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authorJesusaves <cpntb1@ymail.com>2019-04-09 21:15:47 +0000
committerMicksha <ms-shaman@gmx.de>2019-04-09 21:15:47 +0000
commitbbc289f99c7d37ba1c712266d770c98da4ac0425 (patch)
tree11caa2b9e2c505ad774ddfdc5b649592fe0ddc31
parentefbccf47de49e4549da359467b65d2f1bf2a00fe (diff)
downloadclientdata-bbc289f99c7d37ba1c712266d770c98da4ac0425.tar.gz
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Prevent players from getting in the small area where the bartender is.
In Rusty Pick Inn, Melinda can enter the room, but player should be blocked.
-rw-r--r--maps/008-2-2.tmx22
1 files changed, 11 insertions, 11 deletions
diff --git a/maps/008-2-2.tmx b/maps/008-2-2.tmx
index ba775367..5f08bd1a 100644
--- a/maps/008-2-2.tmx
+++ b/maps/008-2-2.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="76" height="60" tilewidth="32" tileheight="32" nextobjectid="5">
+<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="76" height="60" tilewidth="32" tileheight="32" infinite="0" nextlayerid="10" nextobjectid="5">
<properties>
<property name="license" value="CC BY-SA 3.0"/>
<property name="manaplus version" value="2"/>
@@ -60,7 +60,7 @@
<tileset firstgid="1623" name="artis-accessory-x1x2" tilewidth="32" tileheight="32" tilecount="96" columns="16">
<image source="../graphics/tilesets/artis-accessory-x1x2.png" width="512" height="192"/>
</tileset>
- <layer name="Ground1" width="76" height="60">
+ <layer id="1" name="Ground1" width="76" height="60">
<data encoding="csv">
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649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,
@@ -124,7 +124,7 @@
649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649
</data>
</layer>
- <layer name="Ground2" width="76" height="60">
+ <layer id="2" name="Ground2" width="76" height="60">
<data encoding="csv">
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@@ -188,7 +188,7 @@
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</data>
</layer>
- <layer name="Ground3" width="76" height="60">
+ <layer id="3" name="Ground3" width="76" height="60">
<data encoding="csv">
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@@ -252,7 +252,7 @@
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</data>
</layer>
- <layer name="Fringe" width="76" height="60">
+ <layer id="4" name="Fringe" width="76" height="60">
<data encoding="csv">
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@@ -316,7 +316,7 @@
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</data>
</layer>
- <layer name="Over1" width="76" height="60">
+ <layer id="5" name="Over1" width="76" height="60">
<data encoding="csv">
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@@ -380,7 +380,7 @@
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</data>
</layer>
- <layer name="Over2" width="76" height="60">
+ <layer id="6" name="Over2" width="76" height="60">
<data encoding="csv">
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@@ -444,7 +444,7 @@
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</data>
</layer>
- <layer name="Collision" width="76" height="60">
+ <layer id="7" name="Collision" width="76" height="60">
<data encoding="csv">
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@@ -474,7 +474,7 @@
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@@ -508,7 +508,7 @@
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</data>
</layer>
- <layer name="Heights" width="76" height="60">
+ <layer id="8" name="Heights" width="76" height="60">
<data encoding="csv">
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@@ -572,7 +572,7 @@
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</data>
</layer>
- <objectgroup name="Objects">
+ <objectgroup id="9" name="Objects">
<object id="1" name="To Outside" type="warp" x="896" y="1088" width="32" height="32">
<properties>
<property name="dest_map" value="008-1"/>