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<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright 2010-2011 Evol Online
Author : Reid
monsters.xml parameters explanation:
<monsters> Parent of the monster strings.
<monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
id="" ID of the monster, it's different for every monsters, it starts from 0.
name="" Name of the monster which will be displayed in game, it's also used by the server.
targetCursor="" Cursor size used by the client, different size are : small, medium and large.
walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
<sprite> This tag show the path to the xml of the monster.
<sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
</monsters> Close monster configuration.
exemple :
<monster id="0" name="Reid" targetCursor="big" walkType="fly">
<sprite>monsters/reid.xml</sprite>
<sound event="die">monsters/reid/reid-die-1.ogg</sound>
</monster>
-->
<monsters>
<its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
<its:translateRule selector="//monster/@name" translate="yes"/>
<its:translateRule selector="//*" translate="no"/>
</its:rules>
<monster id="0" name="Piou" targetCursor="small" walkType="walk">
<sprite>monsters/piou.xml</sprite>
<sound event="die">monsters/piou/die1.ogg</sound>
<sound event="hit">monsters/piou/hit1.ogg</sound>
<sound event="hurt">monsters/piou/hurt1.ogg</sound>
<sound event="hurt">monsters/piou/hurt2.ogg</sound>
<sound event="miss">monsters/piou/miss1.ogg</sound>
<sound event="spawn">monsters/piou/spawn1.ogg</sound>
</monster>
<monster id="1" name="Piousse" targetCursor="small" walkType="walk">
<sprite>monsters/piou.xml</sprite>
<sprite>accessories/piousse-egg.xml</sprite>
<sound event="die">monsters/piou/die1.ogg</sound>
<sound event="hit">monsters/piou/hit1.ogg</sound>
<sound event="hurt">monsters/piou/hurt1.ogg</sound>
<sound event="hurt">monsters/piou/hurt2.ogg</sound>
<sound event="miss">monsters/piou/miss1.ogg</sound>
<sound event="spawn">monsters/piou/spawn1.ogg</sound>
</monster>
<monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim">
<sound event="die">monsters/tortuga/die1.ogg</sound>
<sound event="hit">monsters/tortuga/hit1.ogg</sound>
<sound event="hit">monsters/tortuga/hit2.ogg</sound>
<sound event="hurt">monsters/tortuga/hurt1.ogg</sound>
<sound event="miss">monsters/tortuga/miss1.ogg</sound>
<sound event="spawn">monsters/tortuga/spawn1.ogg</sound>
<sprite>monsters/tortuga.xml</sprite>
</monster>
<monster id="3" name="Ratto" targetCursor="small" walkType="walk">
<sprite>monsters/ratto.xml</sprite>
<sprite>accessories/ratto-tail.xml</sprite>
<sound event="hit">monsters/ratto/die1.ogg</sound>
<sound event="hit">monsters/ratto/hit1.ogg</sound>
<sound event="hit">monsters/ratto/hit2.ogg</sound>
<sound event="hit">monsters/ratto/hurt1.ogg</sound>
<sound event="hit">monsters/ratto/spawn1.ogg</sound>
</monster>
<monster id="4" name="Croc" targetCursor="small" walkType="walk">
<sound event="hit">monsters/croc/hit1.ogg</sound>
<sound event="hit">monsters/croc/hit2.ogg</sound>
<sound event="hurt">monsters/croc/hurt1.ogg</sound>
<sound event="hurt">monsters/croc/hurt2.ogg</sound>
<sound event="hurt">monsters/croc/hurt3.ogg</sound>
<sound event="miss">monsters/croc/miss1.ogg</sound>
<sound event="spawn">monsters/croc/spawn1.ogg</sound>
<sprite>monsters/croc.xml</sprite>
</monster>
<monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim">
<sprite>monsters/coconut.xml</sprite>
<sprite>accessories/littleblub-tentacle.xml</sprite>
<sound event="hit">monsters/blub/hit1.ogg</sound>
</monster>
<!--<monster id="6" name="Blub" targetCursor="medium" walkType="walkswim">
<sprite>monsters/blub.xml</sprite>
<sprite>accessories/blub-tentacle.xml</sprite>
</monster>
<monster id="7" name="Top Blub" targetCursor="medium" walkType="walkswim">
<sprite>monsters/blub.xml</sprite>
<sprite>accessories/blub-tentacle.xml</sprite>
<sprite>accessories/blub-tophat.xml</sprite>
</monster> -->
<monster id="8" name="Coco Tree" targetCursor="large">
<sprite>monsters/coconut.xml</sprite>
<sound event="hurt">monsters/coconut/hurt1.ogg</sound>
<sound event="die">monsters/coconut/die1.ogg</sound>
</monster>
</monsters>
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