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authorReid <reidyaro@gmail.com>2012-05-27 16:17:20 +0200
committerReid <reidyaro@gmail.com>2012-05-27 16:17:20 +0200
commit81ba652d89f1f88dfaa71def79eab5f2893780e4 (patch)
treef51af4dac44d95687e8365f5c2a805774555d649
parent7622c954bd685309824b89dac11be45b84326ad0 (diff)
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Add Jack Menhorn as sound contributor,
Change coconut accessories's delays (for tarlan NPC), Add coconut monster XML, Add coconut as ID 8 on monsters.xml .
-rw-r--r--CONTRIBUTORS5
-rw-r--r--graphics/sprites/accessories/coconut.xml1
-rw-r--r--graphics/sprites/monsters/coconut.xml105
-rw-r--r--monsters.xml25
4 files changed, 124 insertions, 12 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS
index 3ff87680..1c65c2d7 100644
--- a/CONTRIBUTORS
+++ b/CONTRIBUTORS
@@ -2,7 +2,7 @@ Some other artworks and xml on Evol Online comes from The Mana World Project, he
http://wiki.themanaworld.org/index.php/Contributors
-The following list regroup every contributors and developers (from the Evol Online or other FOSSGame) with their contact email whom worked directly or indirectly on the Evol Online project.
+The following list regroup evry contributors and developers (from the Evol Online or other FOSSGame) with their contact email whom worked directly or indirectly on the Evol Online project.
== Evol Developers & Contibutors ==
@@ -23,9 +23,10 @@ Derpella - < - >
Enchilado W E Sayers < - >
Ezili (Sola) - < - >
Fey Alexandre Le Corre <fey_29 live.fr>
-Hal9000 Francesco Miglietta <miglietta.francesco@gmail.com>
+Hal9000 Francesco Miglietta <miglietta.francesco gmail.com>
KaTSuo Gremly <tlz.katsuo gmail.com>
Kolokolna Olga Zhupina <uzver777 ya.ru>
+KomradeJack Jack Menhorn <jack.menhorn gmail.com>
Lien Felix Jely <felixjely hotmail.fr>
Minnymart3 - < - >
Naj Thibault Garcia <thibault.garcia revaweb.com>
diff --git a/graphics/sprites/accessories/coconut.xml b/graphics/sprites/accessories/coconut.xml
index 57c541a5..25367418 100644
--- a/graphics/sprites/accessories/coconut.xml
+++ b/graphics/sprites/accessories/coconut.xml
@@ -61,6 +61,7 @@ Copyright (C) 2012 Evol Online -->
<frame index="5" delay="50" offsetY="12"/>
<frame index="6" delay="10721"/>
<frame index="1" delay="3671"/>
+ <!-- Animation is too long. -->
</animation>
</action>
diff --git a/graphics/sprites/monsters/coconut.xml b/graphics/sprites/monsters/coconut.xml
new file mode 100644
index 00000000..109492d0
--- /dev/null
+++ b/graphics/sprites/monsters/coconut.xml
@@ -0,0 +1,105 @@
+<?xml version="1.0"?>
+<!-- Author: Reid
+Copyright (C) 2010-2012 Evol Online
+7% used on "mooving" label.
+100% from the 93% unused percent from "mooving" label are used on "moovinglong" label.
