summaryrefslogtreecommitdiff
path: root/graphics/sprites/npcs/XML1/drunksailor.xml
diff options
context:
space:
mode:
authorReid <reidyaro@gmail.com>2011-12-12 10:44:21 +0100
committerReid <reidyaro@gmail.com>2011-12-12 10:44:21 +0100
commit17018001c3b142b90179b5bdd04b6912bd64a872 (patch)
tree42c12f15ea5eb7dca7a16b02dcb630c8b27b4c0e /graphics/sprites/npcs/XML1/drunksailor.xml
parent18cbc0a98499fec90738d3f16f237d1dd8a5f920 (diff)
downloadclientdata-17018001c3b142b90179b5bdd04b6912bd64a872.tar.gz
clientdata-17018001c3b142b90179b5bdd04b6912bd64a872.tar.bz2
clientdata-17018001c3b142b90179b5bdd04b6912bd64a872.tar.xz
clientdata-17018001c3b142b90179b5bdd04b6912bd64a872.zip
Remove unused NPC files (sprite and xml),
Changed sleeping orc npc sprite and xml, Changed bed color and shading on Village_indoor2 tileset.
Diffstat (limited to 'graphics/sprites/npcs/XML1/drunksailor.xml')
-rw-r--r--graphics/sprites/npcs/XML1/drunksailor.xml23
1 files changed, 0 insertions, 23 deletions
diff --git a/graphics/sprites/npcs/XML1/drunksailor.xml b/graphics/sprites/npcs/XML1/drunksailor.xml
deleted file mode 100644
index 0a41785d..00000000
--- a/graphics/sprites/npcs/XML1/drunksailor.xml
+++ /dev/null
@@ -1,23 +0,0 @@
-<?xml version="1.0"?>
-<!-- Author : Reid
-Copyright (C) 2010-2011 Evol Online -->
-<sprite>
- <imageset name="base" src="graphics/sprites/npcs/sprite/drunksailor.png" width="64" height="96" />
- <action name="stand" imageset="base">
- <animation direction="default">
- <!-- Eye animation -->
- <!-- Open-> Half-blinking -->
- <sequence start="0" end="2" delay="120" offsetX ="12" repeat="14"/>
- <!-- Half-blinking-> Open -->
- <sequence start="3" end="5" delay="120" offsetX ="12" repeat="5" />
- <!-- Open-> Half-blinking -->
- <sequence start="0" end="2" delay="120" offsetX ="12" repeat="5" />
- <!-- Half-blinking-> Open -->
- <sequence start="3" end="5" delay="120" offsetX ="12" repeat="2" />
- <!-- Half-blinking-> Closed -->
- <sequence start="6" end="8" delay="120" offsetX ="12" repeat="23"/>
- <!-- Closed-> Half-blinking -->
- <sequence start="3" end="5" delay="120" offsetX ="12" repeat="2" />
- </animation>
- </action>
-</sprite>