsetY="-2"/>
+ <frame index="36" delay="45" offsetY="-3"/>
+ <frame index="37" delay="45" offsetY="-4"/>
+ <frame index="36" delay="45" offsetY="-3"/>
+ <frame index="37" delay="45" offsetY="-2"/>
+ <frame index="36" delay="45" offsetY="-1"/>
+ <!-- Back turning jump -->
+ <frame index="35" delay="50" offsetY="-1"/>
+ <frame index="36" delay="50" offsetY="-1"/>
+ <frame index="37" delay="45" offsetY="-2"/>
+ <frame index="36" delay="45" offsetY="-3"/>
+ <frame index="37" delay="45" offsetY="-4"/>
+ <frame index="36" delay="60" offsetY="-5"/>
+ <frame index="2" delay="80" offsetY="-6"/>
+ <frame index="32" delay="80" offsetY="-6"/>
+ <frame index="12" delay="80" offsetY="-6"/>
+ <frame index="27" delay="80" offsetY="-6"/>
+ <frame index="17" delay="80" offsetY="-6"/>
+ <frame index="22" delay="80" offsetY="-5"/>
+ <frame index="7" delay="80" offsetY="-4"/>
+ <frame index="37" delay="60" offsetY="-3"/>
+ <frame index="36" delay="50" offsetY="-2"/>
+ <frame index="35" delay="50" offsetY="-1"/>
+ </animation>
+
+ </action>
+
+ <action name="attack" imageset="chick">
+
+ <animation direction="down">
+ <!-- Running to the player, bitting and goes back to his place -->
+ <frame index="0" delay="60" offsetY="2"/>
+ <frame index="1" delay="60" offsetY="4"/>
+ <frame index="2" delay="60" offsetY="6"/>
+ <frame index="3" delay="60" offsetY="8"/>
+ <frame index="1" delay="40" offsetY="6"/>
+ <frame index="1" delay="40" offsetY="4"/>
+ <frame index="0" delay="40" offsetY="2"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <!-- Running to the player, bitting and goes back to his place -->
+ <frame index="5" delay="60" offsetX="2"/>
+ <frame index="6" delay="60" offsetX="4"/>
+ <frame index="7" delay="60" offsetX="6"/>
+ <frame index="8" delay="60" offsetX="8"/>
+ <frame index="6" delay="40" offsetX="6"/>
+ <frame index="6" delay="40" offsetX="4"/>
+ <frame index="5" delay="40" offsetX="2"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <!-- Running to the player, bitting and goes back to his place -->
+ <frame index="10" delay="60" offsetX="-2"/>
+ <frame index="11" delay="60" offsetX="-4"/>
+ <frame index="12" delay="60" offsetX="-6"/>
+ <frame index="13" delay="60" offsetX="-8"/>
+ <frame index="11" delay="40" offsetX="-6"/>
+ <frame index="11" delay="40" offsetX="-4"/>
+ <frame index="10" delay="40" offsetX="-2"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <!-- Running to the player, bitting and goes back to his place -->
+ <frame index="15" delay="60" offsetY="-2"/>
+ <frame index="16" delay="60" offsetY="-4"/>
+ <frame index="17" delay="60" offsetY="-6"/>
+ <frame index="18" delay="60" offsetY="-8"/>
+ <frame index="16" delay="40" offsetY="-6"/>
+ <frame index="16" delay="40" offsetY="-4"/>
+ <frame index="15" delay="40" offsetY="-2"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <!-- Running to the player, bitting and goes back to his place -->
+ <frame index="20" delay="60" offsetX="2" offsetY="-2"/>
+ <frame index="21" delay="60" offsetX="4" offsetY="-4"/>
+ <frame index="22" delay="60" offsetX="6" offsetY="-6"/>
+ <frame index="23" delay="60" offsetX="8" offsetY="-8"/>
+ <frame index="21" delay="40" offsetX="6" offsetY="-6"/>
+ <frame index="21" delay="40" offsetX="4" offsetY="-4"/>
+ <frame index="20" delay="40" offsetX="2" offsetY="-2"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <!-- Running to the player, bitting and goes back to his place -->
+ <frame index="25" delay="60" offsetX="-2" offsetY="-2"/>
+ <frame index="26" delay="60" offsetX="-4" offsetY="-4"/>
+ <frame index="27" delay="60" offsetX="-6" offsetY="-6"/>
+ <frame index="28" delay="60" offsetX="-8" offsetY="-8"/>
+ <frame index="26" delay="40" offsetX="-6" offsetY="-6"/>
+ <frame index="26" delay="40" offsetX="-4" offsetY="-4"/>
+ <frame index="25" delay="40" offsetX="-2" offsetY="-2"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <!-- Running to the player, bitting and goes back to his place -->
+ <frame index="30" delay="60" offsetX="-2" offsetY="2"/>
+ <frame index="31" delay="60" offsetX="-4" offsetY="4"/>
+ <frame index="32" delay="60" offsetX="-6" offsetY="6"/>
+ <frame index="33" delay="60" offsetX="-8" offsetY="8"/>
+ <frame index="31" delay="40" offsetX="-6" offsetY="6"/>
+ <frame index="31" delay="40" offsetX="-4" offsetY="4"/>
+ <frame index="30" delay="40" offsetX="-2" offsetY="2"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <!-- Running to the player, bitting and goes back to his place -->
+ <frame index="35" delay="60" offsetX="2" offsetY="2"/>
+ <frame index="36" delay="60" offsetX="4" offsetY="4"/>
+ <frame index="37" delay="60" offsetX="6" offsetY="6"/>
+ <frame index="38" delay="60" offsetX="8" offsetY="8"/>
+ <frame index="36" delay="40" offsetX="6" offsetY="6"/>
+ <frame index="36" delay="40" offsetX="4" offsetY="4"/>
+ <frame index="35" delay="40" offsetX="2" offsetY="2"/>
+ <end />
+ </animation>
+
+ </action>
+
+ <action name="dead" imageset="chick">
+
+ <animation direction="down">
+ <frame index="4"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="9"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="14"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="19"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="24"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="29"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="34"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="39"/>
+ </animation>
+
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/monsters/croc.png b/graphics/sprites/monsters/croc.png
new file mode 100644
index 00000000..b38b11a1
--- /dev/null
+++ b/graphics/sprites/monsters/croc.png
Binary files differ
