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authorMicksha <ms-shaman@gmx.de>2019-02-12 22:07:37 +0000
committerMicksha <ms-shaman@gmx.de>2019-02-12 22:07:37 +0000
commit775a1f281c97591e429b15157239bac1292cd36c (patch)
tree3adf252eb1dbc6e75fe92de7ab09925236264fff
parent99323c9462c7f3c00ad994366c4db1cbfdd2fa0a (diff)
parent147589517e33cf52f0249247aea2080916b74e8c (diff)
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Merge branch 'gy' into 'master'
Graveyard Legacy tilesets See merge request evol/clientdata!88
-rw-r--r--LICENSE9
-rw-r--r--graphics/items/equipment/weapons/axe.pngbin0 -> 1219 bytes
-rw-r--r--graphics/items/equipment/weapons/chopstick.pngbin0 -> 389 bytes
-rw-r--r--graphics/legacy/tilesets/woodland_graveyard_crypt.pngbin0 -> 94857 bytes
-rw-r--r--graphics/legacy/tilesets/woodland_graveyard_ground.pngbin0 -> 29658 bytes
-rw-r--r--graphics/legacy/tilesets/woodland_graveyard_x3.pngbin0 -> 150359 bytes
-rw-r--r--graphics/legacy/tilesets/woodland_graveyard_x4.pngbin0 -> 85344 bytes
-rw-r--r--graphics/legacy/tilesets/woodland_swamp.pngbin0 -> 66508 bytes
-rw-r--r--graphics/sprites/equipment/weapons/axe.pngbin0 -> 10889 bytes
-rw-r--r--graphics/sprites/equipment/weapons/axe.xml11
-rw-r--r--graphics/sprites/equipment/weapons/chopstick.pngbin0 -> 8450 bytes
-rw-r--r--graphics/sprites/equipment/weapons/chopstick.xml11
-rw-r--r--graphics/sprites/equipment/weapons/knife.xml63
-rw-r--r--graphics/sprites/hairstyles/hairstyle01.xml64
-rw-r--r--graphics/sprites/hairstyles/hairstyle13.xml219
-rw-r--r--graphics/sprites/races/human-male.xml70
-rw-r--r--items.xml42
17 files changed, 403 insertions, 86 deletions
diff --git a/LICENSE b/LICENSE
index bf5e1f1f..23b2ac69 100644
--- a/LICENSE
+++ b/LICENSE
@@ -100,7 +100,9 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE
graphics/items/equipment/shields/steelshield.png (Irukard) (CC BY-SA 3.0) (-)
graphics/items/equipment/shields/woodenshield.png (Enchilado) (CC BY-SA 3.0) (-)
### Weapons
+ graphics/items/equipment/weapons/axe.png (Micksha) (CC BY-SA 3.0) (-)
graphics/items/equipment/weapons/backsword.png (Reid) (CC BY-SA 3.0) (-)
+ graphics/items/equipment/weapons/chopstick.png (Micksha) (CC BY-SA 3.0) (-)
graphics/items/equipment/weapons/dagger.png (LEGACY) (GPLv2) (-)
graphics/items/equipment/weapons/forestbow.png (LEGACY) (CC BY-SA 3.0,GPLv2) (Micksha)
graphics/items/equipment/weapons/knife.png (EJlol) (CC BY-SA 3.0) (Reid)
@@ -395,7 +397,9 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE
graphics/sprites/equipment/shields/barrel.png (Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/shields/leathershield.png (Micksha) (CC BY-SA 3.0) (-)
### Weapons
+ graphics/sprites/equipment/weapons/axe.png (Micksha) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-)
+ graphics/sprites/equipment/weapons/chopstick.png (Micksha) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/knife.png (Alige) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/pickaxe.png (Micksha) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/piouslayer.png (Alige, Reid) (CC BY-SA 3.0) (-)
@@ -659,10 +663,15 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE
# Legacy tilesets
graphics/legacy/tilesets/pots-x1x2.png (?) (GPLv2) (-)
graphics/legacy/tilesets/woodenpump-x1x3.png (Varuna) (CC BY-SA 3.0) (-)
+ graphics/legacy/tilesets/woodland_graveyard_crypt.png (LEGACY) (GPLv2) (-)
+ graphics/legacy/tilesets/woodland_graveyard_ground.png (LEGACY) (GPLv2) (-)
+ graphics/legacy/tilesets/woodland_graveyard_x3.png (LEGACY) (GPLv2) (-)
+ graphics/legacy/tilesets/woodland_graveyard_x4.png (LEGACY) (GPLv2) (-)
graphics/legacy/tilesets/woodland-ground.png (Crush, enchilado, Wombat) (GPLv2) (-)
graphics/legacy/tilesets/woodland-indoor.png (Crush, Yosuhara) (GPLv2) (-)
graphics/legacy/tilesets/woodland-indoor-x1x2.png (Crush) (GPLv2) (-)
graphics/legacy/tilesets/woodland-indoor-x1x3.png (Crush) (GPLv2) (-)
+ graphics/legacy/tilesets/woodland_swamp.png (LEGACY) (GPLv2) (-)
graphics/legacy/tilesets/woodland-village.png (Crush, gumi) (GPLv2) (-)
graphics/legacy/tilesets/woodland-village-x1x2.png (Crush) (GPLv2) (-)
graphics/legacy/tilesets/woodland-village-x1x3.png (gumi, wushin) (GPLv2) (-)
diff --git a/graphics/items/equipment/weapons/axe.png b/graphics/items/equipment/weapons/axe.png
new file mode 100644
index 00000000..e12335ef
--- /dev/null
+++ b/graphics/items/equipment/weapons/axe.png
