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author | Alige <aligetmw@hotmail.fr> | 2013-05-28 14:13:43 +0400 |
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committer | Alige <aligetmw@hotmail.fr> | 2013-05-28 14:13:43 +0400 |
commit | c2ca6978cfa8e23c3dca01d237ea66aef4d31392 (patch) | |
tree | 8d30c252c601b4fb11efd3cb08afcb76be84f695 /graphics/sprites/equipment/weapons | |
parent | 26f312b71c050dfbce328462c72ced7a299ac5d9 (diff) | |
download | clientdata-c2ca6978cfa8e23c3dca01d237ea66aef4d31392.tar.gz clientdata-c2ca6978cfa8e23c3dca01d237ea66aef4d31392.tar.bz2 clientdata-c2ca6978cfa8e23c3dca01d237ea66aef4d31392.tar.xz clientdata-c2ca6978cfa8e23c3dca01d237ea66aef4d31392.zip |
Piou slayer weapon spritesheet bigger and slightly improved (sharperned the weapon). Still missing frames.
Diffstat (limited to 'graphics/sprites/equipment/weapons')
-rw-r--r-- | graphics/sprites/equipment/weapons/piouslayer.png | bin | 3939 -> 3615 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/piouslayer.xml | 22 |
2 files changed, 1 insertions, 21 deletions
diff --git a/graphics/sprites/equipment/weapons/piouslayer.png b/graphics/sprites/equipment/weapons/piouslayer.png Binary files differindex 82ef5ace..9975cd45 100644 --- a/graphics/sprites/equipment/weapons/piouslayer.png +++ b/graphics/sprites/equipment/weapons/piouslayer.png diff --git a/graphics/sprites/equipment/weapons/piouslayer.xml b/graphics/sprites/equipment/weapons/piouslayer.xml index 6d837fdd..ff8fad2b 100644 --- a/graphics/sprites/equipment/weapons/piouslayer.xml +++ b/graphics/sprites/equipment/weapons/piouslayer.xml @@ -7,25 +7,5 @@ Copyright (C) 2011-2013 Evol Online --> width="64" height="64"/> - <action name="default" imageset="base"> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="0" end="3" delay="80"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="4" end="7" delay="80"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="8" end="11" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="12" end="15" delay="80"/> - <end /> - </animation> - </action> + <include file="races/human-male.xml"/> </sprite> |