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<?xml version="1.0" encoding="utf-8"?>
<!-- Author : Reid Pad
(C) Evol Online 2010-2011.

IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->
<npcs>
<!-- Unanimated NPCs -->
    <npc id="100">
		  <!-- Knife-pit. -->
		  <sprite variant="0">npcs/XML1/smallnpc.xml</sprite>
	 </npc>
    <npc id="101">
        <!-- Demon-Man, siting on a chair... -->
		  <sprite variant="0">npcs/XML1/npc.xml</sprite>
	 </npc>
    <npc id="102">
		  <!-- Hat-box. -->
		  <sprite variant="1">npcs/XML1/smallnpc.xml</sprite>
	 </npc>

<!-- Animated NPCs -->
    <npc id="301">
        <!-- Eye animation. -->
        <sprite>npcs/XML1/alige.xml</sprite>
    </npc>
    <npc id="302">
        <!-- Orc-Sailor, sleeping. -->
        <sprite>npcs/XML1/sleepingorc.xml</sprite>
    </npc>
    <npc id="303">
        <!-- Human-Man, sailor with a ratto on his hand. -->
        <sprite>npcs/XML1/rattosailor.xml</sprite>
    </npc>
    <npc id="304">
        <!-- Demon-Woman, take care about the ship. -->
        <sprite>npcs/XML1/julia.xml</sprite>
    </npc>
    <npc id="305">
        <!-- Sailors group. -->
        <sprite>npcs/XML1/sailors.xml</sprite>
    </npc>
    <npc id="306">
		  <!-- Present to an Evol's friend. -->
		  <sprite>npcs/XML1/nard.xml</sprite>
    </npc>
    <npc id="307">
        <!-- Tritan-Man, sitting on a barrel. -->
        <sprite>npcs/XML1/magic_arpan.xml</sprite>
    </npc>
    <npc id="308">
        <!-- Piousrocket, sitting on his iron bar. -->
        <sprite>npcs/XML1/piousrocket.xml</sprite>
    </npc>
    <npc id="309">
        <!-- Human-Man, standing elmo. -->
        <sprite>npcs/XML1/elmo1.xml</sprite>
    </npc>
    <npc id="310">
		  <!-- Ukar-Man, sleeping sailor. -->
		  <sprite variant="0">npcs/XML1/hammock.xml</sprite>
	 </npc>
    <npc id="311">
		  <!-- Elf-Man, drunken sailor. -->
		  <sprite>npcs/XML1/billybons.xml</sprite>
	 </npc>
    <npc id="312">
        <!-- Mudget-Man, small and not smart at all... -->
        <sprite>npcs/XML1/silvio.xml</sprite>
	 </npc>


<!-- Special NPCs -->
    <npc id="900">
		  <!-- Savepoint, 32x32. -->
        <particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
	 </npc>
    <npc id="901">
		  <!-- Savepoint, 32x64. -->
        <particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
	 </npc>
    <npc id="902">
		  <!-- Savepoint, 64x32. -->
        <particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
	 </npc>
    <npc id="903">
		  <!-- Savepoint, 64x64. -->
        <particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
	 </npc>
    <npc id="999">
        <!-- blank NPC -->
    </npc>

</npcs>
<!-- Pad & Reid's work .. November 2010 -->
<!-- Reid's wipe and redo .. April 2011 -->
<!-- Reid's re-management of the shape .. May 2011 -->
<!-- Reid's wipe .. November 2011 -->
<!-- Reid's ship release .. December 2011 -->