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<?xml version="1.0" encoding="UTF-8"?>
<!-- Author: Reid
Copyright (C) 2012 Evol Online -->
<sprite>
<imageset name="acc" src="graphics/sprites/monsters/croconut.png" width="18" height="18" offsetY="-61"/>
<action name="stand" imageset="acc">
<animation direction="default">
<frame index="1" delay="4211"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="1381"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="0" delay="120"/>
<frame index="1" delay="105"/>
<frame index="2" delay="115"/>
<frame index="1" delay="110"/>
<frame index="1" delay="90" offsetY="2"/>
<frame index="1" delay="80" offsetY="4"/>
<frame index="1" delay="70" offsetY="6"/>
<frame index="1" delay="50" offsetY="9"/>
<frame index="3" delay="60" offsetY="11"/>
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<frame index="5" delay="50" offsetY="12"/>
<frame index="6" delay="10720"/>
<frame index="1" delay="3670"/>
<!-- Animation is too long. -->
</animation>
</action>
</sprite>
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