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authorAlige <aligetmw@hotmail.fr>2012-05-28 21:23:28 +0200
committerAlige <aligetmw@hotmail.fr>2012-05-28 21:23:28 +0200
commit17d5fc066fa3666a532e00d174b6b6935da4699e (patch)
treedbf5dfdcbebd45a2704a40541c75ec9ee6f234cb /graphics/sprites/equipment/weapons
parent9f5d1ddfe7cbe1a4015be3f12ce44673e264ad0e (diff)
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Fixed the equipment XML files, now redirecting to "players/human-male.xml".
Diffstat (limited to 'graphics/sprites/equipment/weapons')
-rw-r--r--graphics/sprites/equipment/weapons/aurisghard.xml106
-rw-r--r--graphics/sprites/equipment/weapons/axe.xml48
-rw-r--r--graphics/sprites/equipment/weapons/bow.xml48
-rw-r--r--graphics/sprites/equipment/weapons/dagger.xml48
-rw-r--r--graphics/sprites/equipment/weapons/death scyth.xml89
-rw-r--r--graphics/sprites/equipment/weapons/mining-pick.xml109
-rw-r--r--graphics/sprites/equipment/weapons/scythe-death.png (renamed from graphics/sprites/equipment/weapons/death scyth.png)bin28570 -> 28570 bytes
-rw-r--r--graphics/sprites/equipment/weapons/scythe-death.xml7
-rw-r--r--graphics/sprites/equipment/weapons/scythe.xml89
-rw-r--r--graphics/sprites/equipment/weapons/staff.xml90
-rw-r--r--graphics/sprites/equipment/weapons/whip.xml47
11 files changed, 122 insertions, 559 deletions
diff --git a/graphics/sprites/equipment/weapons/aurisghard.xml b/graphics/sprites/equipment/weapons/aurisghard.xml
index 03c0a4b5..992cb742 100644
--- a/graphics/sprites/equipment/weapons/aurisghard.xml
+++ b/graphics/sprites/equipment/weapons/aurisghard.xml
@@ -1,105 +1,7 @@
<?xml version="1.0"?>
-<!-- Original Author possible tmw, tmw br, ufb projects
-Copyright (C) 2010-2011 Evol Online -->
+<!-- Original author from TMW, TMW BR or UFB projects.
+Copyright (C) 2010-2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="base" src="graphics/sprites/equipment/weapons/aurisghard.png" width="64" height="64" />
-
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0" />
- </animation>
- <animation direction="left">
- <frame index="18" />
- </animation>
- <animation direction="up">
- <frame index="36" />
- </animation>
- <animation direction="right">
- <frame index="54" />
- </animation>
- </action>
-
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="1" end="6" delay="75" />
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75" />
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75" />
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75" />
- </animation>
- </action>
-
- <action name="sit" imageset="base">
- <animation direction="down">
- <frame index="7" />
- </animation>
- <animation direction="left">
- <frame index="25" />
- </animation>
- <animation direction="up">
- <frame index="43" />
- </animation>
- <animation direction="right">
- <frame index="61" />
- </animation>
- </action>
-
- <action name="dead" imageset="base">
- <animation direction="down">
- <frame index="8" />
- </animation>
- <animation direction="left">
- <frame index="26" />
- </animation>
- <animation direction="up">
- <frame index="44" />
- </animation>
- <animation direction="right">
- <frame index="62" />
- </animation>
- </action>
-
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75" />
- <end />
- </animation>
- </action>
-
- <action name="attack_bow" imageset="base">
- <animation direction="down">
- <sequence start="13" end="17" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="31" end="35" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="49" end="53" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="67" end="71" delay="75" />
- <end />
- </animation>
- </action>
-
+ <imageset name="base" src="graphics/sprites/equipment/weapons/aurisghard.png" width="64" height="64"/>
+ <include file="players/human-male.xml"/>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe.xml b/graphics/sprites/equipment/weapons/axe.xml
index 495c78fe..a0ba46b1 100644
--- a/graphics/sprites/equipment/weapons/axe.xml
+++ b/graphics/sprites/equipment/weapons/axe.xml
@@ -1,28 +1,30 @@
<?xml version="1.0"?>
-<!-- Original Author : Themanaworld & Reid
-Copyright (C) 2011 Evol Online -->
+<!-- Original author: TMW & Reid.
+Copyright (C) 2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="axe" src="graphics/sprites/equipment/weapons/axe.png" width="64" height="64" />
- <action name="default" imageset="axe">
- </action>
+ <imageset name="base" src="graphics/sprites/equipment/weapons/axe.png" width="64" height="64"/>
+
+ <action name="default" imageset="base">
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75"/>
+ <end />
+ </animation>
+ </action>
- <action name="attack" imageset="axe">
- <animation direction="down">
- <sequence start="0" end="3" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="4" end="7" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="8" end="11" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="12" end="15" delay="75" />
- <end />
- </animation>
- </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow.xml b/graphics/sprites/equipment/weapons/bow.xml
index 91a26c7f..70a78359 100644
--- a/graphics/sprites/equipment/weapons/bow.xml
+++ b/graphics/sprites/equipment/weapons/bow.xml
@@ -1,28 +1,30 @@
<?xml version="1.0"?>
-<!-- Original Author : Themanaworld & Reid
-Copyright (C) 2011 Evol Online -->
+<!-- Original author: TMW & Reid.
