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<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Reid & Pad
Copyright (C) 2010-2012 Evol Online -->

<!--
IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->

<npcs>
    <!-- Unanimated NPCs -->
    <npc id="100">
          <!-- Knifes -->
          <sprite variant="0">npcs/xml/interactive.xml</sprite>
     </npc>
    <npc id="101">
        <!-- Demon Man, sitting on a chair. -->
          <sprite variant="0">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="102">
          <!-- Hat Box -->
          <sprite variant="1">npcs/xml/interactive.xml</sprite>
     </npc>
    <npc id="103">
        <!-- Raijin Man, standing at the top of a mat. -->
          <sprite variant="1">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="104">
        <!-- Orc Man, standing with a box in his hands. -->
          <sprite variant="2">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="105">
        <!-- Demon Man, sitting sailor with his boots near him. -->
          <sprite variant="3">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="106">
        <!-- Elven Man, strong standing sailor with blonde hair. -->
          <sprite variant="4">npcs/xml/unanimated.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite>
     </npc>
    <npc id="107">
        <!-- Elven Man, strong standing sailor with red hair. -->
          <sprite variant="4">npcs/xml/unanimated.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite>
     </npc>

    <!-- Animated NPCs -->
    <npc id="301">
        <!-- Awesome Eyes -->
        <sprite>npcs/xml/alige.xml</sprite>
    </npc>
    <npc id="302">
        <!-- Orc Sailor, sleeping. -->
        <sprite>npcs/xml/sleepingorc.xml</sprite>
    </npc>
    <npc id="303">
        <!-- Human Man, sailor with a dead ratto in his left hand. -->
        <sprite>npcs/xml/rattosailor.xml</sprite>
    </npc>
    <npc id="304">
        <!-- Demon Woman, taking care of the ship. -->
        <sprite>npcs/xml/julia.xml</sprite>
    </npc>
    <npc id="305">
        <!-- Group of Sailors -->
        <sprite>npcs/xml/sailors.xml</sprite>
    </npc>
    <npc id="306">
          <!-- Capitain, present to an Evol's friend. -->
          <sprite>npcs/xml/nard.xml</sprite>
    </npc>
    <npc id="307">
        <!-- Tritan Man, sitting on a barrel. -->
        <sprite>npcs/xml/magicarpan.xml</sprite>
    </npc>
    <npc id="308">
        <!-- Piou Rocket, jumping on its iron bar. -->
        <sprite>npcs/xml/piourocket.xml</sprite>
    </npc>
    <npc id="309">
        <!-- Human Man, standing sailor. -->
        <sprite>npcs/xml/elmo1.xml</sprite>
    </npc>
    <npc id="310">
          <!-- Ukar Man, sleeping sailor. -->
          <sprite variant="0">npcs/xml/hammock.xml</sprite>
     </npc>
    <npc id="311">
          <!-- Elf Man, drunk sailor. -->
          <sprite>npcs/xml/billybons.xml</sprite>
     </npc>
    <npc id="312">
        <!-- Human Man, small and drunk. -->
        <sprite>npcs/xml/silvio.xml</sprite>
     </npc>
    <npc id="313">
        <!-- Human Man, sitting on a box with purple hair. -->
        <sprite>npcs/xml/gugli.xml</sprite>
        <sprite>accessories/eye-right-blink.xml</sprite>
    </npc>
    <npc id="314">
        <!-- Tritan Man, with his left arm on a barrel. -->
        <sprite>npcs/xml/sapartan.xml</sprite>
    </npc>
    <npc id="315">
        <!-- Tritan-Man, hitting a palm tree. -->
        <sprite>npcs/xml/tarlan.xml</sprite>
        <sprite>accessories/croconut.xml</sprite>
    </npc>
    <npc id="320">
		<!-- Chest container. -->
		<sprite>npcs/xml/chest.xml</sprite>
    </npc>

    <!-- Special NPCs -->
    <npc id="900">
          <!-- Savepoint, 32x32. -->
        <particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
     </npc>
<!-- WIP     <npc id="901">
          Savepoint, 32x64.
        <particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
     </npc>-->
<!-- WIP     <npc id="902">
          Savepoint, 64x32.
        <particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
     </npc>-->
<!-- WIP     <npc id="903">
          Savepoint, 64x64. 
        <particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
     </npc>-->
    <npc id="904" targetSelection="false">
        <!-- Left Hammock -->
        <sprite>npcs/xml/hammock-animated1.xml</sprite>
    </npc>
    <npc id="905" targetSelection="false">
        <!-- Right Hammock -->
        <sprite>npcs/xml/hammock-animated2.xml</sprite>
    </npc>
    <npc id="906">
        <!-- Left Hammock, with particles. -->
        <sprite>npcs/xml/hammock-animated1.xml</sprite>
        <particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
    </npc>
    <npc id="999">
        <!-- Invisible -->
    </npc>

</npcs>
<!-- Pad & Reid's work - November 2010 -->
<!-- Reid's wipe and redo - April 2011 -->
<!-- Reid's re-management of the shape - May 2011 -->
<!-- Reid's wipe - November 2011 -->
<!-- Reid's Beta 1 release - December 2011 -->
<!-- Reid's Beta 2 release - June 2012 -->