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path: root/graphics/sprites/npcs/xml/tarlan.xml
blob: 73209ec12ea3b785faf753e14239242d2711689e (plain) (tree)
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<?xml version="1.0"?>
<!-- Author: Reid
Copyright (C) 2012 Evol Online -->
<sprite>
    <imageset name="npc" src="graphics/sprites/npcs/sprite/tarlan.png" width="64" height="64" offsetX="-6"/>

    <action name="stand" imageset="npc">
        <animation direction="default">
            <!-- Getting Ready To Fight -->
            <frame index="0" delay="3141" offsetX="8"/>
            <frame index="1" delay="100" offsetX="5"/>
            <frame index="2" delay="220" offsetX="4"/>
            <!-- Fights -->
            <frame index="3" delay="110"/>
            <frame index="4" delay="140"/>
            <sequence start="5" end="6" delay="120"/>
            <frame index="5" delay="90"/>
            <frame index="4" delay="140"/>
            <frame index="3" delay="110"/>
            <frame index="4" delay="130"/>
            <sequence start="5" end="6" delay="120"/>
            <frame index="5" delay="90"/>
            <frame index="4" delay="140"/>
            <frame index="3" delay="110"/>
            <!-- Stops -->
            <frame index="7" delay="110" offsetX="5"/>
            <frame index="0" delay="100" offsetX="8"/>
            <frame index="8" delay="800" offsetX="10"/>
            <frame index="0" delay="120" offsetX="8"/>
            <frame index="1" delay="100" offsetX="5"/>
            <frame index="2" delay="210" offsetX="4"/>
            <!-- Fights Again Longer And Faster -->
            <frame index="3" delay="100"/>
            <frame index="4" delay="130"/>
            <sequence start="5" end="6" delay="110"/>
            <frame index="5" delay="85"/>
            <frame index="4" delay="120"/>
            <frame index="3" delay="95"/>
            <frame index="4" delay="130"/> 
            <sequence start="5" end="6" delay="105"/>
            <frame index="5" delay="80"/>
            <frame index="4" delay="115"/>
            <frame index="3" delay="95"/>
            <frame index="4" delay="115"/>
            <sequence start="5" end="6" delay="105"/>
            <frame index="5" delay="80"/>
            <frame index="4" delay="115"/>
            <frame index="3" delay="95"/>
            <frame index="4" delay="115"/>
            <sequence start="5" end="6" delay="105"/>
            <frame index="5" delay="80"/>
            <frame index="4" delay="115"/>
            <frame index="3" delay="100"/>
            <frame index="4" delay="130"/>
            <sequence start="5" end="6" delay="110"/>
            <frame index="5" delay="90"/>
            <frame index="4" delay="130"/>
            <frame index="3" delay="105"/>
            <!-- Gets Hit -->
            <frame index="7" delay="110" offsetX="5"/>
            <frame index="0" delay="100" offsetX="8"/>
            <frame index="8" delay="900" offsetX="10"/>
            <frame index="9" delay="140" offsetX="11"/>
            <!-- Down -->
            <frame index="10" delay="110" offsetX="8" offsetY="2"/>
            <!-- Bird -->
            <sequence start="11" end="12" delay="105" repeat="9" offsetY="5" offsetX="8"/>
            <!-- Sit -->
            <frame index="13" delay="90" offsetY="5" offsetX="8"/>
            <frame index="14" delay="8926" offsetY="5" offsetX="8"/>
            <!-- Get Back -->
            <frame index="15" delay="130" offsetX="8"/>
            <frame index="0" delay="3141" offsetX="8"/>
        </animation>

        <animation direction="up">
            <frame index="0"/>
        </animation>
    </action>
</sprite>