+Copyright (C) 2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png" width="64" height="64" />
- <action name="default" imageset="bow">
- </action>
+ <imageset name="base" src="graphics/sprites/equipment/weapons/bow.png" width="64" height="64"/>
+
+ <action name="default" imageset="base">
+ </action>
+
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75"/>
+ <end />
+ </animation>
+ </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence start="0" end="4" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="5" end="9" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="10" end="14" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="15" end="19" delay="75" />
- <end />
- </animation>
- </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/dagger.xml b/graphics/sprites/equipment/weapons/dagger.xml
index e75b6b75..d89c62cc 100644
--- a/graphics/sprites/equipment/weapons/dagger.xml
+++ b/graphics/sprites/equipment/weapons/dagger.xml
@@ -1,28 +1,30 @@
<?xml version="1.0"?>
-<!-- Original Author : Themanaworld & Reid
-Copyright (C) 2011 Evol Online -->
+<!-- Original author: TMW & Reid.
+Copyright (C) 2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png" width="64" height="64" />
- <action name="default" imageset="dagger">
- </action>
+ <imageset name="base" src="graphics/sprites/equipment/weapons/dagger.png" width="64" height="64"/>
+
+ <action name="default" imageset="base">
+ </action>
+
+ <action name="attack_stab" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75"/>
+ <end />
+ </animation>
+ </action>
- <action name="attack_stab" imageset="dagger">
- <animation direction="down">
- <sequence start="0" end="3" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="4" end="7" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="8" end="11" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="12" end="15" delay="75" />
- <end />
- </animation>
- </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/death scyth.xml b/graphics/sprites/equipment/weapons/death scyth.xml
deleted file mode 100644
index 21f5c8e7..00000000
--- a/graphics/sprites/equipment/weapons/death scyth.xml
+++ /dev/null
@@ -1,89 +0,0 @@
-<?xml version="1.0"?>
-<!-- Original Author possible tmw, tmw br, ufb projects
-Copyright (C) 2010-2011 Evol Online -->
-<sprite name="player" action="stand">
- <imageset name="staff" src="graphics/sprites/equipment/weapons/death scyth.png" width="128" height="128" />
-
- <action name="default" imageset="staff">
- </action>
-
- <action name="stand" imageset="staff">
- <animation direction="down">
- <frame index="0" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="16" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="32" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="48" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="walk" imageset="staff">
- <animation direction="down">
- <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="left">
- <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="up">
- <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="right">
- <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- </action>
-
- <action name="sit" imageset="staff">
- <animation direction="down">
- <frame index="7" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="23" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="39" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="55" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="dead" imageset="staff">
- <animation direction="down">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="attack" imageset="staff">
- <animation direction="down">
- <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- </action>
-
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/mining-pick.xml b/graphics/sprites/equipment/weapons/mining-pick.xml
index a38fe4f3..c95d4f10 100644
--- a/graphics/sprites/equipment/weapons/mining-pick.xml
+++ b/graphics/sprites/equipment/weapons/mining-pick.xml
@@ -1,108 +1,7 @@
<?xml version="1.0"?>
-<!-- Original Author possible tmw, tmw br, ufb projects
-Copyright (C) 2010-2011 Evol Online -->
+<!-- Original author from TMW, TMW BR or UFB projects.
+Copyright (C) 2010-2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="pick" src="graphics/sprites/equipment/weapons/mining-pick.png" width="64" height="64" />
-
- <action name="default" imageset="pick">
- </action>
-
- <action name="stand" imageset="pick">
- <animation direction="down">
- <frame index="0" />
- </animation>
- <animation direction="left">
- <frame index="18" />
- </animation>
- <animation direction="up">
- <frame index="36" />
- </animation>
- <animation direction="right">
- <frame index="54" />
- </animation>
- </action>
-
- <action name="walk" imageset="pick">
- <animation direction="down">
- <sequence start="1" end="6" delay="75" />
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75" />
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75" />
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75" />
- </animation>
- </action>
-
- <action name="sit" imageset="pick">
- <animation direction="down">
- <frame index="7" />
- </animation>
- <animation direction="left">
- <frame index="25" />
- </animation>
- <animation direction="up">
- <frame index="43" />
- </animation>
- <animation direction="right">
- <frame index="61" />
- </animation>
- </action>
-
- <action name="dead" imageset="pick">
- <animation direction="down">
- <frame index="8" />
- </animation>
- <animation direction="left">
- <frame index="26" />
- </animation>
- <animation direction="up">
- <frame index="44" />
- </animation>
- <animation direction="right">
- <frame index="62" />
- </animation>
- </action>
-
- <action name="attack" imageset="pick">
- <animation direction="down">
- <sequence start="9" end="12" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75" />
- <end />
- </animation>
- </action>
-
- <action name="attack_bow" imageset="pick">
- <animation direction="down">
- <sequence start="13" end="17" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="31" end="35" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="49" end="53" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="67" end="71" delay="75" />
- <end />
- </animation>
- </action>
-
+ <imageset name="base" src="graphics/sprites/equipment/weapons/mining-pick.png" width="64" height="64"/>
+ <include file="players/human-male.xml"/>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/death scyth.png b/graphics/sprites/equipment/weapons/scythe-death.png
index 8019a5f4..8019a5f4 100644
--- a/graphics/sprites/equipment/weapons/death scyth.png
+++ b/graphics/sprites/equipment/weapons/scythe-death.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/scythe-death.xml b/graphics/sprites/equipment/weapons/scythe-death.xml
new file mode 100644
index 00000000..a27992db
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scythe-death.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<!-- Original author from TMW, TMW BR or UFB projects.
