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path: root/paths.xml
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<?xml version="1.0"?>
<!-- Use this file to override default data paths used by the system
If this file is not used, the hard-coded defaults are the following:

Files:				Default paths:
=============		===============
(All folders listed below are relative to the data/ directory.)

Default wallpaper:	graphics/images/
Default error path:	graphics/images/

Default items path:	graphics/items/
Default minimaps path:	graphics/minimaps/
Default particles path:	graphics/particles/
Default sprite path:	graphics/sprites/
Default maps path:	maps/
Default sfx path:		sfx/

Hard-coded reference files (Some could be handled differently later):

Files:					Default paths:
=============			===============
Error handling for missing sprites files: 	graphics/sprites/error.xml
Level Up particle XML file: 	graphics/particles/levelup.particle.xml
Warp/Portal effect XML file:	graphics/particles/warparea.particle.xml
Player unarmed attack sound effect:	sfx/fist-swish.ogg

You can also have a look the client data handling reference page, here:
http://doc.manasource.org/client_data_handling

Also, don't forget to add the '/' path separator at the end of folder values.
-->

<configuration>
	<option name="itemIcons" value="graphics/items/"/>
	<option name="unknownItemFile" value="unknown-item.png"/>
	<option name="sprites" value="graphics/sprites/"/>
	<option name="spriteErrorFile" value="error.xml"/>
	<option name="particles" value="graphics/particles/"/>
	<option name="levelUpEffectFile" value="levelup.particle.xml"/>
	<option name="portalEffectFile" value="warparea.particle.xml"/>
	<option name="minimaps" value="graphics/minimaps/"/>
	<option name="maps" value="maps/"/>
	<option name="sfx" value="sfx/"/>
	<option name="attackSfxFile" value="weapons/fist/hit-1.ogg"/>
	<option name="music" value="music/"/>
	<option name="wallpapers" value="graphics/images/"/>
	<option name="wallpaperFile" value="login_wallpaper.png"/>
</configuration>