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authorReid <reidyaro@gmail.com>2012-01-19 02:52:56 +0100
committerReid <reidyaro@gmail.com>2012-01-19 02:52:56 +0100
commitfcd69883acc616d0782a180fa7286004d675965d (patch)
tree69e57ef53930889f0adaa29c408f648215ff9309
parentaf849456f39274a2a084f953ce21efca4fc3e45f (diff)
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Add correction for Piousse name.
-rw-r--r--monsters.xml24
1 files changed, 11 insertions, 13 deletions
diff --git a/monsters.xml b/monsters.xml
index a1564d1c..912de35e 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -4,18 +4,16 @@ Author : Reid
monsters.xml parameters explanation:
-<monsters> Parent of the monster strings.
-
- <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
- id="" ID of the monster, it's different for every monsters, it starts from 0.
- name="" Name of the monster which will be displayed in game, it's also used by the server.
- targetCursor="" Cursor size used by the client, different size are : small, medium and large.
- walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly.
-
- <sprite> This tag show the path to the xml of the monster.
-
- <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
- event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
+<monsters> Parent of the monster strings.
+ <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
+ id="" ID of the monster, it's different for every monsters, it starts from 0.
+ name="" Name of the monster which will be displayed in game, it's also used by the server.
+ targetCursor="" Cursor size used by the client, different size are : small, medium and large.
+ walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly.
+ <sprite> This tag show the path to the xml of the monster.
+ <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
+ event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
+</monsters> Close monster configuration.
exemple :
<monster id="0" name="Reid" targetCursor="big" walkType="fly">
@@ -34,7 +32,7 @@ exemple :
<sound event="miss">monsters/pious/pious-miss-1.ogg</sound>
<sound event="spawn">monsters/pious/pious-spawn-1.ogg</sound>
</monster>
- <monster id="1" name="Pi-Pious" targetCursor="small" walkType="walk">
+ <monster id="1" name="Piousse" targetCursor="small" walkType="walk">
<sprite>monsters/chick.xml</sprite>
<sprite>accessories/acc-chick-egg.xml</sprite>
<sound event="die">monsters/pious/pious-die-1.ogg</sound>