blob: f3ef95ff0af24c8ac9d3fad37425571b8f44d068 (
plain) (
tree)
|
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Author: 4144
Copyright (C) 2016 Evol Online -->
<stats>
<basic>
<stat
id="13"
attr="PLAYER_STR"
tag="str"
name="Strength"
/>
<stat
id="14"
attr="PLAYER_AGI"
tag="agi"
name="Agility"
/>
<stat
id="15"
attr="PLAYER_VIT"
tag="vit"
name="Vitality"
/>
<stat
id="16"
attr="PLAYER_INT"
tag="int"
name="Intelligence"
/>
<stat
id="17"
attr="PLAYER_DEX"
tag="dex"
name="Dexterity"
/>
<stat
id="18"
attr="PLAYER_LUK"
tag="luk"
name="Luck"
/>
</basic>
<extended>
<stat
id="112"
attr="PLAYER_ATK"
name="Attack"
/>
<stat
id="111"
attr="PLAYER_DEF"
name="Defense"
/>
<stat
id="110"
attr="PLAYER_MATK"
name="M.Attack"
/>
<stat
id="109"
attr="PLAYER_MDEF"
name="M.Defense"
/>
<stat
id="108"
attr="PLAYER_HIT"
name="% Accuracy"
/>
<stat
id="107"
attr="PLAYER_FLEE"
name="% Evade"
/>
<stat
id="106"
attr="PLAYER_CRIT"
name="% Critical"
/>
<stat
id="100"
attr="PLAYER_ATTACK_DELAY"
name="Attack delay"
/>
<stat
id="102"
attr="PLAYER_WALK_SPEED"
name="Walk delay"
/>
<stat
id="101"
attr="PLAYER_ATTACK_RANGE"
name="Attack range"
/>
<stat
id="103"
attr="PLAYER_ATTACK_SPEED"
name="Damage per sec."
/>
<stat
id="104"
attr="PLAYER_KARMA"
name="Karma"
/>
<stat
id="105"
attr="PLAYER_MANNER"
name="Manner"
/>
</extended>
<page name="Homun">
<stat
id="1002"
attr="HOMUN_LEVEL"
name="Level"
/>
<stat
id="1003"
attr="HOMUN_HP"
name="Hp"
/>
<stat
id="1004"
attr="HOMUN_MAX_HP"
name="Max hp"
/>
<stat
id="1005"
attr="HOMUN_MP"
name="Mana"
/>
<stat
id="1006"
attr="HOMUN_MAX_MP"
name="Max mana"
/>
<stat
id="1007"
attr="HOMUN_EXP"
name="Exp"
/>
<stat
id="1008"
attr="HOMUN_MAX_EXP"
name="Need exp"
/>
<stat
id="1010"
attr="HOMUN_ATTACK_DELAY"
name="Attack delay"
/>
<stat
id="1011"
attr="HOMUN_ATTACK_RANGE"
name="Attack range"
/>
<stat
id="1012"
attr="HOMUN_ATTACK_SPEED"
name="Damage per sec."
/>
<stat
id="1013"
attr="HOMUN_CRIT"
name="% Critical"
/>
<stat
id="1014"
attr="HOMUN_FLEE"
name="% Evade"
/>
<stat
id="1015"
attr="HOMUN_HIT"
name="% Accuracy"
/>
<stat
id="1016"
attr="HOMUN_MDEF"
name="M.Defense"
/>
<stat
id="1017"
attr="HOMUN_MATK"
name="M.Attack"
/>
<stat
id="1018"
attr="HOMUN_DEF"
name="Defense"
/>
<stat
id="1019"
attr="HOMUN_ATK"
name="Attack"
/>
</page>
<page name="Merc">
<stat
id="1020"
attr="MERC_LEVEL"
name="Level"
/>
<stat
id="1021"
attr="MERC_HP"
name="Hp"
/>
<stat
id="1022"
attr="MERC_MAX_HP"
name="Max hp"
/>
<stat
id="1023"
attr="MERC_MP"
name="Mp"
/>
<stat
id="1024"
attr="MERC_MAX_MP"
name="Max mp"
/>
<stat
id="1025"
attr="MERC_ATTACK_DELAY"
name="Attack delay"
/>
<stat
id="1026"
attr="MERC_ATTACK_RANGE"
name="Attack range"
/>
<stat
id="1027"
attr="MERC_ATTACK_SPEED"
name="Damage per sec."
/>
<stat
id="1028"
attr="MERC_CRIT"
name="% Critical"
/>
<stat
id="1029"
attr="MERC_FLEE"
name="% Evade"
/>
<stat
id="1030"
attr="MERC_HIT"
name="% Accuracy"
/>
<stat
id="1031"
attr="MERC_MDEF"
name="M.Defense"
/>
<stat
id="1032"
attr="MERC_MATK"
name="M.Atk"
/>
<stat
id="1033"
attr="MERC_DEF"
name="Defence"
/>
<stat
id="1034"
attr="MERC_ATK"
name="Attack"
/>
<stat
id="1035"
attr="MERC_EXPIRE"
name="Expire"
/>
<stat
id="1036"
attr="MERC_FAITH"
name="Faith"
/>
<stat
id="1037"
attr="MERC_CALLS"
name="Calls"
/>
<stat
id="1038"
attr="MERC_KILLS"
name="Kills"
/>
</page>
<page name="Elemental">
<stat
id="1039"
attr="ELEMENTAL_HP"
name="Hp"
/>
<stat
id="1040"
attr="ELEMENTAL_MAX_HP"
name="Max hp"
/>
<stat
id="1041"
attr="ELEMENTAL_MP"
name="Mp"
/>
<stat
id="1042"
attr="ELEMENTAL_MAX_MP"
name="Max mp"
/>
</page>
</stats>
|