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author | Alige <aligetmw@hotmail.fr> | 2012-06-03 08:44:28 +0200 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-06-03 10:17:48 +0200 |
commit | 577df30e04e39e4de0e9aa09254e35ad3f73d66b (patch) | |
tree | 9f8561b7447bb5728bfc7a0d756e035d52da14e1 /graphics/sprites/npcs/xml/gugli.xml | |
parent | e5d41d6f8ac0feeca631d3bc32e2f7d3aca55c1a (diff) | |
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Reworked all author entries in the all XML files except in graphics/particles/, it'll be done later.
Completed Reidy's (request) work log at the end of npcs.xml.
Renamed the "piousrocket" NPC to "piourocket".
Reorganised some animations (down, leftdown, left, ...) (death animation at the end).
Gave a proper name to different types of imagesets (mob, npc, base, ...).
Added a missing whitespace at the end of some XML files.
Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.
Diffstat (limited to 'graphics/sprites/npcs/xml/gugli.xml')
-rw-r--r-- | graphics/sprites/npcs/xml/gugli.xml | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/graphics/sprites/npcs/xml/gugli.xml b/graphics/sprites/npcs/xml/gugli.xml index df9a4a55..89463480 100644 --- a/graphics/sprites/npcs/xml/gugli.xml +++ b/graphics/sprites/npcs/xml/gugli.xml @@ -1,41 +1,41 @@ <?xml version="1.0"?> -<!-- Author : Reid 4144 -Copyright (C) 2011-2012 Evol Online +<!-- Authors: Reid & 4144 +Copyright (C) 2011-2012 Evol Online --> +<!-- Example of the extended animation tags. -Allow set in attribute value any frame numbers. +Allows to add any frame numbers. -Both of these examples show the same thing: - <sequence start="55" end="60" delay="75" /> - <sequence value="55-60" delay="75" /> - <sequence value="55,56,57,58,59,60" delay="75" /> --> +Examples showing the same animation: + <sequence start="55" end="60" delay="75"/> + <sequence value="55-60" delay="75"/> + <sequence value="55,56,57,58,59,60" delay="75"/> +--> <sprite> - <imageset name="base" src="graphics/sprites/npcs/sprite/gugli.png" width="64" height="64" offsetX="-32"/> - - <action name="stand" imageset="base"> + <imageset name="npc" src="graphics/sprites/npcs/sprite/gugli.png" width="64" height="64" offsetX="-32"/> + <action name="stand" imageset="npc"> <animation direction="default"> <label name="start"/> - <!-- 40% used on "long" label. --> + <!-- 40% used on "long" label. --> <goto label="long" rand="40"/> - <!-- 100% from the 60% unused percent are used on "simple" label. --> + <!-- 100% from the 60% unused percent are used on "simple" label. --> <goto label="simple" rand="100"/> - <!-- Long move leg animation. --> + <!-- Long Moving Leg Animation --> <label name="long"/> - <frame index="0" delay="120"/> - <sequence value="1,2" delay="110"/> - <frame index="3" delay="120"/> - <sequence value="2,1" delay="110"/> + <frame index="0" delay="120"/> + <sequence value="1,2" delay="110"/> + <frame index="3" delay="120"/> + <sequence value="2,1" delay="110"/> <goto label="start"/> - <!-- Simple move leg animation. --> + <!-- Simple Moving Leg Animation --> <label name="simple"/> - <frame index="0" delay="120"/> - <frame index="1" delay="110"/> - <frame index="2" delay="120"/> - <frame index="1" delay="110"/> - <goto label="start"/> - </animation> + <frame index="0" delay="120"/> + <frame index="1" delay="110"/> + <frame index="2" delay="120"/> + <frame index="1" delay="110"/> + <goto label="start"/> + </animation> </action> - -</sprite>
\ No newline at end of file +</sprite> |