diff --git a/graphics/sprites/monsters/croc.xml b/graphics/sprites/monsters/croc.xml
new file mode 100644
index 00000000..3955b554
--- /dev/null
+++ b/graphics/sprites/monsters/croc.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+
+ <imageset name="croc" src="graphics/sprites/monsters/croc.png" width="30" height="22"/>
+
+ <action name="spawn" imageset="croc">
+ <animation>
+ <frame index="32" delay="350"/>
+ <frame index="33" delay="70"/>
+ <frame index="34" delay="90"/>
+ <frame index="35" delay="210"/>
+ <frame index="36" delay="110"/>
+ <frame index="37" delay="130"/>
+ <frame index="38" delay="165"/>
+ <frame index="39" delay="90"/>
+ <frame index="40" delay="80"/>
+ <frame index="41" delay="70"/>
+ <jump action="stand" />
+ </animation>
+ </action>
+
+ <action name="stand" imageset="croc">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="croc">
+ <animation direction="down">
+ <frame index="1" delay="84"/>
+ <frame index="0" delay="65"/>
+ <frame index="2" delay="84"/>
+ <frame index="0" delay="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="9" delay="84"/>
+ <frame index="8" delay="65"/>
+ <frame index="10" delay="84"/>
+ <frame index="8" delay="65"/>
+ </animation>
+ <animation direction="right">
+ <frame index="17" delay="84"/>
+ <frame index="16" delay="65"/>
+ <frame index="18" delay="84"/>
+ <frame index="16" delay="65"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" delay="84"/>
+ <frame index="24" delay="65"/>
+ <frame index="27" delay="84"/>
+ <frame index="24" delay="65"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="croc">
+ <animation direction="down">
+ <frame index="3" delay="90"/>
+ <frame index="4" delay="130"/>
+ <frame index="3" delay="100"/>
+ <frame index="0" delay="50"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="130"/>
+ <frame index="5" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="11" delay="90"/>
+ <frame index="12" delay="130"/>
+ <frame index="11" delay="100"/>
+ <frame index="8" delay="50"/>
+ <frame index="13" delay="90"/>
+ <frame index="14" delay="130"/>
+ <frame index="13" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="19" delay="90"/>
+ <frame index="20" delay="130"/>
+ <frame index="19" delay="100"/>
+ <frame index="16" delay="50"/>
+ <frame index="21" delay="90"/>
+ <frame index="22" delay="130"/>
+ <frame index="21" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="27" delay="90"/>
+ <frame index="28" delay="130"/>
+ <frame index="27" delay="100"/>
+ <frame index="24" delay="50"/>
+ <frame index="29" delay="90"/>
+ <frame index="30" delay="130"/>
+ <frame index="29" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="rat">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="15"/>
+ </animation>
+ <animation direction="right">
+ <frame index="23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="31"/>
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/monsters/littleblub.png b/graphics/sprites/monsters/littleblub.png
new file mode 100644
index 00000000..512d792a
--- /dev/null
+++ b/graphics/sprites/monsters/littleblub.png
Binary files differ
diff --git a/graphics/sprites/monsters/littleblub.xml b/graphics/sprites/monsters/littleblub.xml
new file mode 100644
index 00000000..993d4b6c
--- /dev/null
+++ b/graphics/sprites/monsters/littleblub.xml
@@ -0,0 +1,488 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!-- Original Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+ <imageset name="octopus" src="graphics/sprites/monsters/littleblu.png" width="9" height="9" offsetY="-11"/>
+
+ <action name="spawn" imageset="octopus">
+
+ <animation>
+ <!-- octopus unhidding from the ground -->
+ <frame index="0" delay="200" offsetY="2"/>
+ <frame index="1" delay="150" offsetY="2"/>
+ <frame index="2" delay="250" offsetY="2"/>
+ <frame index="1" delay="150" offsetY="2"/>
+ <frame index="0" delay="130" offsetY="2"/>
+ <frame index="5" delay="150" offsetY="2"/>
+ <frame index="4" delay="250" offsetY="2"/>
+ <frame index="5" delay="150" offsetY="2"/>
+ <frame index="0" delay="200" offsetY="2"/>
+ <frame index="0" delay="160" offsetY="1"/>
+ <frame index="0" delay="140"/>
+ <jump action="stand" />
+ </animation>
+
+ </action>
+ <action name="stand" imageset="octopus">
+
+ <animation direction="down">
+ <!-- static -->
+ <frame index="0" delay="4000"/>
+ <!-- looking around -->
+ <frame index="1" delay="150"/>
+ <frame index="2" delay="250"/>
+ <frame index="1" delay="150"/>
+ <frame index="0" delay="130"/>
+ <frame index="5" delay="150"/>
+ <frame index="4" delay="250"/>
+ <frame index="5" delay="150"/>
+ <frame index="0" delay="200"/>
+ </animation>
+
+ <animation direction="downleft">
+ <!-- static -->
+ <frame index="1" delay="4000"/>
+ <!-- looking around -->
+ <frame index="0" delay="150"/>
+ <frame index="5" delay="250"/>
+ <frame index="0" delay="150"/>
+ <frame index="1" delay="130"/>
+ <frame index="2" delay="150"/>
+ <frame index="3" delay="250"/>
+ <frame index="2" delay="150"/>
+ <frame index="1" delay="200"/>
+ </animation>
+
+ <animation direction="left">
+ <!-- static -->
+ <frame index="2" delay="4000"/>
+ <!-- looking around -->
+ <frame index="1" delay="150"/>
+ <frame index="0" delay="250"/>
+ <frame index="1" delay="150"/>
+ <frame index="2" delay="130"/>
+ <frame index="3" delay="700"/>
+
+ </animation>
+
+ <animation direction="upleft">
+ <!-- static -->
+ <frame index="3" delay="5000"/>
+ <!-- looking around -->
+ <frame index="2" delay="150"/>
+ <frame index="1" delay="250"/>
+ <frame index="2" delay="150"/>
+ <frame index="3" delay="680"/>
+ </animation>
+
+ <animation direction="up">
+ <!-- static -->
+ <frame index="3" delay="5300"/>
+ <!-- looking around -->
+ <frame index="2" delay="250"/>
