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author | Reid <reidyaro@gmail.com> | 2012-01-15 20:56:25 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2012-01-15 21:39:43 +0100 |
commit | edcb3a816b025429d37519ac504fc7b8c307399e (patch) | |
tree | 7d7a1c3578773b7871ff7818be01076d9740acca /graphics/sprites/players/elven_male_base.xml | |
parent | 8434cefbf83a7bace4a702c1f0d6c21b3a47e4a9 (diff) | |
download | clientdata-edcb3a816b025429d37519ac504fc7b8c307399e.tar.gz clientdata-edcb3a816b025429d37519ac504fc7b8c307399e.tar.bz2 clientdata-edcb3a816b025429d37519ac504fc7b8c307399e.tar.xz clientdata-edcb3a816b025429d37519ac504fc7b8c307399e.zip |
Add some more sprites.
Diffstat (limited to 'graphics/sprites/players/elven_male_base.xml')
-rw-r--r-- | graphics/sprites/players/elven_male_base.xml | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/graphics/sprites/players/elven_male_base.xml b/graphics/sprites/players/elven_male_base.xml new file mode 100644 index 00000000..64559e6d --- /dev/null +++ b/graphics/sprites/players/elven_male_base.xml @@ -0,0 +1,106 @@ +<?xml version="1.0"?> +<!-- Original Author possible tmw, tmw br, ufb projects +Copyright (C) 2010-2011 Evol Online --> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/players/elven_male_base.png" width="64" height="64"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |