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author | Reid <reidyaro@gmail.com> | 2012-05-23 03:13:24 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-05-23 03:14:32 +0200 |
commit | 49d9cc7fab9568209c38283043920654f86b02e2 (patch) | |
tree | 88d3ade1c4f3ab4cb4f13ecec283d9ca7cfa2079 /graphics/sprites/npcs/XML | |
parent | 46ef5c7f1c2359eb406cd49b26cbd734364abfbf (diff) | |
download | clientdata-49d9cc7fab9568209c38283043920654f86b02e2.tar.gz clientdata-49d9cc7fab9568209c38283043920654f86b02e2.tar.bz2 clientdata-49d9cc7fab9568209c38283043920654f86b02e2.tar.xz clientdata-49d9cc7fab9568209c38283043920654f86b02e2.zip |
Add first part of Tarlan NPC.
Diffstat (limited to 'graphics/sprites/npcs/XML')
-rw-r--r-- | graphics/sprites/npcs/XML/tarlan.xml | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/XML/tarlan.xml b/graphics/sprites/npcs/XML/tarlan.xml new file mode 100644 index 00000000..f9837d14 --- /dev/null +++ b/graphics/sprites/npcs/XML/tarlan.xml @@ -0,0 +1,77 @@ +<?xml version="1.0"?> +<!-- Author : Reid +Copyright (C) 2012 Evol Online --> +<sprite> + + <imageset name="tarlan" src="graphics/sprites/npcs/sprite/tarlan.png" width="64" height="64" offsetX="-8"/> + + <action name="stand" imageset="tarlan"> + <animation direction="default"> + <!-- Getting ready to fight --> + <frame index="0" delay="3141" offsetX="8"/> + <frame index="1" delay="100" offsetX="5"/> + <frame index="2" delay="220" offsetX="4"/> + <!-- Fight --> + <frame index="3" delay="110"/> + <frame index="4" delay="140"/> + <sequence start="5" end="6" delay="120"/> + <frame index="5" delay="90"/> + <frame index="4" delay="140"/> + <frame index="3" delay="110"/> + <frame index="4" delay="130"/> + <sequence start="5" end="6" delay="120"/> + <frame index="5" delay="90"/> + <frame index="4" delay="140"/> + <frame index="3" delay="110"/> + <!-- Stop --> + <frame index="7" delay="110" offsetX="5"/> + <frame index="0" delay="100" offsetX="8"/> + <frame index="8" delay="800" offsetX="10"/> + <frame index="0" delay="120" offsetX="8"/> + <frame index="1" delay="100" offsetX="5"/> + <frame index="2" delay="210" offsetX="4"/> + <!-- Fight again longer and faster --> + <frame index="3" delay="100"/> + <frame index="4" delay="130"/> + <sequence start="5" end="6" delay="110"/> + <frame index="5" delay="85"/> + <frame index="4" delay="120"/> + <frame index="3" delay="95"/> + <frame index="4" delay="130"/> + <sequence start="5" end="6" delay="105"/> + <frame index="5" delay="80"/> + <frame index="4" delay="115"/> + <frame index="3" delay="95"/> + <frame index="4" delay="115"/> + <sequence start="5" end="6" delay="105"/> + <frame index="5" delay="80"/> + <frame index="4" delay="115"/> + <frame index="3" delay="95"/> + <frame index="4" delay="115"/> + <sequence start="5" end="6" delay="105"/> + <frame index="5" delay="80"/> + <frame index="4" delay="115"/> + <frame index="3" delay="100"/> + <frame index="4" delay="130"/> + <sequence start="5" end="6" delay="110"/> + <frame index="5" delay="90"/> + <frame index="4" delay="130"/> + <frame index="3" delay="105"/> + <!-- Get hitted --> + <frame index="7" delay="110" offsetX="5"/> + <frame index="0" delay="100" offsetX="8"/> + <frame index="8" delay="900" offsetX="10"/> + <frame index="9" delay="140"offsetX="11"/> + <!-- Down --> + <frame index="10" delay="110" offsetX="8" offsetY="2"/> + <!-- Bird --> + <sequence start="11" end="12" delay="105" repeat="8" offsetY="5" offsetX="8"/> + <!-- Sit --> + <frame index="13" delay="90" offsetY="5" offsetX="8"/> + <frame index="14" delay="5926" offsetY="5" offsetX="8"/> + <!-- Get back --> + <frame index="15" delay="5358" offsetX="8"/> + </animation> + </action> + +</sprite>
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