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author | Reid <reidyaro@gmail.com> | 2015-10-30 16:25:33 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2015-11-05 23:24:02 +0100 |
commit | f8c41fe23dce4302324947e75efce25a7a398253 (patch) | |
tree | b63e06efe143e2974634527b1a0478d07a875e25 /graphics/sprites/npcs | |
parent | 6fadf8598c16e777370589ac63b637ef10e737e8 (diff) | |
download | clientdata-f8c41fe23dce4302324947e75efce25a7a398253.tar.gz clientdata-f8c41fe23dce4302324947e75efce25a7a398253.tar.bz2 clientdata-f8c41fe23dce4302324947e75efce25a7a398253.tar.xz clientdata-f8c41fe23dce4302324947e75efce25a7a398253.zip |
Add Rumli animation.
Diffstat (limited to 'graphics/sprites/npcs')
-rw-r--r-- | graphics/sprites/npcs/sprite/rumli.png | bin | 0 -> 12533 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/xml/rumli.xml | 53 |
2 files changed, 38 insertions, 15 deletions
diff --git a/graphics/sprites/npcs/sprite/rumli.png b/graphics/sprites/npcs/sprite/rumli.png Binary files differnew file mode 100644 index 00000000..9e8bcc30 --- /dev/null +++ b/graphics/sprites/npcs/sprite/rumli.png diff --git a/graphics/sprites/npcs/xml/rumli.xml b/graphics/sprites/npcs/xml/rumli.xml index f45a227b..9988cca4 100644 --- a/graphics/sprites/npcs/xml/rumli.xml +++ b/graphics/sprites/npcs/xml/rumli.xml @@ -1,20 +1,43 @@ -<?xml version="1.0" encoding="utf-8"?> -<!-- Author: Reid -Copyright (C) 2010-2012 Evol Online --> +<?xml version="1.0"?> +<!-- Author : Reid +Copyright (C) 2010-2015 Evol Online --> <sprite> - <imageset name="base" - src="graphics/sprites/npcs/sprite/julia.png" - width="22" - height="57"/> + <imageset name="npc" src="graphics/sprites/npcs/sprite/rumli.png" width="30" height="60"/> - <action name="stand" imageset="base"> - <animation direction="default"> - <frame index="0" delay="7000"/> - <frame index="1" delay="60"/> - <frame index="2" delay="80"/> - <frame index="0" delay="3500"/> - <frame index="1" delay="60"/> - <frame index="2" delay="80"/> + <action name="stand" imageset="npc"> + <!-- Open eyes animation --> + <animation direction="left"> + <frame index="5" delay="100"/> + <frame index="6" delay="150"/> + </animation> + + <!-- Close eyes animation --> + <animation direction="up"> + <frame index="1" delay="300"/> + <frame index="0" delay="800"/> + <frame index="1" delay="700"/> + </animation> + + <!-- Opened eyes --> + <animation direction="right"> + <frame index="0"/> + </animation> + + <!-- Closed eyes --> + <animation direction="down"> + <frame index="2" delay="1000"/> + <frame index="3" delay="400"/> + <frame index="4" delay="200"/> + <frame index="3" delay="600"/> + <frame index="4" delay="200"/> + <frame index="3" delay="500"/> + <frame index="4" delay="150"/> + <frame index="3" delay="300"/> + <frame index="4" delay="200"/> + <frame index="3" delay="250"/> + <frame index="4" delay="200"/> + <frame index="3" delay="250"/> + <frame index="4" delay="400"/> </animation> </action> </sprite> |