+Copyright (C) 2010-2011 Evol Online -->
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/weapons/scythe-death.png" width="64" height="64" offsetY="32"/>
+ <include file="players/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/scythe.xml b/graphics/sprites/equipment/weapons/scythe.xml
index 3aacde4d..c33afca2 100644
--- a/graphics/sprites/equipment/weapons/scythe.xml
+++ b/graphics/sprites/equipment/weapons/scythe.xml
@@ -1,88 +1,7 @@
<?xml version="1.0"?>
-<!-- Original Author possible tmw, tmw br, ufb projects
-Copyright (C) 2010-2011 Evol Online -->
+<!-- Original author from TMW, TMW BR or UFB projects.
+Copyright (C) 2010-2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="staff" src="graphics/sprites/equipment/weapons/scythe.png" width="128" height="128" />
-
- <action name="default" imageset="staff">
- </action>
-
- <action name="stand" imageset="staff">
- <animation direction="down">
- <frame index="0" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="16" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="32" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="48" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="walk" imageset="staff">
- <animation direction="down">
- <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="left">
- <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="up">
- <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="right">
- <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- </action>
-
- <action name="sit" imageset="staff">
- <animation direction="down">
- <frame index="7" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="23" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="39" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="55" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="dead" imageset="staff">
- <animation direction="down">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="attack" imageset="staff">
- <animation direction="down">
- <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- </action>
+ <imageset name="base" src="graphics/sprites/equipment/weapons/scythe.png" width="64" height="64" offsetY="32"/>
+ <include file="players/human-male.xml"/>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/staff.xml b/graphics/sprites/equipment/weapons/staff.xml
index bbc887f5..80fa405e 100644
--- a/graphics/sprites/equipment/weapons/staff.xml
+++ b/graphics/sprites/equipment/weapons/staff.xml
@@ -1,89 +1,7 @@
<?xml version="1.0"?>
-<!-- Original Author possible tmw, tmw br, ufb projects
-Copyright (C) 2010-2011 Evol Online -->
+<!-- Original author from TMW, TMW BR or UFB projects.
+Copyright (C) 2010-2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="staff" src="graphics/sprites/equipment/weapons/staff.png" width="128" height="128" />
-
- <action name="default" imageset="staff">
- </action>
-
- <action name="stand" imageset="staff">
- <animation direction="down">
- <frame index="0" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="16" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="32" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="48" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="walk" imageset="staff">
- <animation direction="down">
- <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="left">
- <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="up">
- <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- <animation direction="right">
- <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
- </animation>
- </action>
-
- <action name="sit" imageset="staff">
- <animation direction="down">
- <frame index="7" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="23" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="39" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="55" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="dead" imageset="staff">
- <animation direction="down">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="left">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="up">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- <animation direction="right">
- <frame index="12" offsetX ="0" offsetY ="32" />
- </animation>
- </action>
-
- <action name="attack" imageset="staff">
- <animation direction="down">
- <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
- <end />
- </animation>
- </action>
-
+ <imageset name="base" src="graphics/sprites/equipment/weapons/staff.png" width="64" height="64" offsetY="32"/>
+ <include file="players/human-male.xml"/>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/whip.xml b/graphics/sprites/equipment/weapons/whip.xml
index 9f05684c..60ae4951 100644
--- a/graphics/sprites/equipment/weapons/whip.xml
+++ b/graphics/sprites/equipment/weapons/whip.xml
@@ -1,29 +1,30 @@
<?xml version="1.0"?>
-<!-- Original Author possible tmw, tmw br, ufb projects
-Copyright (C) 2010-2011 Evol Online -->
+<!-- Original author: TMW & Reid.
+Copyright (C) 2011 Evol Online -->
<sprite name="player" action="stand">
- <imageset name="dagger" src="graphics/sprites/equipment/weapons/whip.png" width="128" height="128" />
- <action name="default" imageset="whip">
- </action>
+ <imageset name="base" src="graphics/sprites/equipment/weapons/whip.png" width="128" height="128"/>
- <action name="attack_stab" imageset="whip">
- <animation direction="down">
- <sequence start="0" end="3" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="4" end="7" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="8" end="11" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="12" end="15" delay="75" />
- <end />
- </animation>
- </action>
+ <action name="default" imageset="base">
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75"/>
+ <end />
+ </animation>
+ </action>
</sprite>