+100% from the 91% unused percent from "moovinglong" label are used on "static" label.-->
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/coconut.png" width="18" height="18" offsetX="32" offsetY="-61"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <label name="start"/>
+ <goto label="static" rand="93"/>
+ <goto label="moovinglong" rand="50"/>
+ <goto label="mooving" rand="100"/>
+ <label name="mooving"/>
+ <!-- Simple move animation. -->
+ <frame index="1" delay="105"/>
+ <frame index="0" delay="120"/>
+ <frame index="1" delay="105"/>
+ <frame index="2" delay="115"/>
+ <frame index="1" delay="110"/>
+ <goto label="start"/>
+ <label name="static"/>
+ <!-- Static animation. -->
+ <frame index="1" delay="240"/>
+ <goto label="start"/>
+ <label name="moovinglong"/>
+ <!-- Long move animation. -->
+ <frame index="2" delay="115"/>
+ <frame index="1" delay="110"/>
+ <frame index="0" delay="120"/>
+ <frame index="1" delay="105"/>
+ <frame index="2" delay="115"/>
+ <frame index="1" delay="110"/>
+ <frame index="0" delay="120"/>
+ <frame index="1" delay="105"/>
+ <frame index="2" delay="115"/>
+ <frame index="1" delay="110"/>
+ <frame index="0" delay="120"/>
+ <frame index="1" delay="105"/>
+ <frame index="2" delay="115"/>
+ <goto label="start"/>
+ </animation>
+ </action>
+
+
+A TESTER
+
+
+ <action name="attack" imageset="octopus">
+
+ <animation direction="down">
+ <frame index="0" delay="140" offsetY="1"/>
+ <frame index="0" delay="280" offsetY="2"/>
+ <frame index="0" delay="90" offsetY="1"/>
+ <frame index="0" delay="90" offsetY="-1"/>
+ <frame index="1" delay="80" offsetY="-3"/>
+ <frame index="2" delay="80" offsetY="-5"/>
+ <frame index="3" delay="90" offsetY="-8"/>
+ <frame index="3" delay="90" offsetY="-11"/>
+ <frame index="3" delay="100" offsetY="-14"/>
+ <frame index="4" delay="100" offsetY="-17"/>
+ <frame index="5" delay="110" offsetY="-18"/>
+ <frame index="0" delay="120" offsetY="-16"/>
+ <frame index="1" delay="110" offsetY="-13"/>
+ <frame index="2" delay="100" offsetY="-11"/>
+ <frame index="3" delay="80" offsetY="-9"/>
+ <frame index="3" delay="70" offsetY="-7"/>
+ <frame index="3" delay="80" offsetY="-5"/>
+ <frame index="4" delay="90" offsetY="-3"/>
+ <frame index="5" delay="100" offsetY="-1"/>
+ <end />
+ </animation>
+
+ </action>
+
+
+
+ <action name="dead" imageset="base">
+ <animation>
+ <!-- Coconut is falling -->
+ <frame index="1" delay="80" offsetY="1"/>
+ <frame index="1" delay="60" offsetY="2"/>
+ <frame index="1" delay="50" offsetY="4"/>
+ <frame index="1" delay="50" offsetY="6"/>
+ <frame index="1" delay="50" offsetY="8"/>
+ <frame index="1" delay="40" offsetY="11"/>
+ <frame index="1" delay="40" offsetY="14"/>
+ <frame index="1" delay="40" offsetY="17"/>
+ <frame index="1" delay="40" offsetY="20"/>
+ <frame index="1" delay="40" offsetY="24"/>
+ <frame index="1" delay="40" offsetY="28"/>
+ <frame index="1" delay="30" offsetY="32"/>
+ <frame index="1" delay="30" offsetY="36"/>
+ <frame index="1" delay="30" offsetY="41"/>
+ <frame index="1" delay="30" offsetY="46"/>
+ <frame index="1" delay="30" offsetY="51"/>
+ <frame index="1" delay="30" offsetY="57"/>
+ <frame index="3" delay="60" offsetY="58"/>
+ <frame index="4" delay="70" offsetY="58"/>
+ <frame index="5" delay="0" offsetY="59"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 85cc4adc..2fe90134 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -4,16 +4,16 @@ Author : Reid
monsters.xml parameters explanation:
-<monsters> Parent of the monster strings.
- <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
- id="" ID of the monster, it's different for every monsters, it starts from 0.
- name="" Name of the monster which will be displayed in game, it's also used by the server.
+<monsters> Parent of the monster strings.
+ <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
+ id="" ID of the monster, it's different for every monsters, it starts from 0.
+ name="" Name of the monster which will be displayed in game, it's also used by the server.
targetCursor="" Cursor size used by the client, different size are : small, medium and large.
- walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly.
- <sprite> This tag show the path to the xml of the monster.
- <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
- event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
-</monsters> Close monster configuration.
+ walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
+ <sprite> This tag show the path to the xml of the monster.
+ <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
+ event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
+</monsters> Close monster configuration.
exemple :
<monster id="0" name="Reid" targetCursor="big" walkType="fly">
@@ -76,7 +76,7 @@ exemple :
<sprite>monsters/croc.xml</sprite>
</monster>
<monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim">
- <sprite>monsters/blub-little.xml</sprite>
+ <sprite>monsters/coconut.xml</sprite>
<sprite>accessories/littleblub-tentacle.xml</sprite>
<sound event="hit">monsters/blub/blub-hit1.ogg</sound>
</monster>
@@ -89,4 +89,9 @@ exemple :
<sprite>accessories/blub-tentacle.xml</sprite>
<sprite>accessories/blub-tophat.xml</sprite>
</monster> -->
+ <monster id="8" name="Coco Tree" targetCursor="large">
+ <sprite>monsters/coconut.xml</sprite>
+ <sound event="hurt">monsters/coconut/coconut-hurt1.ogg</sound>
+ <sound event="die">monsters/coconut/coconut-dying1.ogg</sound>
+ </monster>
</monsters>