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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Micksha
Copyright (C) 2019 Evol Online -->
<sprite>
<imageset name="npc"
src="graphics/sprites/npcs/sprite/flag-small.png"
width="32"
height="64"/>
<action name="stand" imageset="npc">
<animation direction="default">
<label name="start"/>
<goto label="static" rand="80"/>
<goto label="semistatic" rand="50"/>
<goto label="blowup" rand="100"/>
<!-- go from static to blowing -->
<label name="blowup"/>
<sequence start="0" end="11" delay="150"/>
<goto label="blowing"/>
<!-- blowing -->
<label name="blowing"/>
<sequence start="6" end="11" delay="150" repeat="10"/>
<goto label="blowdown" rand="10"/>
<goto label="blowing-strong" rand="40"/>
<!-- blowing strong-->
<label name="blowing-strong"/>
<sequence start="6" end="11" delay="90" repeat="10"/>
<goto label="blowing" rand="75"/>
<!-- go from blowing to blowdown -->
<label name="blowdown"/>
<frame index="5" delay="150"/>
<frame index="4" delay="150"/>
<frame index="3" delay="150"/>
<frame index="0" delay="500"/>
<goto label="static" rand="95"/>
<goto label="blowup" rand="100"/>
<!-- Static Animation - flag semi-start blowing-->
<label name="semistatic"/>
<frame index="0" delay="1500"/>
<frame index="1" delay="150"/>
<frame index="2" delay="150"/>
<frame index="3" delay="150"/>
<frame index="2" delay="150"/>
<frame index="1" delay="150"/>
<frame index="2" delay="150"/>
<frame index="3" delay="150"/>
<frame index="4" delay="150"/>
<frame index="3" delay="150"/>
<frame index="2" delay="150"/>
<frame index="1" delay="150"/>
<goto label="blowup" rand="50"/>
<goto label="static" rand="10"/>
<goto label="start" rand="50"/>
<!-- Static Animation - flag hanging-->
<label name="static"/>
<frame index="0" delay="2500"/>
<frame index="1" delay="150"/>
<frame index="2" delay="150"/>
<frame index="1" delay="150"/>
<goto label="blowup" rand="20"/>
<goto label="semistatic" rand="50"/>
<goto label="start" rand="50"/>
</animation>
</action>
</sprite>
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