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path: root/graphics/sprites/equipment/weapons/death scyth.xml
blob: 21f5c8e7f26f9069e9216e1a44dd4b1d1313c247 (plain) (tree)
























































































                                                                                                               
<?xml version="1.0"?>
<!-- Original Author possible tmw, tmw br, ufb projects
Copyright (C) 2010-2011  Evol Online -->
<sprite name="player" action="stand">
    <imageset name="staff" src="graphics/sprites/equipment/weapons/death scyth.png" width="128" height="128" />

    <action name="default" imageset="staff">
    </action>

    <action name="stand" imageset="staff">
        <animation direction="down">
            <frame index="0" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="left">
            <frame index="16" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="up">
            <frame index="32" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="right">
            <frame index="48" offsetX ="0" offsetY ="32" />
        </animation>
    </action>

    <action name="walk" imageset="staff">
        <animation direction="down">
            <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
        </animation>
        <animation direction="left">
            <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
        </animation>
        <animation direction="up">
            <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
        </animation>
        <animation direction="right">
            <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
        </animation>
    </action>

    <action name="sit" imageset="staff">
        <animation direction="down">
            <frame index="7" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="left">
            <frame index="23" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="up">
            <frame index="39" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="right">
            <frame index="55" offsetX ="0" offsetY ="32" />
        </animation>
    </action>

    <action name="dead" imageset="staff">
        <animation direction="down">
            <frame index="12" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="left">
            <frame index="12" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="up">
            <frame index="12" offsetX ="0" offsetY ="32" />
        </animation>
        <animation direction="right">
            <frame index="12" offsetX ="0" offsetY ="32" />
        </animation>
    </action>

    <action name="attack" imageset="staff">
        <animation direction="down">
            <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
            <end />
        </animation>
        <animation direction="left">
            <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
            <end />
        </animation>
        <animation direction="up">
            <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
            <end />
        </animation>
        <animation direction="right">
            <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
            <end />
        </animation>
    </action>

</sprite>