+ <frame index="3" delay="430"/>
+ <frame index="4" delay="250"/>
+ </animation>
+
+ <animation direction="upright">
+ <!-- static -->
+ <frame index="3" delay="5680"/>
+ <!-- looking around -->
+ <frame index="4" delay="150"/>
+ <frame index="5" delay="250"/>
+ <frame index="4" delay="150"/>
+ </animation>
+
+ <animation direction="right">
+ <!-- static -->
+ <frame index="4" delay="5000"/>
+ <!-- looking around -->
+ <frame index="3" delay="550"/>
+ <frame index="4" delay="130"/>
+ <frame index="5" delay="150"/>
+ <frame index="0" delay="250"/>
+ <frame index="5" delay="150"/>
+ </animation>
+
+ <animation direction="downright">
+ <!-- static -->
+ <frame index="5" delay="5000"/>
+ <!-- looking around -->
+ <frame index="4" delay="150"/>
+ <frame index="3" delay="250"/>
+ <frame index="4" delay="150"/>
+ <frame index="5" delay="130"/>
+ <frame index="0" delay="150"/>
+ <frame index="1" delay="250"/>
+ <frame index="0" delay="150"/>
+
+ </animation>
+
+ </action>
+ <action name="walk" imageset="octopus">
+
+ <animation direction="down">
+ <!-- static head -->
+ <frame index="0" delay="2080"/>
+ <!-- turning head-->
+ <sequence start="0" end="3" delay="130"/>
+ <frame index="3" delay="260"/>
+ <sequence start="4" end="5" delay="130"/>
+ </animation>
+
+ <animation direction="downleft">
+ <!-- static head -->
+ <frame index="1" delay="2080"/>
+ <!-- turning head-->
+ <sequence start="1" end="3" delay="130"/>
+ <frame index="3" delay="260"/>
+ <sequence start="4" end="5" delay="130"/>
+ <frame index="0" delay="130"/>
+ </animation>
+
+ <animation direction="left">
+ <!-- static head -->
+ <frame index="2" delay="2210"/>
+ <!-- turning head-->
+ <frame index="3" delay="390"/>
+ <sequence start="4" end="5" delay="130"/>
+ <sequence start="0" end="1" delay="130"/>
+ </animation>
+
+ <animation direction="upleft">
+ <!-- static head -->
+ <frame index="3" delay="2470"/>
+ <!-- turning head-->
+ <sequence start="4" end="5" delay="130"/>
+ <sequence start="0" end="2" delay="130"/>
+ </animation>
+
+ <animation direction="up">
+ <!-- static head -->
+ <frame index="3" delay="2340"/>
+ <!-- turning head-->
+ <sequence start="4" end="5" delay="130"/>
+ <sequence start="0" end="3" delay="130"/>
+ </animation>
+
+ <animation direction="upright">
+ <!-- static head -->
+ <frame index="3" delay="2210"/>
+ <!-- turning head-->
+ <sequence start="4" end="5" delay="130"/>
+ <sequence start="0" end="2" delay="130"/>
+ <frame index="3" delay="260"/>
+ </animation>
+
+ <animation direction="right">
+ <!-- static head -->
+ <frame index="4" delay="2210"/>
+ <!-- turning head-->
+ <frame index="5" delay="130"/>
+ <sequence start="0" end="2" delay="130"/>
+ <frame index="5" delay="390"/>
+ </animation>
+
+ <animation direction="downright">
+ <!-- static head -->
+ <frame index="5" delay="2210"/>
+ <!-- turning head-->
+ <sequence start="0" end="2" delay="130"/>
+ <frame index="3" delay="390"/>
+ <frame index="4" delay="130"/>
+ </animation>
+
+ </action>
+ <action name="attack" imageset="octopus">
+
+ <animation direction="down">
+ <frame index="0" delay="140" offsetY="1"/>
+ <frame index="0" delay="280" offsetY="2"/>
+ <frame index="0" delay="90" offsetY="1"/>
+ <frame index="0" delay="90" offsetY="-1"/>
+ <frame index="1" delay="80" offsetY="-3"/>
+ <frame index="2" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-8"/>
+ <frame index="3" delay="90" offsetY="-11"/>
+ <frame index="3" delay="100" offsetY="-14"/>
+ <frame index="4" delay="100" offsetY="-17"/>
+ <frame index="5" delay="110" offsetY="-18"/>
+ <frame index="0" delay="120" offsetY="-16"/>
+ <frame index="1" delay="110" offsetY="-13"/>
+ <frame index="2" delay="100" offsetY="-11"/>
+ <frame index="3" delay="80" offsetY="-9"/>
+ <frame index="3" delay="70" offsetY="-7"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="4" delay="90" offsetY="-3"/>
+ <frame index="5" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="1" delay="140" offsetY="1"/>
+ <frame index="1" delay="280" offsetY="2"/>
+ <frame index="1" delay="90" offsetY="1"/>
+ <frame index="1" delay="90" offsetY="-1"/>
+ <frame index="2" delay="80" offsetY="-3"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-8"/>
+ <frame index="3" delay="90" offsetY="-11"/>
+ <frame index="4" delay="100" offsetY="-14"/>
+ <frame index="5" delay="100" offsetY="-17"/>
+ <frame index="0" delay="110" offsetY="-18"/>
+ <frame index="1" delay="120" offsetY="-16"/>
+ <frame index="2" delay="110" offsetY="-13"/>
+ <frame index="3" delay="100" offsetY="-11"/>
+ <frame index="3" delay="80" offsetY="-9"/>
+ <frame index="3" delay="70" offsetY="-7"/>
+ <frame index="4" delay="80" offsetY="-5"/>
+ <frame index="5" delay="90" offsetY="-3"/>
+ <frame index="0" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <frame index="2" delay="140" offsetY="1"/>
+ <frame index="2" delay="280" offsetY="2"/>
+ <frame index="2" delay="90" offsetY="1"/>
+ <frame index="2" delay="90" offsetY="-1"/>
+ <frame index="3" delay="80" offsetY="-3"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-8"/>
+ <frame index="4" delay="90" offsetY="-11"/>
+ <frame index="5" delay="100" offsetY="-14"/>
+ <frame index="0" delay="100" offsetY="-17"/>
+ <frame index="1" delay="110" offsetY="-18"/>
+ <frame index="2" delay="120" offsetY="-16"/>
+ <frame index="3" delay="110" offsetY="-13"/>
+ <frame index="3" delay="100" offsetY="-11"/>
+ <frame index="3" delay="80" offsetY="-9"/>
+ <frame index="4" delay="70" offsetY="-7"/>
+ <frame index="5" delay="80" offsetY="-5"/>
+ <frame index="0" delay="90" offsetY="-3"/>
+ <frame index="1" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="3" delay="140" offsetY="1"/>
+ <frame index="3" delay="280" offsetY="2"/>
