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author | Andrei Karas <akaras@inbox.ru> | 2012-06-02 17:50:53 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-06-02 17:50:53 +0300 |
commit | 600a32a0190e0e0c5dbb67959be0bd33980eaa0d (patch) | |
tree | 9d3d648fe4ab84cc2025e36eadda3fba1fb1b5c4 /graphics/sprites/npcs/xml/tarlan.xml | |
parent | 9f7d53bbb4f1eadf79d6ead094687f6a4eb11fbc (diff) | |
download | clientdata-600a32a0190e0e0c5dbb67959be0bd33980eaa0d.tar.gz clientdata-600a32a0190e0e0c5dbb67959be0bd33980eaa0d.tar.bz2 clientdata-600a32a0190e0e0c5dbb67959be0bd33980eaa0d.tar.xz clientdata-600a32a0190e0e0c5dbb67959be0bd33980eaa0d.zip |
Revert "Reworked all XML files by replacing whitespaces by tabs."
This reverts commit 20c55f76999711f35118ee095e2ce2fd96ded0c2.
Diffstat (limited to 'graphics/sprites/npcs/xml/tarlan.xml')
-rw-r--r-- | graphics/sprites/npcs/xml/tarlan.xml | 133 |
1 files changed, 66 insertions, 67 deletions
diff --git a/graphics/sprites/npcs/xml/tarlan.xml b/graphics/sprites/npcs/xml/tarlan.xml index 7f50c5dc..a3dd8b28 100644 --- a/graphics/sprites/npcs/xml/tarlan.xml +++ b/graphics/sprites/npcs/xml/tarlan.xml @@ -1,79 +1,78 @@ <?xml version="1.0"?> - -<!-- Author: Reid. -Copyright (C) 2012 Evol Online --> - +<!-- Author : Reid +Copyright (C) 2012 Evol Online --> <sprite> - <imageset name="npc" src="graphics/sprites/npcs/sprite/tarlan.png" width="64" height="64" offsetX="-6"/> - <action name="stand" imageset="npc"> - <animation direction="default"> - <!-- Getting Ready To Fight --> - <frame index="0" delay="3141" offsetX="8"/> - <frame index="1" delay="100" offsetX="5"/> - <frame index="2" delay="220" offsetX="4"/> - <!-- Fight --> - <frame index="3" delay="110"/> - <frame index="4" delay="140"/> + <imageset name="tarlan" src="graphics/sprites/npcs/sprite/tarlan.png" width="64" height="64" offsetX="-6"/> + + <action name="stand" imageset="tarlan"> + <animation direction="default"> + <!-- Getting ready to fight --> + <frame index="0" delay="3141" offsetX="8"/> + <frame index="1" delay="100" offsetX="5"/> + <frame index="2" delay="220" offsetX="4"/> + <!-- Fight --> + <frame index="3" delay="110"/> + <frame index="4" delay="140"/> <sequence start="5" end="6" delay="120"/> - <frame index="5" delay="90"/> - <frame index="4" delay="140"/> - <frame index="3" delay="110"/> - <frame index="4" delay="130"/> + <frame index="5" delay="90"/> + <frame index="4" delay="140"/> + <frame index="3" delay="110"/> + <frame index="4" delay="130"/> <sequence start="5" end="6" delay="120"/> - <frame index="5" delay="90"/> - <frame index="4" delay="140"/> - <frame index="3" delay="110"/> - <!-- Stop --> - <frame index="7" delay="110" offsetX="5"/> - <frame index="0" delay="100" offsetX="8"/> - <frame index="8" delay="800" offsetX="10"/> - <frame index="0" delay="120" offsetX="8"/> - <frame index="1" delay="100" offsetX="5"/> - <frame index="2" delay="210" offsetX="4"/> - <!-- Fight Again Longer And Faster --> - <frame index="3" delay="100"/> - <frame index="4" delay="130"/> + <frame index="5" delay="90"/> + <frame index="4" delay="140"/> + <frame index="3" delay="110"/> + <!-- Stop --> + <frame index="7" delay="110" offsetX="5"/> + <frame index="0" delay="100" offsetX="8"/> + <frame index="8" delay="800" offsetX="10"/> + <frame index="0" delay="120" offsetX="8"/> + <frame index="1" delay="100" offsetX="5"/> + <frame index="2" delay="210" offsetX="4"/> + <!-- Fight again longer and faster --> + <frame index="3" delay="100"/> + <frame index="4" delay="130"/> <sequence start="5" end="6" delay="110"/> - <frame index="5" delay="85"/> - <frame index="4" delay="120"/> - <frame index="3" delay="95"/> - <frame index="4" delay="130"/> + <frame index="5" delay="85"/> + <frame index="4" delay="120"/> + <frame index="3" delay="95"/> + <frame index="4" delay="130"/> <sequence start="5" end="6" delay="105"/> - <frame index="5" delay="80"/> - <frame index="4" delay="115"/> - <frame index="3" delay="95"/> - <frame index="4" delay="115"/> + <frame index="5" delay="80"/> + <frame index="4" delay="115"/> + <frame index="3" delay="95"/> + <frame index="4" delay="115"/> <sequence start="5" end="6" delay="105"/> - <frame index="5" delay="80"/> - <frame index="4" delay="115"/> - <frame index="3" delay="95"/> - <frame index="4" delay="115"/> + <frame index="5" delay="80"/> + <frame index="4" delay="115"/> + <frame index="3" delay="95"/> + <frame index="4" delay="115"/> <sequence start="5" end="6" delay="105"/> - <frame index="5" delay="80"/> - <frame index="4" delay="115"/> - <frame index="3" delay="100"/> - <frame index="4" delay="130"/> + <frame index="5" delay="80"/> + <frame index="4" delay="115"/> + <frame index="3" delay="100"/> + <frame index="4" delay="130"/> <sequence start="5" end="6" delay="110"/> - <frame index="5" delay="90"/> - <frame index="4" delay="130"/> - <frame index="3" delay="105"/> - <!-- Get hit --> - <frame index="7" delay="110" offsetX="5"/> - <frame index="0" delay="100" offsetX="8"/> - <frame index="8" delay="900" offsetX="10"/> - <frame index="9" delay="140" offsetX="11"/> - <!-- Down --> - <frame index="10" delay="110" offsetX="8" offsetY="2"/> - <!-- Bird --> + <frame index="5" delay="90"/> + <frame index="4" delay="130"/> + <frame index="3" delay="105"/> + <!-- Get hitted --> + <frame index="7" delay="110" offsetX="5"/> + <frame index="0" delay="100" offsetX="8"/> + <frame index="8" delay="900" offsetX="10"/> + <frame index="9" delay="140" offsetX="11"/> + <!-- Down --> + <frame index="10" delay="110" offsetX="8" offsetY="2"/> + <!-- Bird --> <sequence start="11" end="12" delay="105" repeat="9" offsetY="5" offsetX="8"/> - <!-- Sit --> - <frame index="13" delay="90" offsetY="5" offsetX="8"/> - <frame index="14" delay="8926" offsetY="5" offsetX="8"/> - <!-- Get Back --> - <frame index="15" delay="130" offsetX="8"/> - <frame index="0" delay="3141" offsetX="8"/> - </animation> - </action> + <!-- Sit --> + <frame index="13" delay="90" offsetY="5" offsetX="8"/> + <frame index="14" delay="8926" offsetY="5" offsetX="8"/> + <!-- Get back --> + <frame index="15" delay="130" offsetX="8"/> + <frame index="0" delay="3141" offsetX="8"/> + </animation> + </action> -</sprite> +</sprite>
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