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author | Alige <aligetmw@hotmail.fr> | 2012-06-03 08:44:28 +0200 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-06-03 10:17:48 +0200 |
commit | 577df30e04e39e4de0e9aa09254e35ad3f73d66b (patch) | |
tree | 9f8561b7447bb5728bfc7a0d756e035d52da14e1 /graphics/sprites/npcs/xml/piourocket.xml | |
parent | e5d41d6f8ac0feeca631d3bc32e2f7d3aca55c1a (diff) | |
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Reworked all author entries in the all XML files except in graphics/particles/, it'll be done later.
Completed Reidy's (request) work log at the end of npcs.xml.
Renamed the "piousrocket" NPC to "piourocket".
Reorganised some animations (down, leftdown, left, ...) (death animation at the end).
Gave a proper name to different types of imagesets (mob, npc, base, ...).
Added a missing whitespace at the end of some XML files.
Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.
Diffstat (limited to 'graphics/sprites/npcs/xml/piourocket.xml')
-rw-r--r-- | graphics/sprites/npcs/xml/piourocket.xml | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/xml/piourocket.xml b/graphics/sprites/npcs/xml/piourocket.xml new file mode 100644 index 00000000..e2b52a21 --- /dev/null +++ b/graphics/sprites/npcs/xml/piourocket.xml @@ -0,0 +1,29 @@ +<?xml version="1.0"?> +<!-- Author: Reid +Copyright (C) 2011-2012 Evol Online --> +<sprite> + <imageset name="npc" src="graphics/sprites/npcs/sprite/piourocket.png" width="13" height="50" offsetX="-2"/> + + <action name="stand" imageset="npc"> + <!-- Jumping Piou --> + <animation direction="left"> + <frame index="1" delay="90"/> + <frame index="2" delay="80"/> + <frame index="3" delay="70"/> + <frame index="11" delay="100"/> + <frame index="0" delay="80"/> + <frame index="1" delay="90"/> + <frame index="2" delay="80"/> + <frame index="3" delay="70"/> + <frame index="4" delay="100"/> + <sequence start="5" end="6" delay="90"/> + <frame index="7" delay="110"/> + <sequence start="8" end="10" delay="90"/> + <frame index="11" delay="100"/> + </animation> + <!-- Static Piou --> + <animation direction="up"> + <frame index="0"/> + </animation> + </action> +</sprite> |