+ <frame index="3" delay="90" offsetY="1"/>
+ <frame index="3" delay="90" offsetY="-1"/>
+ <frame index="3" delay="80" offsetY="-3"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="4" delay="90" offsetY="-8"/>
+ <frame index="5" delay="90" offsetY="-11"/>
+ <frame index="0" delay="100" offsetY="-14"/>
+ <frame index="1" delay="100" offsetY="-17"/>
+ <frame index="2" delay="110" offsetY="-18"/>
+ <frame index="3" delay="120" offsetY="-16"/>
+ <frame index="3" delay="110" offsetY="-13"/>
+ <frame index="3" delay="100" offsetY="-11"/>
+ <frame index="4" delay="80" offsetY="-9"/>
+ <frame index="5" delay="70" offsetY="-7"/>
+ <frame index="0" delay="80" offsetY="-5"/>
+ <frame index="1" delay="90" offsetY="-3"/>
+ <frame index="2" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <frame index="3" delay="140" offsetY="1"/>
+ <frame index="3" delay="280" offsetY="2"/>
+ <frame index="3" delay="90" offsetY="1"/>
+ <frame index="3" delay="90" offsetY="-1"/>
+ <frame index="3" delay="80" offsetY="-3"/>
+ <frame index="4" delay="80" offsetY="-5"/>
+ <frame index="5" delay="90" offsetY="-8"/>
+ <frame index="0" delay="90" offsetY="-11"/>
+ <frame index="1" delay="100" offsetY="-14"/>
+ <frame index="2" delay="100" offsetY="-17"/>
+ <frame index="3" delay="110" offsetY="-18"/>
+ <frame index="3" delay="120" offsetY="-16"/>
+ <frame index="3" delay="110" offsetY="-13"/>
+ <frame index="4" delay="100" offsetY="-11"/>
+ <frame index="5" delay="80" offsetY="-9"/>
+ <frame index="0" delay="70" offsetY="-7"/>
+ <frame index="1" delay="80" offsetY="-5"/>
+ <frame index="2" delay="90" offsetY="-3"/>
+ <frame index="3" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <frame index="3" delay="140" offsetY="1"/>
+ <frame index="3" delay="280" offsetY="2"/>
+ <frame index="3" delay="90" offsetY="1"/>
+ <frame index="3" delay="90" offsetY="-1"/>
+ <frame index="4" delay="80" offsetY="-3"/>
+ <frame index="5" delay="80" offsetY="-5"/>
+ <frame index="0" delay="90" offsetY="-8"/>
+ <frame index="1" delay="90" offsetY="-11"/>
+ <frame index="2" delay="100" offsetY="-14"/>
+ <frame index="3" delay="100" offsetY="-17"/>
+ <frame index="3" delay="110" offsetY="-18"/>
+ <frame index="3" delay="120" offsetY="-16"/>
+ <frame index="4" delay="110" offsetY="-13"/>
+ <frame index="5" delay="100" offsetY="-11"/>
+ <frame index="0" delay="80" offsetY="-9"/>
+ <frame index="1" delay="70" offsetY="-7"/>
+ <frame index="2" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-3"/>
+ <frame index="3" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <frame index="4" delay="140" offsetY="1"/>
+ <frame index="4" delay="280" offsetY="2"/>
+ <frame index="4" delay="90" offsetY="1"/>
+ <frame index="4" delay="90" offsetY="-1"/>
+ <frame index="5" delay="80" offsetY="-3"/>
+ <frame index="0" delay="80" offsetY="-5"/>
+ <frame index="1" delay="90" offsetY="-8"/>
+ <frame index="2" delay="90" offsetY="-11"/>
+ <frame index="3" delay="100" offsetY="-14"/>
+ <frame index="3" delay="100" offsetY="-17"/>
+ <frame index="3" delay="110" offsetY="-18"/>
+ <frame index="4" delay="120" offsetY="-16"/>
+ <frame index="5" delay="110" offsetY="-13"/>
+ <frame index="0" delay="100" offsetY="-11"/>
+ <frame index="1" delay="80" offsetY="-9"/>
+ <frame index="2" delay="70" offsetY="-7"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-3"/>
+ <frame index="3" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <frame index="5" delay="140" offsetY="1"/>
+ <frame index="5" delay="280" offsetY="2"/>
+ <frame index="5" delay="90" offsetY="1"/>
+ <frame index="5" delay="90" offsetY="-1"/>
+ <frame index="0" delay="80" offsetY="-3"/>
+ <frame index="1" delay="80" offsetY="-5"/>
+ <frame index="2" delay="90" offsetY="-8"/>
+ <frame index="3" delay="90" offsetY="-11"/>
+ <frame index="3" delay="100" offsetY="-14"/>
+ <frame index="3" delay="100" offsetY="-17"/>
+ <frame index="4" delay="110" offsetY="-18"/>
+ <frame index="5" delay="120" offsetY="-16"/>
+ <frame index="0" delay="110" offsetY="-13"/>
+ <frame index="1" delay="100" offsetY="-11"/>
+ <frame index="2" delay="80" offsetY="-9"/>
+ <frame index="3" delay="70" offsetY="-7"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-3"/>
+ <frame index="4" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ </action>
+ <action name="dead" imageset="octopus">
+
+ <animation direction="down">
+ <frame index="0" delay="80"/>
+ <frame index="1" delay="70"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="210"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="6" delay="130" offsetY="1"/>
+ <frame index="6" delay="150" offsetY="2"/>
+ <frame index="7" offset="2"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="210"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="6" delay="130" offsetY="1"/>
+ <frame index="6" delay="150" offsetY="2"/>
+ <frame index="7" offset="2"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="210"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="6" delay="130" offsetY="1"/>
+ <frame index="6" delay="150" offsetY="2"/>
+ <frame index="7" offset="2"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="3" delay="220"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="6" delay="130" offsetY="1"/>
+ <frame index="6" delay="150" offsetY="2"/>
+ <frame index="7" offset="2"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="3" delay="150"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="6" delay="130" offsetY="1"/>
+ <frame index="6" delay="150" offsetY="2"/>
+ <frame index="7" offset="2"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="70"/>
+ <frame index="5" delay="70"/>
+ <frame index="0" delay="70"/>
