summaryrefslogtreecommitdiff
path: root/graphics/sprites/equipment/weapons
diff options
context:
space:
mode:
authorAlige <aligetmw@hotmail.fr>2012-12-21 20:37:22 +0400
committerAlige <aligetmw@hotmail.fr>2012-12-21 20:37:22 +0400
commit2802543fee4658262ba22eacd9960a91aec8279a (patch)
tree28e3e2267adb1e5b877a0eafd35c14ea5d1b3bba /graphics/sprites/equipment/weapons
parentdbdbbc34d7d524f408947baa93a5aa2aafb53fb1 (diff)
downloadclientdata-2802543fee4658262ba22eacd9960a91aec8279a.tar.gz
clientdata-2802543fee4658262ba22eacd9960a91aec8279a.tar.bz2
clientdata-2802543fee4658262ba22eacd9960a91aec8279a.tar.xz
clientdata-2802543fee4658262ba22eacd9960a91aec8279a.zip
Fixed some layering issues with the piou slayer weapon animation spritesheet.
Diffstat (limited to 'graphics/sprites/equipment/weapons')
-rw-r--r--graphics/sprites/equipment/weapons/piouslayer.pngbin3565 -> 3589 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/piouslayer.png b/graphics/sprites/equipment/weapons/piouslayer.png
index fc046006..3eaa976d 100644
--- a/graphics/sprites/equipment/weapons/piouslayer.png
+++ b/graphics/sprites/equipment/weapons/piouslayer.png
Binary files differ