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path: root/graphics/sprites/monsters/croconut.xml
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<?xml version="1.0"?>
<!-- Author: Reid
Copyright (C) 2010-2012  Evol Online
5% used on "mooving" label.
50% from the 95% unused percent from "mooving" label are used on "moovinglong" label.
100% from the 47,5% unused percent from "moovinglong" label are used on "static" label.-->
<sprite>
    <imageset name="base" src="graphics/sprites/monsters/croconut.png" width="18" height="18" offsetX="32" offsetY="-61"/>

    <action name="stand" imageset="base">
            <animation direction="default">
                <label name="start"/>
                <goto label="static" rand="95"/>
                <goto label="moovinglong" rand="50"/>
                <goto label="mooving" rand="100"/>
                <label name="mooving"/>
            <!-- Simple move animation. -->
                    <frame index="1" delay="105"/>
                    <frame index="0" delay="120"/>
                    <frame index="1" delay="105"/>
                    <frame index="2" delay="115"/>
                    <frame index="1" delay="110"/>
                <goto label="start"/>
                <label name="static"/>
            <!-- Static animation. -->
                    <frame index="1" delay="240"/>
                <goto label="start"/>
                <label name="moovinglong"/>
            <!-- Long move animation. -->
                    <frame index="2" delay="115"/>
                    <frame index="1" delay="110"/>
                    <frame index="0" delay="120"/>
                    <frame index="1" delay="105"/>
                    <frame index="2" delay="115"/>
                    <frame index="1" delay="110"/>
                    <frame index="0" delay="120"/>
                    <frame index="1" delay="105"/>
                    <frame index="2" delay="115"/>
                    <frame index="1" delay="110"/>
                    <frame index="0" delay="120"/>
                    <frame index="1" delay="105"/>
                    <frame index="2" delay="115"/>
                <goto label="start"/>
            </animation>
    </action>

    <action name="hurt" imageset="base">
            <animation direction="default">
                <frame index="2" delay="115"/>
                <frame index="1" delay="110"/>
                <frame index="0" delay="120"/>
                <end />
        </animation>
    </action>

    <action name="dead" imageset="base">
        <animation>
            <!-- Croconut is falling -->
                <frame index="1" delay="80" offsetY="1"/>
                <frame index="1" delay="60" offsetY="2"/>
                <frame index="1" delay="50" offsetY="4"/>
                <frame index="1" delay="50" offsetY="6"/>
                <frame index="1" delay="50" offsetY="8"/>
                <frame index="1" delay="40" offsetY="11"/>
                <frame index="1" delay="40" offsetY="14"/>
                <frame index="1" delay="40" offsetY="17"/>
                <frame index="1" delay="40" offsetY="20"/>
                <frame index="1" delay="40" offsetY="24"/>
                <frame index="1" delay="40" offsetY="28"/>
                <frame index="1" delay="30" offsetY="32"/>
                <frame index="1" delay="30" offsetY="36"/>
                <frame index="1" delay="30" offsetY="41"/>
                <frame index="1" delay="30" offsetY="46"/>
                <frame index="1" delay="30" offsetY="51"/>
                <frame index="1" delay="30" offsetY="57"/>
                <frame index="3" delay="60" offsetY="58"/>
                <frame index="4" delay="70" offsetY="58"/>
                <frame index="5" delay="0" offsetY="59"/>
        </animation>
    </action>
</sprite>