+ <frame index="1" delay="70"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="210"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="90"/>
+ <frame index="6" delay="130" offsetY="1"/>
+ <frame index="6" delay="150" offsetY="2"/>
+ <frame index="7" offset="2"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="70"/>
+ <frame index="0" delay="70"/>
+ <frame index="1" delay="70"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="210"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="90"/>
+ <frame index="6" delay="130" offsetY="1"/>
+ <frame index="6" delay="150" offsetY="2"/>
+ <frame index="7" offset="2"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="5" delay="80"/>
+ <frame index="0" delay="70"/>
+ <frame index="1" delay="70"/>
+ <frame index="2" delay="70"/>
+ <frame index="3" delay="210"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="90"/>
+ <frame index="6" delay="130" offsetY="1"/>
+ <frame index="6" delay="150" offsetY="2"/>
+ <frame index="7" offset="2" />
+ </animation>
+
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/monsters/ratto.png b/graphics/sprites/monsters/ratto.png
new file mode 100644
index 00000000..23e24e43
--- /dev/null
+++ b/graphics/sprites/monsters/ratto.png
Binary files differ
diff --git a/graphics/sprites/monsters/ratto.xml b/graphics/sprites/monsters/ratto.xml
new file mode 100644
index 00000000..a0d84a86
--- /dev/null
+++ b/graphics/sprites/monsters/ratto.xml
@@ -0,0 +1,175 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+
+ <imageset name="rat" src="graphics/sprites/monsters/ratto.png" width="32" height="32"/>
+
+ <action name="spawn" imageset="rat">
+ <animation>
+ <frame index="0" delay="250"/>
+ <frame index="1" delay="150"/>
+ <frame index="2" delay="400"/>
+ <frame index="3" delay="110"/>
+ <frame index="4" delay="120"/>
+ <frame index="5" delay="160"/>
+ <frame index="6" delay="145"/>
+ <frame index="7" delay="250"/>
+ <jump action="stand" />
+ </animation>
+ </action>
+
+ <action name="stand" imageset="rat">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="14"/>
+ </animation>
+ <animation direction="right">
+ <frame index="21"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="35"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="49"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="56"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="rat">
+ <animation direction="down">
+ <frame index="8" delay="80"/>
+ <frame index="9" delay="70"/>
+ <frame index="10" delay="80"/>
+ <frame index="7" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="downright">
+ <frame index="15" delay="120"/>
+ <frame index="16" delay="100"/>
+ <frame index="17" delay="120"/>
+ <frame index="14" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="22" delay="120"/>
+ <frame index="23" delay="100"/>
+ <frame index="24" delay="120"/>
+ <frame index="21" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="upright">
+ <frame index="29" delay="120"/>
+ <frame index="30" delay="100"/>
+ <frame index="31" delay="120"/>
+ <frame index="28" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="36" delay="120"/>
+ <frame index="37" delay="100"/>
+ <frame index="38" delay="120"/>
+ <frame index="35" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="upleft">
+ <frame index="43" delay="120"/>
+ <frame index="44" delay="100"/>
+ <frame index="45" delay="120"/>
+ <frame index="42" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="50" delay="120"/>
+ <frame index="51" delay="100"/>
+ <frame index="52" delay="120"/>
+ <frame index="49" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="downleft">
+ <frame index="57" delay="120"/>
+ <frame index="58" delay="100"/>
+ <frame index="59" delay="120"/>
+ <frame index="56" delay="90"/>
+ <end />
+ </animation>
+ </action>
+
+
+ <action name="attack" imageset="rat">
+ <animation direction="down">
+ <frame index="11" delay="90"/>
+ <frame index="12" delay="120"/>
+ <frame index="13" delay="130"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <frame index="18" delay="90"/>
+ <frame index="19" delay="120"/>
+ <frame index="20" delay="130"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="25" delay="90"/>
+ <frame index="26" delay="120"/>
+ <frame index="27" delay="130"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <frame index="32" delay="90"/>
+ <frame index="33" delay="120"/>
+ <frame index="34" delay="130"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="39" delay="90"/>
+ <frame index="40" delay="120"/>
+ <frame index="41" delay="130"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="46" delay="90"/>
+ <frame index="47" delay="120"/>
+ <frame index="48" delay="130"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="53" delay="90"/>
+ <frame index="54" delay="120"/>
+ <frame index="55" delay="130"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="60" delay="90"/>
+ <frame index="61" delay="120"/>
+ <frame index="62" delay="130"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="rat">
+ <animation direction="down">
+ <frame index="63"/>
+ </animation>
+ <animation direction="up">
+ <frame index="64"/>
+ </animation>
+ <animation direction="right">
+ <frame index="65"/>
+ </animation>
+ <animation direction="left">
+ <frame index="66"/>
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/monsters/turtle.png b/graphics/sprites/monsters/turtle.png
new file mode 100644
index 00000000..ea5a7693
--- /dev/null
+++ b/graphics/sprites/monsters/turtle.png
Binary files differ
diff --git a/graphics/sprites/monsters/turtle.xml b/graphics/sprites/monsters/turtle.xml
new file mode 100644
index 00000000..ff87c80c
--- /dev/null
+++ b/graphics/sprites/monsters/turtle.xml
