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author | Reid <reidyaro@gmail.com> | 2011-11-27 00:47:48 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2011-11-27 00:47:48 +0100 |
commit | 7019bee94a0ba6158fcbd11a73046e012a669c81 (patch) | |
tree | 9db51542cae5966b5655486516c03a608a0e3b01 /graphics/sprites/equipment/weapons/staff.xml | |
download | clientdata-7019bee94a0ba6158fcbd11a73046e012a669c81.tar.gz clientdata-7019bee94a0ba6158fcbd11a73046e012a669c81.tar.bz2 clientdata-7019bee94a0ba6158fcbd11a73046e012a669c81.tar.xz clientdata-7019bee94a0ba6158fcbd11a73046e012a669c81.zip |
Initialization of the Clientdata for the Beta release of Evol Online.
Diffstat (limited to 'graphics/sprites/equipment/weapons/staff.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/staff.xml | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/staff.xml b/graphics/sprites/equipment/weapons/staff.xml new file mode 100644 index 00000000..bbc887f5 --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff.xml @@ -0,0 +1,89 @@ +<?xml version="1.0"?> +<!-- Original Author possible tmw, tmw br, ufb projects +Copyright (C) 2010-2011 Evol Online --> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/staff.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |