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author | Micksha <Micksha@users.noreply.github.com> | 2018-09-10 13:17:03 +0200 |
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committer | Micksha <Micksha@users.noreply.github.com> | 2018-11-06 12:33:37 +0100 |
commit | 416f35fe48dc9c8c68683d74870c9b0d0a64363d (patch) | |
tree | de0476f28142233e74f22c301dc57903c4b962a0 /graphics/sprites/npcs/xml | |
parent | 46899eac3ec2f9bd237f2fb09b00a8f21335e1ca (diff) | |
download | clientdata-416f35fe48dc9c8c68683d74870c9b0d0a64363d.tar.gz clientdata-416f35fe48dc9c8c68683d74870c9b0d0a64363d.tar.bz2 clientdata-416f35fe48dc9c8c68683d74870c9b0d0a64363d.tar.xz clientdata-416f35fe48dc9c8c68683d74870c9b0d0a64363d.zip |
fix issues with koga and lumberjack, fix license file
Diffstat (limited to 'graphics/sprites/npcs/xml')
-rw-r--r-- | graphics/sprites/npcs/xml/koga.xml | 4 | ||||
-rw-r--r-- | graphics/sprites/npcs/xml/lumberjack.xml | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/graphics/sprites/npcs/xml/koga.xml b/graphics/sprites/npcs/xml/koga.xml index cff9a83e..262f2af0 100644 --- a/graphics/sprites/npcs/xml/koga.xml +++ b/graphics/sprites/npcs/xml/koga.xml @@ -1,7 +1,7 @@ <?xml version="1.0"?> <sprite variants="1" variant_offset="1"> - <imageset name="base" src="graphics/sprites/npcs/koga.png" width="634" height="477"/> - <action name="stand" imageset="base"> + <imageset name="base" src="graphics/sprites/npcs/sprite/koga.png" width="634" height="477"/> + <action name="stand" imageset="npc"> <animation direction="default"> <frame index="0"/> </animation> diff --git a/graphics/sprites/npcs/xml/lumberjack.xml b/graphics/sprites/npcs/xml/lumberjack.xml index c099838b..e56cc3fa 100644 --- a/graphics/sprites/npcs/xml/lumberjack.xml +++ b/graphics/sprites/npcs/xml/lumberjack.xml @@ -1,7 +1,7 @@ <?xml version="1.0"?> <sprite> - <imageset name="base" src="graphics/sprites/npcs/npc-lumberjack.png" width="42" height="63"/> - <action name="stand" imageset="base"> + <imageset name="base" src="graphics/sprites/npcs/lumberjack.png" width="42" height="63"/> + <action name="stand" imageset="npc"> <animation direction="default"> <!-- eyes movements --> <frame index="0" delay="3000"/> |