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<?xml version="1.0"?>
<!-- Author possibly from TMW, TMW or UFB projects
Copyright (C) 2015 Evol Online -->
<sprite>
<imageset name="base" src="graphics/sprites/equipment/shields/barrel.png" width="64" height="96" />
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="left">
<frame index="1"/>
</animation>
<animation direction="up">
<frame index="2"/>
</animation>
<animation direction="right">
<frame index="3"/>
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="left">
<frame index="1"/>
</animation>
<animation direction="up">
<frame index="2"/>
</animation>
<animation direction="right">
<frame index="3"/>
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
<frame index="0"/>
<end/>
</animation>
<animation direction="left">
<frame index="1"/>
<end/>
</animation>
<animation direction="up">
<frame index="2"/>
<end/>
</animation>
<animation direction="right">
<frame index="3"/>
<end/>
</animation>
</action>
<action name="attack_bow" imageset="base">
<animation direction="down">
<frame index="0"/>
<end/>
</animation>
<animation direction="left">
<frame index="1"/>
<end/>
</animation>
<animation direction="up">
<frame index="2"/>
<end/>
</animation>
<animation direction="right">
<frame index="3"/>
<end/>
</animation>
</action>
<action name="sit" imageset="base">
<animation direction="down">
<frame index="0" offsetY="10"/>
</animation>
<animation direction="left">
<frame index="1" offsetY="10"/>
</animation>
<animation direction="up">
<frame index="2" offsetY="10"/>
</animation>
<animation direction="right">
<frame index="3" offsetY="10"/>
</animation>
</action>
<action name="sittop" imageset="base">
<animation direction="down">
<frame index="0" offsetY="10"/>
</animation>
<animation direction="left">
<frame index="1" offsetY="10"/>
</animation>
<animation direction="up">
<frame index="2" offsetY="10"/>
</animation>
<animation direction="right">
<frame index="3" offsetY="10"/>
</animation>
</action>
<action name="standride" imageset="base">
<animation direction="down">
<frame index="0" offsetY="10"/>
</animation>
<animation direction="left">
<frame index="1" offsetY="10"/>
</animation>
<animation direction="up">
<frame index="2" offsetY="10"/>
</animation>
<animation direction="right">
<frame index="3" offsetY="10"/>
</animation>
</action>
<action name="spawnride" imageset="base">
<animation direction="down">
<frame index="0" offsetY="10"/>
</animation>
<animation direction="left">
<frame index="1" offsetY="10"/>
</animation>
<animation direction="up">
<frame index="2" offsetY="10"/>
</animation>
<animation direction="right">
<frame index="3" offsetY="10"/>
</animation>
</action>
<action name="ride" imageset="base">
<animation direction="down">
<frame index="0" offsetY="10"/>
</animation>
<animation direction="left">
<frame index="1" offsetY="10"/>
</animation>
<animation direction="up">
<frame index="2" offsetY="10"/>
</animation>
<animation direction="right">
<frame index="3" offsetY="10"/>
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="default">
<frame index="4"/>
</animation>
</action>
</sprite>
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