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author | Micksha <Micksha@users.noreply.github.com> | 2018-04-26 21:54:51 +0200 |
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committer | gumi <git@gumi.ca> | 2018-07-05 10:58:27 -0400 |
commit | c56191ec59d0d11d71ff90121175a012f371d9c9 (patch) | |
tree | 5b5c7a3d8326ae3afd1398e3701511d31b762cb5 /graphics/sprites/monsters/snake.xml | |
parent | f5f150b44099f30b6bed63ad878b5c57703dc84a (diff) | |
download | clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.gz clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.bz2 clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.tar.xz clientdata-c56191ec59d0d11d71ff90121175a012f371d9c9.zip |
new content for hurnscald
new monsters
new sfx
new items
new map
mining nodes
Diffstat (limited to 'graphics/sprites/monsters/snake.xml')
-rw-r--r-- | graphics/sprites/monsters/snake.xml | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/snake.xml b/graphics/sprites/monsters/snake.xml new file mode 100644 index 00000000..b505c12e --- /dev/null +++ b/graphics/sprites/monsters/snake.xml @@ -0,0 +1,84 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Origin: TMW legacy --> +<sprite> + <imageset name="base" + src="graphics/sprites/monsters/snake.png|W" + width="48" + height="29"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-3"/> + </animation> + + <animation direction="left"> + <frame index="10" offsetX="-1" offsetY="-11"/> + </animation> + + <animation direction="up"> + <frame index="20" offsetX="0" offsetY="-5"/> + </animation> + + <animation direction="right"> + <frame index="30" offsetX="-1" offsetY="-11"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" offsetX="0" offsetY="-3" delay="150"/> + </animation> + + <animation direction="left"> + <sequence start="11" end="14" offsetX="-1" offsetY="-11" delay="150"/> + </animation> + + <animation direction="up"> + <sequence start="21" end="24" offsetX="0" offsetY="-5" delay="150"/> + </animation> + + <animation direction="right"> + <sequence start="31" end="34" offsetX="-1" offsetY="-11" delay="150"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetX="0" offsetY="-3"/> + </animation> + + <animation direction="left"> + <frame index="19" offsetX="-1" offsetY="-11"/> + </animation> + + <animation direction="up"> + <frame index="29" offsetX="0" offsetY="-5"/> + </animation> + + <animation direction="right"> + <frame index="39" offsetX="-1" offsetY="-11"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="150" offsetX="0" offsetY="-3"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="15" end="18" delay="150" offsetX="-1" offsetY="-11"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="25" end="28" delay="150" offsetX="0" offsetY="-5"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="35" end="38" delay="150" offsetX="-1" offsetY="-11"/> + <end/> + </animation> + </action> +</sprite> |