Binary files differ
diff --git a/graphics/items/equipment/weapons/chopstick.png b/graphics/items/equipment/weapons/chopstick.png
new file mode 100644
index 00000000..fb94e9d6
--- /dev/null
+++ b/graphics/items/equipment/weapons/chopstick.png
Binary files differ
diff --git a/graphics/legacy/tilesets/woodland_graveyard_crypt.png b/graphics/legacy/tilesets/woodland_graveyard_crypt.png
new file mode 100644
index 00000000..1d0f3197
--- /dev/null
+++ b/graphics/legacy/tilesets/woodland_graveyard_crypt.png
Binary files differ
diff --git a/graphics/legacy/tilesets/woodland_graveyard_ground.png b/graphics/legacy/tilesets/woodland_graveyard_ground.png
new file mode 100644
index 00000000..961638dc
--- /dev/null
+++ b/graphics/legacy/tilesets/woodland_graveyard_ground.png
Binary files differ
diff --git a/graphics/legacy/tilesets/woodland_graveyard_x3.png b/graphics/legacy/tilesets/woodland_graveyard_x3.png
new file mode 100644
index 00000000..726525e7
--- /dev/null
+++ b/graphics/legacy/tilesets/woodland_graveyard_x3.png
Binary files differ
diff --git a/graphics/legacy/tilesets/woodland_graveyard_x4.png b/graphics/legacy/tilesets/woodland_graveyard_x4.png
new file mode 100644
index 00000000..f67eeaf3
--- /dev/null
+++ b/graphics/legacy/tilesets/woodland_graveyard_x4.png
Binary files differ
diff --git a/graphics/legacy/tilesets/woodland_swamp.png b/graphics/legacy/tilesets/woodland_swamp.png
new file mode 100644
index 00000000..9730e84d
--- /dev/null
+++ b/graphics/legacy/tilesets/woodland_swamp.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/axe.png b/graphics/sprites/equipment/weapons/axe.png
new file mode 100644
index 00000000..67da39c3
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/axe.xml b/graphics/sprites/equipment/weapons/axe.xml
new file mode 100644
index 00000000..d582a5dd
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2019 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/axe.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/chopstick.png b/graphics/sprites/equipment/weapons/chopstick.png
new file mode 100644
index 00000000..345e97b7
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/chopstick.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/chopstick.xml b/graphics/sprites/equipment/weapons/chopstick.xml
new file mode 100644
index 00000000..1ef505b3
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/chopstick.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2019 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/chopstick.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/knife.xml b/graphics/sprites/equipment/weapons/knife.xml
index 61488530..bfa1b63d 100644
--- a/graphics/sprites/equipment/weapons/knife.xml
+++ b/graphics/sprites/equipment/weapons/knife.xml
@@ -154,37 +154,72 @@ Copyright (C) 2012-2013 Evol Online -->
</animation>
</action>
- <action name="attack_axe" imageset="base">
+ <action name="attack_chop" imageset="base">
<animation direction="down">
<frame index="7" delay="100"/>
<frame index="8" delay="100"/>
- <frame index="11" delay="90"/>
- <frame index="9" delay="80"/>
- <frame index="10" delay="80"/>
+ <frame index="11" delay="120"/>
+ <frame index="9" delay="90"/>
+ <frame index="10" delay="70"/>
<end />
</animation>
<animation direction="left">
<frame index="23" delay="100"/>
<frame index="24" delay="100"/>
- <frame index="27" delay="90"/>
- <frame index="25" delay="80"/>
- <frame index="26" delay="80"/>
+ <frame index="27" delay="120"/>
+ <frame index="25" delay="90"/>
+ <frame index="26" delay="70"/>
<end />
</animation>
<animation direction="up">
- <frame index="44" delay="120"/>
- <frame index="43" delay="80"/>
- <frame index="42" delay="80"/>
- <frame index="41" delay="80"/>
- <frame index="40" delay="50"/>
+ <frame index="39" delay="100"/>
+ <frame index="40" delay="100"/>
+ <frame index="41" delay="120"/>
+ <frame index="42" delay="90"/>
+ <frame index="44" delay="70"/>
<end />
</animation>
<animation direction="right">
<frame index="55" delay="100"/>
<frame index="56" delay="100"/>
- <frame index="59" delay="90"/>
- <frame index="57" delay="80"/>
+ <frame index="59" delay="120"/>
+ <frame index="57" delay="90"/>
+ <frame index="58" delay="70"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_chop_long" imageset="base">
+ <animation direction="down">
+ <frame index="8" delay="120"/>
+ <frame index="11" delay="130"/>
+ <frame index="7" delay="70"/>
