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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Reid
Copyright (C) 2010-2012 Evol Online -->

<!--
monsters.xml parameters explanation:

<monsters>       Parent of the monster strings. 
<monster>        Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
id=""            ID of the monster. It is different for each monster and starts from 0.
name=""          Name of the monster which will be displayed in game, it is also used by the server.
targetCursor=""  Cursor size used by the client, different size are: small, medium and large.
walkType=""      The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
<sprite>         This tag shows the path to the xml of the monster.
<sound>          Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
event=""         Links the sfx to an action, like die, hit, hurt, miss, move or spawn.

Example:
    <monster id="0" name="Reid" targetCursor="large" walkType="fly">
        <sprite>monsters/reid.xml</sprite>
        <sound event="die">monsters/reid/reid-die-1.ogg</sound>
    </monster>
-->

<monsters>
    <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
        <its:translateRule selector="//monster/@name" translate="yes"/>
        <its:translateRule selector="//*" translate="no"/>
    </its:rules>

    <monster id="0" name="Piou" targetCursor="small" walkType="fly">
        <sprite>monsters/piou.xml</sprite>
        <sound event="die">monsters/piou/die1.ogg</sound>
        <sound event="hit">monsters/piou/hit1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt2.ogg</sound>
        <sound event="miss">monsters/piou/miss1.ogg</sound>
        <sound event="spawn">monsters/piou/spawn1.ogg</sound>
    </monster>
    <monster id="1" name="Piousse" targetCursor="small">
        <sprite>monsters/piou.xml</sprite>
        <sprite>accessories/piousse-egg.xml</sprite>
        <sound event="die">monsters/piou/die1.ogg</sound>
        <sound event="hit">monsters/piou/hit1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt2.ogg</sound>
        <sound event="miss">monsters/piou/miss1.ogg</sound>
        <sound event="spawn">monsters/piou/spawn1.ogg</sound>
    </monster>
    <monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim">
        <sound event="die">monsters/tortuga/die1.ogg</sound> 
        <sound event="hit">monsters/tortuga/hit1.ogg</sound>
        <sound event="hit">monsters/tortuga/hit2.ogg</sound>
        <sound event="hurt">monsters/tortuga/hurt1.ogg</sound>
        <sound event="miss">monsters/tortuga/miss1.ogg</sound>
        <sound event="spawn">monsters/tortuga/spawn1.ogg</sound>
        <sprite>monsters/tortuga.xml</sprite>
    </monster>
    <monster id="3" name="Ratto" targetCursor="small">
        <sprite>monsters/ratto.xml</sprite>
        <sprite>accessories/ratto-tail.xml</sprite>
        <sound event="die">monsters/ratto/die1.ogg</sound>
        <sound event="hit">monsters/ratto/hit1.ogg</sound>
        <sound event="hit">monsters/ratto/hit2.ogg</sound>
        <sound event="hurt">monsters/ratto/hurt1.ogg</sound>
        <sound event="spawn">monsters/ratto/spawn1.ogg</sound>
    </monster>
    <monster id="4" name="Croc" targetCursor="small">
        <sound event="hit">monsters/croc/hit1.ogg</sound>
        <sound event="hit">monsters/croc/hit2.ogg</sound>
        <sound event="hurt">monsters/croc/hurt1.ogg</sound>
        <sound event="hurt">monsters/croc/hurt2.ogg</sound>
        <sound event="hurt">monsters/croc/hurt3.ogg</sound>
        <sound event="miss">monsters/croc/miss1.ogg</sound>
        <sound event="spawn">monsters/croc/spawn1.ogg</sound>
        <sprite>monsters/croc.xml</sprite>
    </monster>
    <monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim">
        <sprite>monsters/blub-little.xml</sprite>
        <sprite>accessories/littleblub-tentacle.xml</sprite>
        <sound event="die">monsters/blub/die1.ogg</sound>
        <sound event="hit">monsters/blub/hit1.ogg</sound>
        <sound event="spawn">monsters/blub/spawn1.ogg</sound>
    </monster>
<!--<monster id="6" name="Blub" walkType="walkswim">
        <sprite>monsters/blub.xml</sprite>
        <sprite>accessories/blub-tentacle.xml</sprite>
    </monster>
    <monster id="7" name="Top Blub" walkType="walkswim">
        <sprite>monsters/blub.xml</sprite>
        <sprite>accessories/blub-tentacle.xml</sprite>
        <sprite>accessories/blub-tophat.xml</sprite>
    </monster>-->
    <monster id="8" name="Crocotree" targetCursor="large" targetOffsetX="-32">
        <sprite>monsters/crocotree.xml</sprite>
        <sound event="die">monsters/crocotree/die1.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt1.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt2.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt3.ogg</sound>
    </monster>
    <monster id="9" name="Plushroom Field" targetCursor="large" sortOffsetY="31">
        <sprite>monsters/plushroom.xml</sprite>
        <sound event="die">monsters/plushroom/die1.ogg</sound>
        <sound event="die">monsters/plushroom/die2.ogg</sound>
        <sound event="spawn">monsters/plushroom/spawn1.ogg</sound>
        <sound event="spawn">monsters/plushroom/spawn2.ogg</sound>
    </monster>
</monsters>