@@ -0,0 +1,314 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!-- Original Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+ <imageset name="turtle" src="graphics/sprites/monsters/turtle.png" width="32" height="32"/>
+
+ <action name="spawn" imageset="turtle">
+
+ <animation>
+ <frame index="32" delay="70" offsetY="-86"/>
+ <frame index="33" delay="70" offsetY="-78"/>
+ <frame index="34" delay="70" offsetY="-74"/>
+ <frame index="35" delay="70" offsetY="-70"/>
+ <frame index="36" delay="60" offsetY="-66"/>
+ <frame index="32" delay="60" offsetY="-62"/>
+ <frame index="33" delay="60" offsetY="-58"/>
+ <frame index="34" delay="60" offsetY="-54"/>
+ <frame index="35" delay="60" offsetY="-49"/>
+ <frame index="36" delay="60" offsetY="-44"/>
+ <frame index="32" delay="60" offsetY="-40"/>
+ <frame index="33" delay="60" offsetY="-36"/>
+ <frame index="34" delay="50" offsetY="-32"/>
+ <frame index="35" delay="50" offsetY="-28"/>
+ <frame index="36" delay="50" offsetY="-24"/>
+ <frame index="32" delay="50" offsetY="-21"/>
+ <frame index="33" delay="50" offsetY="-18"/>
+ <frame index="34" delay="60" offsetY="-15"/>
+ <frame index="35" delay="60" offsetY="-12"/>
+ <frame index="36" delay="60" offsetY="-9"/>
+ <frame index="37" delay="70" offsetY="-6"/>
+ <frame index="38" delay="70" offsetY="-3"/>
+ <frame index="39" delay="80" offsetY="-1"/>
+ <jump action="stand"/>
+ </animation>
+
+ </action>
+ <action name="stand" imageset="turtle">
+
+ <animation direction="down">
+ <!-- static -->
+ <frame index="0" delay="4000"/>
+ <!-- mooving hands animation -->
+ <frame index="1" delay="120"/>
+ <frame index="0" delay="120"/>
+ <frame index="2" delay="120"/>
+ </animation>
+
+ <animation direction="up">
+ <!-- static -->
+ <frame index="4" delay="4000"/>
+ <!-- mooving hands animation -->
+ <frame index="5" delay="120"/>
+ <frame index="4" delay="120"/>
+ <frame index="6" delay="120"/>
+ </animation>
+
+ <animation direction="right">
+ <!-- static -->
+ <frame index="8" delay="4000"/>
+ <!-- mooving hands animation -->
+ <frame index="9" delay="120"/>
+ <frame index="8" delay="120"/>
+ <frame index="10" delay="120"/>
+ </animation>
+
+ <animation direction="left">
+ <!-- static -->
+ <frame index="12" delay="4000"/>
+ <!-- mooving hands animation -->
+ <frame index="13" delay="120"/>
+ <frame index="12" delay="120"/>
+ <frame index="14" delay="120"/>
+ </animation>
+
+ <animation direction="downright">
+ <!-- static -->
+ <frame index="16" delay="4000"/>
+ <!-- mooving hands animation -->
+ <frame index="17" delay="120"/>
+ <frame index="16" delay="120"/>
+ <frame index="18" delay="120"/>
+ </animation>
+
+ <animation direction="downleft">
+ <!-- static -->
+ <frame index="20" delay="4000"/>
+ <!-- mooving hands animation -->
+ <frame index="21" delay="120"/>
+ <frame index="20" delay="120"/>
+ <frame index="22" delay="120"/>
+ </animation>
+
+ <animation direction="upleft">
+ <!-- static -->
+ <frame index="24" delay="4000"/>
+ <!-- mooving hands animation -->
+ <frame index="25" delay="120"/>
+ <frame index="24" delay="120"/>
+ <frame index="26" delay="120"/>
+ </animation>
+
+ <animation direction="upright">
+ <!-- static -->
+ <frame index="28" delay="4000"/>
+ <!-- mooving hands animation -->
+ <frame index="29" delay="120"/>
+ <frame index="28" delay="120"/>
+ <frame index="30" delay="120"/>
+ </animation>
+
+ </action>
+ <action name="walk" imageset="turtle">
+
+ <animation direction="down">
+ <!-- normal moove -->
+ <frame index="1" delay="120"/>
+ <frame index="0" delay="120"/>
+ <frame index="2" delay="120"/>
+ <frame index="0" delay="120"/>
+ </animation>
+
+ <animation direction="up">
+ <!-- normal moove -->
+ <frame index="5" delay="120"/>
+ <frame index="4" delay="120"/>
+ <frame index="6" delay="120"/>
+ <frame index="4" delay="120"/>
+ </animation>
+
+ <animation direction="right">
+ <!-- normal moove -->
+ <frame index="9" delay="120"/>
+ <frame index="8" delay="120"/>
+ <frame index="10" delay="120"/>
+ <frame index="8" delay="120"/>
+ </animation>
+
+ <animation direction="left">
+ <!-- normal moove -->
+ <frame index="13" delay="120"/>
+ <frame index="12" delay="120"/>
+ <frame index="14" delay="120"/>
+ <frame index="12" delay="120"/>
+ </animation>
+
+ <animation direction="downright">
+ <!-- normal moove -->
+ <frame index="17" delay="120"/>
+ <frame index="16" delay="120"/>
+ <frame index="18" delay="120"/>
+ <frame index="16" delay="120"/>
+ </animation>
+
+ <animation direction="downleft">
+ <!-- normal moove -->
+ <frame index="21" delay="120"/>
+ <frame index="20" delay="120"/>
+ <frame index="22" delay="120"/>
+ <frame index="20" delay="120"/>
+ </animation>
+
+ <animation direction="upleft">
+ <!-- normal moove -->
+ <frame index="25" delay="120"/>
+ <frame index="24" delay="120"/>
+ <frame index="26" delay="120"/>
+ <frame index="24" delay="120"/>
+ </animation>
+
+ <animation direction="upright">
+ <!-- normal moove -->
+ <frame index="29" delay="120"/>
+ <frame index="28" delay="120"/>
+ <frame index="30" delay="120"/>
+ <frame index="28" delay="120"/>
+ </animation>
+
+ </action>
+ <action name="attack" imageset="turtle">
+
+ <animation direction="down">
+ <!-- normal attack -->
+ <frame index="0" delay="60" offsetY="2"/>
+ <frame index="1" delay="60" offsetY="4"/>
+ <frame index="0" delay="60" offsetY="6"/>
+ <frame index="2" delay="60" offsetY="8"/>
+ <frame index="0" delay="40" offsetY="6"/>
+ <frame index="1" delay="40" offsetY="4"/>
+ <frame index="1" delay="40" offsetY="2"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <!-- normal attack -->
+ <frame index="4" delay="60" offsetY="-2"/>
+ <frame index="5" delay="60" offsetY="-4"/>
+ <frame index="4" delay="60" offsetY="-6"/>