+ <frame index="10" delay="70"/>
+ <frame index="9" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="23" delay="120"/>
+ <frame index="27" delay="130"/>
+ <frame index="26" delay="80"/>
+ <frame index="25" delay="100"/>
+ <frame index="24" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="39" delay="120"/>
+ <frame index="40" delay="80"/>
+ <frame index="41" delay="130"/>
+ <frame index="42" delay="70"/>
+ <frame index="44" delay="100"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="55" delay="120"/>
+ <frame index="59" delay="130"/>
<frame index="58" delay="80"/>
+ <frame index="57" delay="100"/>
+ <frame index="56" delay="80"/>
<end />
</animation>
</action>
diff --git a/graphics/sprites/hairstyles/hairstyle01.xml b/graphics/sprites/hairstyles/hairstyle01.xml
index 18f56b26..9d702375 100644
--- a/graphics/sprites/hairstyles/hairstyle01.xml
+++ b/graphics/sprites/hairstyles/hairstyle01.xml
@@ -170,6 +170,70 @@ Copyright (C) 2012-2016 Evol Online -->
</animation>
</action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetY="-28" delay="220"/>
+ <frame index="0" offsetY="-25" delay="90"/>
+ <frame index="0" offsetY="-24" delay="70"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-29" delay="120"/>
+ <frame index="1" offsetY="-28" delay="90"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="70"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="320"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="90"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="70"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="120"/>
+ <frame index="3" offsetY="-28" delay="90"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="70"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_chop_long" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-28" delay="250"/>
+ <frame index="0" offsetY="-27" delay="70"/>
+ <frame index="0" offsetY="-24" delay="70"/>
+ <frame index="0" offsetY="-25" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="120"/>
+ <frame index="1" offsetX="3" offsetY="-29" delay="130"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="80"/>
+ <frame index="1" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="330"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="70"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="100"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="120"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="130"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="80"/>
+ <frame index="3" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
<action name="sit" imageset="base">
<animation direction="down">
<frame index="0" offsetY="-22"/>
diff --git a/graphics/sprites/hairstyles/hairstyle13.xml b/graphics/sprites/hairstyles/hairstyle13.xml
index caa00823..35b8e9d3 100644
--- a/graphics/sprites/hairstyles/hairstyle13.xml
+++ b/graphics/sprites/hairstyles/hairstyle13.xml
@@ -24,86 +24,215 @@ Copyright (C) 2012 Evol Online -->
<action name="walk" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
- <frame index="1" offsetX="3" offsetY="-33" delay="150"/>
- <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
- <frame index="2" offsetX="3" offsetY="-33" delay="150"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="160"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="160"/>
</animation>
<animation direction="left">
- <frame index="3" offsetX="3" offsetY="-33" delay="75"/>
- <frame index="4" offsetX="3" offsetY="-32" delay="75"/>
- <frame index="4" offsetX="3" offsetY="-33" delay="75"/>
- <frame index="3" offsetX="3" offsetY="-33" delay="75"/>
- <frame index="5" offsetX="3" offsetY="-32" delay="75"/>
- <frame index="5" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="4" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="4" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="5" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="5" offsetX="3" offsetY="-33" delay="80"/>
</animation>
<animation direction="up">
- <frame index="6" offsetX="3" offsetY="-33" delay="75"/>
- <frame index="7" offsetX="3" offsetY="-34" delay="150"/>
- <frame index="6" offsetX="3" offsetY="-33" delay="75"/>
- <frame index="8" offsetX="3" offsetY="-34" delay="150"/>
+ <frame index="6" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="7" offsetX="3" offsetY="-34" delay="160"/>
+ <frame index="6" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="8" offsetX="3" offsetY="-34" delay="160"/>
