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author | Micksha <Micksha@users.noreply.github.com> | 2018-04-26 21:54:51 +0200 |
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committer | gumi <git@gumi.ca> | 2018-07-05 10:58:27 -0400 |
commit | c56191ec59d0d11d71ff90121175a012f371d9c9 (patch) | |
tree | 5b5c7a3d8326ae3afd1398e3701511d31b762cb5 /graphics/sprites/monsters/squirrel.xml | |
parent | f5f150b44099f30b6bed63ad878b5c57703dc84a (diff) | |
download | clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.gz clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.bz2 clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.xz clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.zip |
new content for hurnscald
new monsters
new sfx
new items
new map
mining nodes
Diffstat (limited to 'graphics/sprites/monsters/squirrel.xml')
-rw-r--r-- | graphics/sprites/monsters/squirrel.xml | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/squirrel.xml b/graphics/sprites/monsters/squirrel.xml new file mode 100644 index 00000000..8bf96d79 --- /dev/null +++ b/graphics/sprites/monsters/squirrel.xml @@ -0,0 +1,68 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/squirrel.png|R" width="32" height="32"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="16" end="19" delay="375"/> + <sequence start="20" end="25" delay="75"/> + <sequence start="16" end="19" delay="120"/> + </animation> + <animation direction="right"> + <sequence start="0" end="3" delay="375"/> + <sequence start="4" end="7" delay="75"/> + <sequence start="0" end="3" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="24" end="27" delay="375"/> + <sequence start="28" end="31" delay="75"/> + <sequence start="24" end="27" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="8" end="11" delay="375"/> + <sequence start="12" end="15" delay="75"/> + <sequence start="8" end="11" delay="75"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="48" end="50" delay="110"/> + </animation> + <animation direction="right"> + <sequence start="32" end="34" delay="110"/> + </animation> + <animation direction="up"> + <sequence start="56" end="58" delay="110"/> + </animation> + <animation direction="left"> + <sequence start="40" end="42" delay="110"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <sequence start="54" end="55" delay="800"/> + <frame index="55" delay="5000"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="16" delay="250"/> + <frame index="52" delay="250"/> + <end/> + </animation> + <animation direction="right"> + <frame index="0" delay="250"/> + <frame index="36" delay="250"/> + <end/> + </animation> + <animation direction="up"> + <frame index="24" delay="250"/> + <frame index="60" delay="250"/> + <end/> + </animation> + <animation direction="left"> + <frame index="8" delay="250"/> + <frame index="44" delay="250"/> + <end/> + </animation> + </action> +</sprite> |