summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlige <aligetmw@hotmail.fr>2012-12-21 17:21:03 +0400
committerAlige <aligetmw@hotmail.fr>2012-12-21 17:21:03 +0400
commit6d01cbf419a9c13ff8a085a993db338dee913405 (patch)
treeaa964abd0793a41e5fb580ea4bae5644885da875
parent96e3f8f97866c673400e0e7d32653b5e740af8e7 (diff)
downloadclientdata-6d01cbf419a9c13ff8a085a993db338dee913405.tar.gz
clientdata-6d01cbf419a9c13ff8a085a993db338dee913405.tar.bz2
clientdata-6d01cbf419a9c13ff8a085a993db338dee913405.tar.xz
clientdata-6d01cbf419a9c13ff8a085a993db338dee913405.zip
Added the animation spritesheet for the Piou Slayer weapon.
This weapon is a Short Sword, not a dagger. Think of Bilbo the hobbit ! ;D
-rw-r--r--graphics/sprites/equipment/weapons/piouslayer.pngbin0 -> 3565 bytes
-rw-r--r--graphics/sprites/equipment/weapons/piouslayer.xml31
-rw-r--r--items.xml6
3 files changed, 34 insertions, 3 deletions
diff --git a/graphics/sprites/equipment/weapons/piouslayer.png b/graphics/sprites/equipment/weapons/piouslayer.png
new file mode 100644
index 00000000..fc046006
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/piouslayer.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/piouslayer.xml b/graphics/sprites/equipment/weapons/piouslayer.xml
new file mode 100644
index 00000000..0d4b38cd
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/piouslayer.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/piouslayer.png"
+ width="64"
+ height="64"/>
+
+ <action name="default" imageset="base">
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75"/>
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/items.xml b/items.xml
index ba6cef5f..870daac5 100644
--- a/items.xml
+++ b/items.xml
@@ -688,15 +688,15 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
<item id="3501"
image="equipment/weapons/piouslayer.png"
name="Piou Slayer"
- description="A dagger for novice fighters, more useful in the kitchen than in a real fight..."
+ description="A short sword for novice fighters, more useful in the kitchen than in a real fight..."
effect="+13 Damage"
type="equip-1hand"
- weapon-type="knife"
+ weapon-type="sword"
attack-action="attack"
weight="90"
maxFloorOffsetX="9"
maxFloorOffsetY="12">
- <sprite>equipment/weapons/knife.xml</sprite>
+ <sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="strike">weapons/piouslayer/strike1.ogg</sound>
</item>