</animation>
<animation direction="right">
- <frame index="9" offsetX="3" offsetY="-33" delay="75"/>
- <frame index="10" offsetX="3" offsetY="-32" delay="75"/>
- <frame index="10" offsetX="3" offsetY="-33" delay="75"/>
- <frame index="9" offsetX="3" offsetY="-33" delay="75"/>
- <frame index="11" offsetX="3" offsetY="-32" delay="75"/>
- <frame index="11" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="9" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="10" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="10" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="9" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="11" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="11" offsetX="3" offsetY="-33" delay="80"/>
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="3" offsetY="-30" delay="75"/>
- <frame index="0" offsetX="3" offsetY="-31" delay="75"/>
- <frame index="0" offsetX="3" offsetY="-28" delay="75"/>
- <frame index="0" offsetX="3" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-30" delay="80"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="80"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="80"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="80"/>
<end />
</animation>
<animation direction="left">
- <frame index="3" offsetX="7" offsetY="-34" delay="75"/>
- <frame index="3" offsetX="7" offsetY="-35" delay="75"/>
- <frame index="3" offsetX="3" offsetY="-32" delay="75"/>
- <frame index="3" offsetX="2" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="7" offsetY="-34" delay="80"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="80"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="80"/>
<end />
</animation>
<animation direction="up">
- <frame index="6" offsetX="2" offsetY="-33" delay="225"/>
- <frame index="6" offsetX="2" offsetY="-31" delay="75"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="240"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="80"/>
<end />
</animation>
<animation direction="right">
- <frame index="9" offsetY="-34" delay="75"/>
- <frame index="9" offsetY="-35" delay="75"/>
- <frame index="9" offsetX="3" offsetY="-32" delay="75"/>
- <frame index="9" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="9" offsetY="-34" delay="80"/>
+ <frame index="9" offsetY="-35" delay="80"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="80"/>
<end />
</animation>
</action>
<action name="attack_bow" imageset="base">
<animation direction="down">
- <frame index="0" offsetX="3" offsetY="-32" delay="225"/>
- <frame index="0" offsetX="3" offsetY="-31" delay="75"/>
- <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="240"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="80"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="80"/>
<end />
</animation>
<animation direction="left">
- <frame index="3" offsetX="6" offsetY="-33" delay="225"/>
- <frame index="3" offsetX="8" offsetY="-34" delay="150"/>
+ <frame index="3" offsetX="6" offsetY="-33" delay="240"/>
+ <frame index="3" offsetX="8" offsetY="-34" delay="160"/>
<end />
</animation>
<animation direction="up">
- <frame index="6" offsetX="3" offsetY="-33" delay="150"/>
- <frame index="6" offsetX="2" offsetY="-33" delay="75"/>
- <frame index="6" offsetX="2" offsetY="-32" delay="75"/>
- <frame index="6" offsetX="2" offsetY="-33" delay="75"/>
+ <frame index="6" offsetX="3" offsetY="-33" delay="160"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="80"/>
+ <frame index="6" offsetX="2" offsetY="-32" delay="80"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="80"/>
<end />
</animation>
<animation direction="right">
- <frame index="9" offsetY="-33" delay="225"/>
- <frame index="9" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="9" offsetY="-33" delay="240"/>
+ <frame index="9" offsetX="-2" offsetY="-34" delay="160"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_wand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="160"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="80"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="80"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="160"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="80"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="320"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetY="-34" delay="160"/>