+ <frame index="6" delay="60" offsetY="-8"/>
+ <frame index="4" delay="40" offsetY="-6"/>
+ <frame index="5" delay="40" offsetY="-4"/>
+ <frame index="5" delay="40" offsetY="-2"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <!-- normal attack -->
+ <frame index="8" delay="60" offsetX="2"/>
+ <frame index="9" delay="60" offsetX="4"/>
+ <frame index="8" delay="60" offsetX="6"/>
+ <frame index="10" delay="60" offsetX="8"/>
+ <frame index="8" delay="40" offsetX="6"/>
+ <frame index="9" delay="40" offsetX="4"/>
+ <frame index="9" delay="40" offsetX="2"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <!-- normal attack -->
+ <frame index="12" delay="60" offsetX="-2"/>
+ <frame index="13" delay="60" offsetX="-4"/>
+ <frame index="12" delay="60" offsetX="-6"/>
+ <frame index="14" delay="60" offsetX="-8"/>
+ <frame index="12" delay="40" offsetX="-6"/>
+ <frame index="13" delay="40" offsetX="-4"/>
+ <frame index="13" delay="40" offsetX="-2"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <!-- normal attack -->
+ <frame index="16" delay="60" offsetY="2" offsetX="2"/>
+ <frame index="17" delay="60" offsetY="4" offsetX="4"/>
+ <frame index="16" delay="60" offsetY="6" offsetX="6"/>
+ <frame index="18" delay="60" offsetY="8" offsetX="8"/>
+ <frame index="16" delay="40" offsetY="6" offsetX="6"/>
+ <frame index="17" delay="40" offsetY="4" offsetX="4"/>
+ <frame index="17" delay="40" offsetY="2" offsetX="2"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <!-- normal attack -->
+ <frame index="20" delay="60" offsetY="2" offsetX="-2"/>
+ <frame index="21" delay="60" offsetY="4" offsetX="-4"/>
+ <frame index="20" delay="60" offsetY="6" offsetX="-6"/>
+ <frame index="22" delay="60" offsetY="8" offsetX="-8"/>
+ <frame index="20" delay="40" offsetY="6" offsetX="-6"/>
+ <frame index="21" delay="40" offsetY="4" offsetX="-4"/>
+ <frame index="21" delay="40" offsetY="2" offsetX="-2"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <!-- normal attack -->
+ <frame index="24" delay="60" offsetY="-2" offsetX="-2"/>
+ <frame index="25" delay="60" offsetY="-4" offsetX="-4"/>
+ <frame index="24" delay="60" offsetY="-6" offsetX="-6"/>
+ <frame index="26" delay="60" offsetY="-8" offsetX="-8"/>
+ <frame index="24" delay="40" offsetY="-6" offsetX="-6"/>
+ <frame index="25" delay="40" offsetY="-4" offsetX="-4"/>
+ <frame index="25" delay="40" offsetY="-2" offsetX="-2"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <!-- normal attack -->
+ <frame index="28" delay="60" offsetY="-2" offsetX="2"/>
+ <frame index="29" delay="60" offsetY="-4" offsetX="4"/>
+ <frame index="28" delay="60" offsetY="-6" offsetX="6"/>
+ <frame index="30" delay="60" offsetY="-8" offsetX="8"/>
+ <frame index="28" delay="40" offsetY="-6" offsetX="6"/>
+ <frame index="29" delay="40" offsetY="-4" offsetX="4"/>
+ <frame index="29" delay="40" offsetY="-2" offsetX="2"/>
+ <end />
+ </animation>
+
+ </action>
+ <action name="dead" imageset="turtle">
+
+ <animation direction="down">
+ <frame index="3"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="7"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="11"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="15"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="19"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="23"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="27"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="31"/>
+ </animation>
+
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/npcs/XML1/drunksailor.xml b/graphics/sprites/npcs/XML1/drunksailor.xml
new file mode 100644
index 00000000..0a41785d
--- /dev/null
+++ b/graphics/sprites/npcs/XML1/drunksailor.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/drunksailor.png" width="64" height="96" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Eye animation -->
+ <!-- Open-> Half-blinking -->
+ <sequence start="0" end="2" delay="120" offsetX ="12" repeat="14"/>
+ <!-- Half-blinking-> Open -->
+ <sequence start="3" end="5" delay="120" offsetX ="12" repeat="5" />
+ <!-- Open-> Half-blinking -->
+ <sequence start="0" end="2" delay="120" offsetX ="12" repeat="5" />
+ <!-- Half-blinking-> Open -->
+ <sequence start="3" end="5" delay="120" offsetX ="12" repeat="2" />
+ <!-- Half-blinking-> Closed -->
+ <sequence start="6" end="8" delay="120" offsetX ="12" repeat="23"/>
+ <!-- Closed-> Half-blinking -->
+ <sequence start="3" end="5" delay="120" offsetX ="12" repeat="2" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/XML1/ratsailor.xml b/graphics/sprites/npcs/XML1/ratsailor.xml
new file mode 100644
index 00000000..2a93f36f
--- /dev/null
+++ b/graphics/sprites/npcs/XML1/ratsailor.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/ratsailor.png" width="50" height="70" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" delay="7000"/>
+ <frame index="1" delay="60"/>
+ <frame index="2" delay="80"/>
+ <frame index="0" delay="3500"/>
+ <frame index="1" delay="60"/>
+ <frame index="2" delay="80"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/XML1/sailororc.xml b/graphics/sprites/npcs/XML1/sailororc.xml
new file mode 100644
index 00000000..b5436a87
--- /dev/null
+++ b/graphics/sprites/npcs/XML1/sailororc.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/sailororc.png" width="50" height="70" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="90" />
+ <frame index="1" delay="45" />
+ <frame index="0" delay="8000" />
+ <sequence start="0" end="2" delay="90" />
+ <frame index="1" delay="45" />
+ <frame index="0" delay="6900" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/XML1/shipkeeper.xml b/graphics/sprites/npcs/XML1/shipkeeper.xml
new file mode 100644
index 00000000..92d6f6c4
--- /dev/null
