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author | Reid Yaro <reidyaro@gmail.com> | 2013-06-14 03:55:11 +0100 |
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committer | Reid Yaro <reidyaro@gmail.com> | 2013-06-14 03:55:11 +0100 |
commit | 28f18f040c894e895e22aae9064959904e787d8f (patch) | |
tree | 83a4a2e282c5065b8c39197656c4907ef091d4b0 /graphics/sprites/equipment/weapons/knife.xml | |
parent | 3169f8aa465aa0339954650209dcf5440879d182 (diff) | |
download | clientdata-28f18f040c894e895e22aae9064959904e787d8f.tar.gz clientdata-28f18f040c894e895e22aae9064959904e787d8f.tar.bz2 clientdata-28f18f040c894e895e22aae9064959904e787d8f.tar.xz clientdata-28f18f040c894e895e22aae9064959904e787d8f.zip |
Correct bad animation loop on weapon sprites.
Diffstat (limited to 'graphics/sprites/equipment/weapons/knife.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/knife.xml | 115 |
1 files changed, 113 insertions, 2 deletions
diff --git a/graphics/sprites/equipment/weapons/knife.xml b/graphics/sprites/equipment/weapons/knife.xml index 7daacd50..1d6ae0fd 100644 --- a/graphics/sprites/equipment/weapons/knife.xml +++ b/graphics/sprites/equipment/weapons/knife.xml @@ -1,11 +1,122 @@ <?xml version="1.0" encoding="utf-8"?> <!-- Author: Reid -Copyright (C) 2011-2013 Evol Online --> +Copyright (C) 2012-2013 Evol Online --> <sprite> <imageset name="base" src="graphics/sprites/equipment/weapons/knife.png" width="64" height="64"/> - <include file="races/human-male.xml"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="16"/> + </animation> + <animation direction="up"> + <frame index="32"/> + </animation> + <animation direction="right"> + <frame index="48"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="80"/> + </animation> + <animation direction="left"> + <sequence start="17" end="22" delay="80"/> + </animation> + <animation direction="up"> + <sequence start="33" end="38" delay="80"/> + </animation> + <animation direction="right"> + <sequence start="49" end="54" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="7" end="10" delay="80"/> + <frame index="11"/> + </animation> + <animation direction="left"> + <sequence start="23" end="26" delay="80"/> + <frame index="27"/> + </animation> + <animation direction="up"> + <sequence start="39" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="55" end="58" delay="80"/> + <frame index="59"/> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="11" end="15" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="31" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="43" end="47" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="59" end="63" delay="80"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="68"/> + </animation> + <animation direction="left"> + <frame index="69"/> + </animation> + <animation direction="up"> + <frame index="70"/> + </animation> + <animation direction="right"> + <frame index="71"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="72"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="up"> + <frame index="72"/> + </animation> + <animation direction="right"> + <frame index="72"/> + </animation> + </action> </sprite> |