+ <frame index="9" offsetY="-35" delay="80"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_scythe" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-31" delay="190"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="80"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="90"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="6" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="90"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="90"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="90"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="100"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33" delay="100"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="170"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="90"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="190"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetY="-33" delay="100"/>
+ <frame index="9" offsetY="-35" delay="90"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="80"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="90"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="9" offsetY="-35" delay="100"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="220"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="90"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="70"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="6" offsetY="-33" delay="120"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="90"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="70"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="320"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="90"/>
+ <frame index="6" offsetX="3" offsetY="-33" delay="70"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetY="-34" delay="100"/>
+ <frame index="9" offsetY="-35" delay="100"/>
+ <frame index="9" offsetY="-33" delay="120"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="90"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="70"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_chop_long" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-31" delay="250"/>
+ <frame index="0" offsetX="3" offsetY="-30" delay="70"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="70"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="120"/>
+ <frame index="3" offsetX="6" offsetY="-33" delay="130"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="80"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="330"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="70"/>
+ <frame index="6" offsetX="3" offsetY="-33" delay="100"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetY="-34" delay="120"/>
+ <frame index="9" offsetY="-33" delay="130"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="80"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="9" offsetY="-35" delay="80"/>
<end />
</animation>
</action>
diff --git a/graphics/sprites/races/human-male.xml b/graphics/sprites/races/human-male.xml
index b0170df6..3ee8822f 100644
--- a/graphics/sprites/races/human-male.xml
+++ b/graphics/sprites/races/human-male.xml
@@ -75,7 +75,7 @@ Copyright (C) 2012-2013 Evol Online -->
</animation>
</action>
- <action name="attack_wand" imageset="base">
+ <action name="attack_wand" imageset="base">
<animation direction="down">
<frame index="7" delay="80"/>
<frame index="8" delay="80"/>
@@ -107,13 +107,13 @@ Copyright (C) 2012-2013 Evol Online -->
</animation>
</action>
- <action name="attack_scythe" imageset="base">
+ <action name="attack_scythe" imageset="base">
<animation direction="down">
<frame index="11" delay="100"/>
<frame index="8" delay="100"/>
<frame index="9" delay="90"/>
<frame index="7" delay="90"/>
- <frame index="10" delay="80"/>
+ <frame index="10" delay="85"/>
<frame index="7" delay="90"/>
<frame index="9" delay="90"/>
<frame index="8" delay="100"/>
@@ -154,38 +154,72 @@ Copyright (C) 2012-2013 Evol Online -->
</animation>
</action>
-<action name="attack_axe" imageset="base">
+ <action name="attack_chop" imageset="base">
<animation direction="down">
<frame index="7" delay="100"/>
<frame index="8" delay="100"/>
- <frame index="11" delay="90"/>
- <frame index="9" delay="80"/>
- <frame index="10" delay="80"/>
+ <frame index="11" delay="120"/>
+ <frame index="9" delay="90"/>
+ <frame index="10" delay="70"/>
<end />
</animation>
<animation direction="left">
<frame index="23" delay="100"/>
<frame index="24" delay="100"/>
- <frame index="27" delay="90"/>