+++ b/graphics/sprites/npcs/XML1/shipkeeper.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/shipkeeper.png" width="50" height="70" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" delay="7000"/>
+ <frame index="1" delay="60"/>
+ <frame index="2" delay="80"/>
+ <frame index="0" delay="3500"/>
+ <frame index="1" delay="60"/>
+ <frame index="2" delay="80"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/XML1/sittingsailor.xml b/graphics/sprites/npcs/XML1/sittingsailor.xml
new file mode 100644
index 00000000..e9a703fa
--- /dev/null
+++ b/graphics/sprites/npcs/XML1/sittingsailor.xml
@@ -0,0 +1,80 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/sittingsailor.png" width="70" height="70" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Leg animation -->
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="4" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ <frame index="0" delay="170" offsetX ="-12" offsetY ="2"/>
+ <sequence start="3" end="5" delay="170" offsetX ="-12" offsetY ="2"/>
+ <!-- blinking + fake last frame of leg animation -->
+ <sequence start="1" end="2" delay="85" offsetX ="-12" offsetY ="2"/>
+ <frame index="3" delay="170" offsetX ="-12" offsetY ="2"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/XML1/sleepingelf.xml b/graphics/sprites/npcs/XML1/sleepingelf.xml
new file mode 100644
index 00000000..4b70e6e6
--- /dev/null
+++ b/graphics/sprites/npcs/XML1/sleepingelf.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/npcs/sprite/sleepingelf.png" width="96" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/npcs/XML1/sleepingorc.xml b/graphics/sprites/npcs/XML1/sleepingorc.xml
new file mode 100644
index 00000000..6dde0a13
--- /dev/null
+++ b/graphics/sprites/npcs/XML1/sleepingorc.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/sleepingorc.png" width="50" height="70" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="380" offsetX ="-17" offsetY ="-4" />
+ <frame index="1" delay="380" offsetX ="-17" offsetY ="-4"/>
+ <frame index="0" delay="380" offsetX ="-17" offsetY ="-4"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/XML1/sleepingukar.xml b/graphics/sprites/npcs/XML1/sleepingukar.xml
new file mode 100644
index 00000000..9bd1f297
--- /dev/null
+++ b/graphics/sprites/npcs/XML1/sleepingukar.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2011 Evol Online -->
+<sprite>
+
+ <imageset name="ukar" src="graphics/sprites/npcs/sprite/sleepingukar.png" width="96" height="64" />
+
+ <action name="stand" imageset="ukar">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/npcs/XML2/drunksailor.xml b/graphics/sprites/npcs/XML2/drunksailor.xml
new file mode 100644
index 00000000..8714b9b0
--- /dev/null
+++ b/graphics/sprites/npcs/XML2/drunksailor.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/drunksailor.png" width="64" height="96" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="120" offsetX ="12" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/XML2/ratsailor.xml b/graphics/sprites/npcs/XML2/ratsailor.xml
new file mode 100644
index 00000000..ece2cc28
--- /dev/null
+++ b/graphics/sprites/npcs/XML2/ratsailor.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/ratsailor.png" width="50" height="70" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" delay="7000"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/XML2/shipkeeper.xml b/graphics/sprites/npcs/XML2/shipkeeper.xml
new file mode 100644
index 00000000..40e3625a
--- /dev/null
+++ b/graphics/sprites/npcs/XML2/shipkeeper.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+<!-- Author : Reid
+Copyright (C) 2010-2011 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/shipkeeper.png" width="50" height="70" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" delay="7000"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/sprite/drunksailor.png b/graphics/sprites/npcs/sprite/drunksailor.png
new file mode 100644
index 00000000..e8d52b2d
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/drunksailor.png
Binary files differ
diff --git a/graphics/sprites/npcs/sprite/ratsailor.png b/graphics/sprites/npcs/sprite/ratsailor.png
new file mode 100644
index 00000000..80d602e9
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/ratsailor.png
Binary files differ
diff --git a/graphics/sprites/npcs/sprite/sailororc.png b/graphics/sprites/npcs/sprite/sailororc.png
new file mode 100644
index 00000000..82ac70a8
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/sailororc.png
Binary files differ
diff --git a/graphics/sprites/npcs/sprite/shipkeeper.png b/graphics/sprites/npcs/sprite/shipkeeper.png
new file mode 100644
index 00000000..cb8e8c80
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/shipkeeper.png
Binary files differ
diff --git a/graphics/sprites/npcs/sprite/sittingsailor.png b/graphics/sprites/npcs/sprite/sittingsailor.png
new file mode 100644
index 00000000..789a0ef3
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/sittingsailor.png
Binary files differ
diff --git a/graphics/sprites/npcs/sprite/sleepingelf.png b/graphics/sprites/npcs/sprite/sleepingelf.png
new file mode 100644
index 00000000..2c78e320
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/sleepingelf.png
Binary files differ
diff --git a/graphics/sprites/npcs/sprite/sleepingorc.png b/graphics/sprites/npcs/sprite/sleepingorc.png
new file mode 100644
index 00000000..88857b80
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/sleepingorc.png
Binary files differ
diff --git a/graphics/sprites/npcs/sprite/sleepingukar.png b/graphics/sprites/npcs/sprite/sleepingukar.png
new file mode 100644
index 00000000..cdc5540e
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/sleepingukar.png
Binary files differ