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<?xml version="1.0" encoding="utf-8"?>
<!-- Author : Reid, Pad
(C) Evol Online 2010-2011.

IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->
<npcs>
<!-- Unanimated NPCs -->
    <npc id="100">
		  <!-- Knife-pit. -->
		  <sprite variant="0">npcs/XML/smallnpc.xml</sprite>
	 </npc>
    <npc id="101">
        <!-- Demon-Man, siting on a chair... -->
		  <sprite variant="0">npcs/XML/npc.xml</sprite>
	 </npc>
    <npc id="102">
		  <!-- Hat-box. -->
		  <sprite variant="1">npcs/XML/smallnpc.xml</sprite>
	 </npc>
    <npc id="103">
        <!-- Raijin-Man, standing on a mat. -->
		  <sprite variant="1">npcs/XML/npc.xml</sprite>
	 </npc>
    <npc id="104">
        <!-- Orc-Man, standing with a box on his hand. -->
		  <sprite variant="2">npcs/XML/npc.xml</sprite>
	 </npc>
    <npc id="105">
        <!-- Demon-Man, sitting sailor. -->
		  <sprite variant="3">npcs/XML/npc.xml</sprite>
	 </npc>
    <npc id="106">
        <!-- Elven-Man, strong, standing sailor with blonde hair. -->
		  <sprite variant="4">npcs/XML/npc.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab"</sprite>
	 </npc>
    <npc id="107">
        <!-- Elven-Man, strong, standing sailor with red hair. -->
		  <sprite variant="4">npcs/XML/npc.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3"</sprite>
	 </npc>

<!-- Animated NPCs -->
    <npc id="301">
        <!-- Eye animation. -->
        <sprite>npcs/XML/alige.xml</sprite>
    </npc>
    <npc id="302">
        <!-- Orc-Sailor, sleeping. -->
        <sprite>npcs/XML/sleepingorc.xml</sprite>
    </npc>
    <npc id="303">
        <!-- Human-Man, sailor with a ratto on his hand. -->
        <sprite>npcs/XML/rattosailor.xml</sprite>
    </npc>
    <npc id="304">
        <!-- Demon-Woman, take care about the ship. -->
        <sprite>npcs/XML/julia.xml</sprite>
    </npc>
    <npc id="305">
        <!-- Sailors group. -->
        <sprite>npcs/XML/sailors.xml</sprite>
    </npc>
    <npc id="306">
		  <!-- Present to an Evol's friend. -->
		  <sprite>npcs/XML/nard.xml</sprite>
    </npc>
    <npc id="307">
        <!-- Tritan-Man, sitting on a barrel. -->
        <sprite>npcs/XML/magic_arpan.xml</sprite>
    </npc>
    <npc id="308">
        <!-- Piousrocket, sitting on his iron bar. -->
        <sprite>npcs/XML/piousrocket.xml</sprite>
    </npc>
    <npc id="309">
        <!-- Human-Man, standing elmo. -->
        <sprite>npcs/XML/elmo1.xml</sprite>
    </npc>
    <npc id="310">
		  <!-- Ukar-Man, sleeping sailor. -->
		  <sprite variant="0">npcs/XML/hammock.xml</sprite>
	 </npc>
    <npc id="311">
		  <!-- Elf-Man, drunken sailor. -->
		  <sprite>npcs/XML/billybons.xml</sprite>
	 </npc>
    <npc id="312">
        <!-- Mudget-Man, small and not smart at all... -->
        <sprite>npcs/XML/silvio.xml</sprite>
	 </npc>
    <npc id="313">
        <!-- Human-Man, sitting on a box with purple hair. -->
        <sprite>npcs/XML/gugli.xml</sprite>
        <sprite>accessories/acc-eye-right-blink.xml</sprite>
    </npc>
    <npc id="314">
        <!-- Human-Small-Man, standing with a bottle of wine at his hand. -->
        <sprite>npcs/XML/silvio.xml</sprite>
    </npc>


<!-- Special NPCs -->
    <npc id="900">
		  <!-- Savepoint, 32x32. -->
        <particlefx>graphics/particles/savepoint/savepoint-32x32.xml</particlefx>
	 </npc>
<!-- WIP     <npc id="901">
		  Savepoint, 32x64.
        <particlefx>graphics/particles/savepoint/savepoint-32x64.xml</particlefx>
	 </npc>-->
<!-- WIP     <npc id="902">
		  Savepoint, 64x32.
        <particlefx>graphics/particles/savepoint/savepoint-64x32.xml</particlefx>
	 </npc>-->
<!-- WIP     <npc id="903">
		  Savepoint, 64x64. 
        <particlefx>graphics/particles/savepoint/savepoint-64x64.xml</particlefx>
	 </npc> -->
    <npc id="904">
        <!-- Left hammock. -->
        <sprite>npcs/XML/animated_hammock1.xml</sprite>
    </npc>
    <npc id="905">
        <!-- Right hammock. -->
        <sprite>npcs/XML/animated_hammock2.xml</sprite>
    </npc>
    <npc id="906">
        <!-- Left hammock with particle. -->
        <sprite>npcs/XML/animated_hammock1.xml</sprite>
        <particlefx>graphics/particles/savepoint/savepoint-32x32.xml</particlefx>
    </npc>
    <npc id="999">
        <!-- blank NPC -->
    </npc>

</npcs>
<!-- Pad & Reid's work .. November 2010 -->
<!-- Reid's wipe and redo .. April 2011 -->
<!-- Reid's re-management of the shape .. May 2011 -->
<!-- Reid's wipe .. November 2011 -->
<!-- Reid's ship release .. December 2011 -->