<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Reid & Pad
Copyright (C) 2010-2012 Evol Online -->
<!--
IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->
<npcs>
<!-- Unanimated NPCs -->
<npc id="100">
<!-- Knifes -->
<sprite variant="0">npcs/xml/interactive.xml</sprite>
</npc>
<npc id="101">
<!-- Demon Man, sitting on a chair. -->
<sprite variant="0">npcs/xml/unanimated.xml</sprite>
</npc>
<npc id="102">
<!-- Hat Box -->
<sprite variant="1">npcs/xml/interactive.xml</sprite>
</npc>
<npc id="103">
<!-- Raijin Man, standing at the top of a mat. -->
<sprite variant="1">npcs/xml/unanimated.xml</sprite>
</npc>
<npc id="104">
<!-- Orc Man, standing with a box in his hands. -->
<sprite variant="2">npcs/xml/unanimated.xml</sprite>
</npc>
<npc id="105">
<!-- Demon Man, sitting sailor with his boots near him. -->
<sprite variant="3">npcs/xml/unanimated.xml</sprite>
</npc>
<npc id="106">
<!-- Elven Man, strong standing sailor with blonde hair. -->
<sprite variant="4">npcs/xml/unanimated.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite>
</npc>
<npc id="107">
<!-- Elven Man, strong standing sailor with red hair. -->
<sprite variant="4">npcs/xml/unanimated.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite>
</npc>
<!-- Animated NPCs -->
<npc id="301">
<!-- Awesome Eyes -->
<sprite>npcs/xml/alige.xml</sprite>
</npc>
<npc id="302">
<!-- Orc Sailor, sleeping. -->
<sprite>npcs/xml/sleepingorc.xml</sprite>
</npc>
<npc id="303">
<!-- Human Man, sailor with a dead ratto in his left hand. -->
<sprite>npcs/xml/rattosailor.xml</sprite>
</npc>
<npc id="304">
<!-- Demon Woman, taking care of the ship. -->
<sprite>npcs/xml/julia.xml</sprite>
</npc>
<npc id="305">
<!-- Group of Sailors -->
<sprite>npcs/xml/sailors.xml</sprite>
</npc>
<npc id="306">
<!-- Capitain, present to an Evol's friend. -->
<sprite>npcs/xml/nard.xml</sprite>
</npc>
<npc id="307">
<!-- Tritan Man, sitting on a barrel. -->
<sprite>npcs/xml/magicarpan.xml</sprite>
</npc>
<npc id="308">
<!-- Piou Rocket, jumping on its iron bar. -->
<sprite>npcs/xml/piourocket.xml</sprite>
</npc>
<npc id="309">
<!-- Human Man, standing sailor. -->
<sprite>npcs/xml/elmo1.xml</sprite>
</npc>
<npc id="310">
<!-- Ukar Man, sleeping sailor. -->
<sprite variant="0">npcs/xml/hammock.xml</sprite>
</npc>
<npc id="311">
<!-- Elf Man, drunk sailor. -->
<sprite>npcs/xml/billybons.xml</sprite>
</npc>
<npc id="312">
<!-- Human Man, small and drunk. -->
<sprite>npcs/xml/silvio.xml</sprite>
</npc>
<npc id="313">
<!-- Human Man, sitting on a box with purple hair. -->
<sprite>npcs/xml/gugli.xml</sprite>
<sprite>accessories/eye-right-blink.xml</sprite>
</npc>
<npc id="314">
<!-- Tritan Man, with his left arm on a barrel. -->
<sprite>npcs/xml/sapartan.xml</sprite>
</npc>
<npc id="315">
<!-- Tritan-Man, hitting a palm tree. -->
<sprite>npcs/xml/tarlan.xml</sprite>
<sprite>accessories/croconut.xml</sprite>
</npc>
<npc id="320">
<!-- Chest container. -->
<sprite>npcs/xml/chest.xml</sprite>
</npc>
<!-- Special NPCs -->
<npc id="900">
<!-- Savepoint, 32x32. -->
<particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
</npc>
<!-- WIP <npc id="901">
Savepoint, 32x64.
<particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
</npc>-->
<!-- WIP <npc id="902">
Savepoint, 64x32.
<particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
</npc>-->
<!-- WIP <npc id="903">
Savepoint, 64x64.
<particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
</npc>-->
<npc id="904" targetSelection="false">
<!-- Left Hammock -->
<sprite>npcs/xml/hammock-animated1.xml</sprite>
</npc>
<npc id="905" targetSelection="false">
<!-- Right Hammock -->
<sprite>npcs/xml/hammock-animated2.xml</sprite>
</npc>
<npc id="906">
<!-- Left Hammock, with particles. -->
<sprite>npcs/xml/hammock-animated1.xml</sprite>
<particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
</npc>
<npc id="999">
<!-- Invisible -->
</npc>
</npcs>
<!-- Pad & Reid's work - November 2010 -->
<!-- Reid's wipe and redo - April 2011 -->
<!-- Reid's re-management of the shape - May 2011 -->
<!-- Reid's wipe - November 2011 -->
<!-- Reid's Beta 1 release - December 2011 -->
<!-- Reid's Beta 2 release - June 2012 -->