- <frame index="25" delay="80"/>
- <frame index="26" delay="80"/>
+ <frame index="27" delay="120"/>
+ <frame index="25" delay="90"/>
+ <frame index="26" delay="70"/>
<end />
</animation>
<animation direction="up">
- <frame index="44" delay="120"/>
- <frame index="43" delay="80"/>
- <frame index="42" delay="80"/>
- <frame index="41" delay="80"/>
- <frame index="40" delay="50"/>
-
+ <frame index="39" delay="100"/>
+ <frame index="40" delay="100"/>
+ <frame index="41" delay="120"/>
+ <frame index="42" delay="90"/>
+ <frame index="44" delay="70"/>
<end />
</animation>
<animation direction="right">
<frame index="55" delay="100"/>
<frame index="56" delay="100"/>
- <frame index="59" delay="90"/>
- <frame index="57" delay="80"/>
+ <frame index="59" delay="120"/>
+ <frame index="57" delay="90"/>
+ <frame index="58" delay="70"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_chop_long" imageset="base">
+ <animation direction="down">
+ <frame index="8" delay="120"/>
+ <frame index="11" delay="130"/>
+ <frame index="7" delay="70"/>
+ <frame index="10" delay="70"/>
+ <frame index="9" delay="90"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="23" delay="120"/>
+ <frame index="27" delay="130"/>
+ <frame index="26" delay="80"/>
+ <frame index="25" delay="100"/>
+ <frame index="24" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="39" delay="120"/>
+ <frame index="40" delay="80"/>
+ <frame index="41" delay="130"/>
+ <frame index="42" delay="70"/>
+ <frame index="44" delay="100"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="55" delay="120"/>
+ <frame index="59" delay="130"/>
<frame index="58" delay="80"/>
+ <frame index="57" delay="100"/>
+ <frame index="56" delay="80"/>
<end />
</animation>
</action>
diff --git a/items.xml b/items.xml
index 3079d059..4b3896e8 100644
--- a/items.xml
+++ b/items.xml
@@ -1604,7 +1604,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
image="equipment/weapons/traininggladius.png"
name="Training Gladius"
description="A short sword made for close combat."
- attack="350"
+ attack="300"
attack-range="1"
level="5"
type="equip-1hand"
@@ -1646,9 +1646,9 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
image="equipment/weapons/wand.png"
name="Training Wand"
description="A simple wand for your first steps in handling magic."
- attack="75"
+ attack="50"
attack-range="2"
- level="10"
+ level="8"
type="equip-1hand"
attack-action="attack_wand"
weight="67">
@@ -1658,9 +1658,9 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
image="equipment/weapons/wand.png|W:#ece96e"
name="Mana Torch"
description="A simple wand imbued with a fire spell, it can provide lighting and will never run out on you!"
- attack="100"
+ attack="60"
attack-range="2"
- level="10"
+ level="8"
type="equip-1hand"
attack-action="attack_wand"
weight="67">
@@ -1670,7 +1670,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
image="equipment/weapons/scythe.png"
name="Scythe"
description="A farmer's scythe, not new but still deadly."
- attack="750"
+ attack="500"
attack-range="2"
level="15"
type="equip-2hand"
@@ -1686,7 +1686,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
description="Use to stab."
attack="350"
attack-range="1"
- level="15"
+ level="12"
type="equip-1hand"
attack-action="attack"
weight="350">
@@ -1716,7 +1716,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
attack-range="1"
level="15"
type="equip-2hand"
- attack-action="attack_axe"
+ attack-action="attack_chop"
weight="250">
<sprite>equipment/weapons/pickaxe.xml</sprite>
</item>
@@ -1728,10 +1728,34 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
attack-range="1"
level="15"
type="equip-2hand"
- attack-action="attack"
+ attack-action="attack_wand"
weight="100">
<sprite>equipment/weapons/torch.xml</sprite>
</item>
+ <item id="3512"
+ image="equipment/weapons/axe.png"
+ name="Axe"
+ description="A rusty axe, made for chopping trees rather than battle."
+ attack="300"
+ attack-range="1"
+ level="10"
+ type="equip-1hand"
+ attack-action="attack_chop"
+ weight="500">
+ <sprite>equipment/weapons/axe.xml</sprite>
+ </item>
+ <item id="3513"
+ image="equipment/weapons/chopstick.png"
+ name="Chopstick"
+ description="A long chopstick, simple but effective for smashing."
+ attack="400"
+ attack-range="2"
+ level="10"
+ type="equip-2hand"
+ attack-action="attack_chop_long"
+ weight="800">
+ <sprite>equipment/weapons/chopstick.xml</sprite>
+ </item>
<!-- Pets -->