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<?xml version="1.0"?>
<!-- Author: Reid
Copyright (C) 2010-2012 Evol Online
7% used on "mooving" label.
100% from the 93% unused percent from "mooving" label are used on "moovinglong" label.
100% from the 91% unused percent from "moovinglong" label are used on "static" label.-->
<sprite>
<imageset name="base" src="graphics/sprites/monsters/coconut.png" width="18" height="18" offsetX="32" offsetY="-61"/>
<action name="stand" imageset="base">
<animation direction="default">
<label name="start"/>
<goto label="static" rand="93"/>
<goto label="moovinglong" rand="50"/>
<goto label="mooving" rand="100"/>
<label name="mooving"/>
<!-- Simple move animation. -->
<frame index="1" delay="105"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<goto label="start"/>
<label name="static"/>
<!-- Static animation. -->
<frame index="1" delay="240"/>
<goto label="start"/>
<label name="moovinglong"/>
<!-- Long move animation. -->
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<goto label="start"/>
</animation>
</action>
A TESTER
<action name="attack" imageset="octopus">
<animation direction="down">
<frame index="0" delay="140" offsetY="1"/>
<frame index="0" delay="280" offsetY="2"/>
<frame index="0" delay="90" offsetY="1"/>
<frame index="0" delay="90" offsetY="-1"/>
<frame index="1" delay="80" offsetY="-3"/>
<frame index="2" delay="80" offsetY="-5"/>
<frame index="3" delay="90" offsetY="-8"/>
<frame index="3" delay="90" offsetY="-11"/>
<frame index="3" delay="100" offsetY="-14"/>
<frame index="4" delay="100" offsetY="-17"/>
<frame index="5" delay="110" offsetY="-18"/>
<frame index="0" delay="120" offsetY="-16"/>
<frame index="1" delay="110" offsetY="-13"/>
<frame index="2" delay="100" offsetY="-11"/>
<frame index="3" delay="80" offsetY="-9"/>
<frame index="3" delay="70" offsetY="-7"/>
<frame index="3" delay="80" offsetY="-5"/>
<frame index="4" delay="90" offsetY="-3"/>
<frame index="5" delay="100" offsetY="-1"/>
<end />
</animation>
</action>
<action name="dead" imageset="base">
<animation>
<!-- Coconut is falling -->
<frame index="1" delay="80" offsetY="1"/>
<frame index="1" delay="60" offsetY="2"/>
<frame index="1" delay="50" offsetY="4"/>
<frame index="1" delay="50" offsetY="6"/>
<frame index="1" delay="50" offsetY="8"/>
<frame index="1" delay="40" offsetY="11"/>
<frame index="1" delay="40" offsetY="14"/>
<frame index="1" delay="40" offsetY="17"/>
<frame index="1" delay="40" offsetY="20"/>
<frame index="1" delay="40" offsetY="24"/>
<frame index="1" delay="40" offsetY="28"/>
<frame index="1" delay="30" offsetY="32"/>
<frame index="1" delay="30" offsetY="36"/>
<frame index="1" delay="30" offsetY="41"/>
<frame index="1" delay="30" offsetY="46"/>
<frame index="1" delay="30" offsetY="51"/>
<frame index="1" delay="30" offsetY="57"/>
<frame index="3" delay="60" offsetY="58"/>
<frame index="4" delay="70" offsetY="58"/>
<frame index="5" delay="0" offsetY="59"/>
</animation>
</action>
</sprite>
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