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|
//-----------------------------------------------------------------------------
// Illia Forsaken Inn - Lobby
// $@illia_progress = 5
//
// Level progress:
// 0: Initial state
// 1: Mysterious voice is talking
// 2: Luvia is appearing
// 3: Luvia is waiting for a talk, to trigger the fight
// 4: Hero talked to Luvia. Initiating a talk and demonic spirit waves
// 5: All Demonic spirits waves are spawned
// 6: Demonic spirit waves beaten. Talk while preparing the witch guards
// 7: Luvia is escaping, Witch guards appear
// 8: Witch guards defeated. Door is open.
//-----------------------------------------------------------------------------
052-2.gat,40,19,0|script|#InnDoorTrigger|32767,2,2
{
set @step, 5;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_5_progress == 8) goto L_Warp;
message strcharinfo(0), "A magical field prevents you from going further...";
end;
L_Warp:
warp "052-2.gat", 23, 71;
message strcharinfo(0), "This place is full of dust... *coughs*";
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
}
052-2.gat,33,40,0|script|#EntranceTrigger|32767,4,2
{
set @step, 5;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_5_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_StartVoices;
end;
L_StartVoices:
set $@illia_level_5_progress, 1;
donpcevent "#MysteriousVoice::OnCommandStart";
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
}
052-2.gat,1,1,0|script|#LuviaShadow|127
{
end;
// Escape sequence
OnCommandEscape:
initnpctimer;
end;
OnTimer100:
if ($@illia_level_5_progress != 7)
end;
npcwarp 39, 35, "#LuviaShadow";
misceffect FX_DARK_TELEPORT;
npcwarp 1, 1, "Luvia?";
end;
OnTimer750:
if ($@illia_level_5_progress != 7)
end;
npcwarp 1, 1, "#LuviaShadow";
stopnpctimer;
setnpctimer 0;
end;
// Invoke sequence
OnCommandInvoke:
initnpctimer;
end;
OnTimer650:
if ($@illia_level_5_progress != 2)
end;
npcwarp 39, 35, "#LuviaShadow";
misceffect FX_EVIL_SUMMON;
end;
OnTimer1500:
if ($@illia_level_5_progress != 2)
end;
npcwarp 1, 1, "#LuviaShadow";
npcwarp 39, 35, "Luvia?";
set $@illia_level_5_progress, 3;
stopnpctimer;
setnpctimer 0;
end;
OnNN:
message strcharinfo(0), "The last guard is down. Let's go after Luvia now!";
end;
}
052-2.gat,1,1,0|script|#MysteriousVoice|127
{
end;
OnInit:
setarray $@illia_lobby_voices$, "Finally.", "I was...", "Waiting...", "For you!";
end;
OnCommandStart:
set $@illia_lobby_voices_index, 0;
initnpctimer;
end;
// Voices loop
OnTimer2000:
if ($@illia_level_5_progress != 1)
end;
npcwarp rand(30,42), rand(32,38), "?";
donpcevent "?::OnCommandTalk";
end;
OnTimer3000:
if ($@illia_level_5_progress != 1)
end;
npcwarp 1, 1, "?";
set $@illia_lobby_voices_index, $@illia_lobby_voices_index + 1;
// FIXME Uncomment next line, comment the next next, when getarraysize is repaired.
//if ($@illia_lobby_voices_index < getarraysize($@illia_lobby_voices$)) goto L_Continue;
if ($@illia_lobby_voices_index < 4)
goto L_Continue;
// End the process
stopnpctimer;
setnpctimer 0;
set $@illia_lobby_voices_index, 0;
set $@illia_level_5_progress, 2;
donpcevent "#LuviaShadow::OnCommandInvoke";
end;
L_Continue:
setnpctimer 0;
end;
}
// Dummy npc to display the mysterious voice,
// as a workaround to fakenpcname causing problems
052-2.gat,1,1,0|script|?|127
{
end;
OnCommandTalk:
npctalk $@illia_lobby_voices$[$@illia_lobby_voices_index];
end;
}
052-2.gat,1,1,0|script|Luvia?|371,2,2
{
if ($@illia_level_5_progress != 3) end;
if (isin("052-2.gat", 37,36, 41,39)) goto L_HandleTalk;
// Notify too far
mes "You see a strange and frightening, yet beautiful woman.";
if (strcharinfo(0) == $@ILLIA_HERO$)
mes "Maybe she knows something about this place.";
close;
L_HandleTalk:
if (strcharinfo(0) == $@ILLIA_HERO$)
goto L_TalkToHero;
goto L_TalkToHelper;
L_TalkToHelper:
mes "She gives you a quick look then gives her attention to " + $@ILLIA_HERO$ + ".";
close;
L_TalkToHero:
mes "Are you Luvia? Your sister Valia sent me to save you! Where is Ismuth?";
next;
set $@illia_level_5_progress, 4;
initnpctimer;
close;
// Talk sequence timers
OnTimer1500:
if ($@illia_level_5_progress != 4)
end;
npctalk "Yes " + $@ILLIA_HERO$ + ", I am Luvia.";
end;
OnTimer4500:
if ($@illia_level_5_progress != 4)
end;
npctalk "How nice of all of you to have come to save me!";
end;
OnTimer7500:
if ($@illia_level_5_progress != 4)
end;
npctalk "But I fear...";
end;
OnTimer10500:
if ($@illia_level_5_progress != 4)
end;
npctalk "... that you are mistaken about who has to be saved!";
end;
OnTimer13500:
if ($@illia_level_5_progress != 4)
end;
npctalk "Don't make these faces...";
end;
OnTimer16500:
if ($@illia_level_5_progress != 4)
end;
npctalk "Valia is just helping me by sending new soldiers for my personal army!";
end;
OnTimer21500:
if ($@illia_level_5_progress != 4)
end;
npctalk "So, if I may... Let's see what you are made of!";
end;
// Monster invokes timers
OnTimer24500:
if ($@illia_level_5_progress != 4)
end;
npctalk "Demonotis!";
misceffect FX_EVIL_SUMMON;
callsub S_GetHeroRect;
areamonster "052-2.gat", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 20 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
callsub S_ClearHeroRect;
end;
OnTimer44000:
if ($@illia_level_5_progress != 4)
end;
npctalk "Demonotis!";
misceffect FX_EVIL_SUMMON;
callsub S_GetHeroRect;
areamonster "052-2.gat", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 28 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
callsub S_ClearHeroRect;
end;
OnTimer77000:
if ($@illia_level_5_progress != 4)
end;
npctalk "Demonotis!";
misceffect FX_EVIL_SUMMON;
callsub S_GetHeroRect;
areamonster "052-2.gat", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1101, 42 + 16 - 480/(30+$Illia_Luvia_Harvest), "Luvia?::OnDSDeath";
callsub S_ClearHeroRect;
// That was the last spawn: reset the timer to start the CheckInvoke loop.
set $@illia_level_5_progress, 5;
setnpctimer 0;
end;
// Talk and Witch guard invokes timers
OnTimer6500:
if ($@illia_level_5_progress != 6)
end;
npctalk "Okay. You have some skill.";
end;
OnTimer10000:
if ($@illia_level_5_progress != 6)
end;
npctalk "But that was only the beginning!";
end;
OnTimer13000:
if ($@illia_level_5_progress != 6)
end;
npctalk "I'll leave you in the good hands of your predecessors. Farewell!";
end;
OnTimer18500:
if ($@illia_level_5_progress != 6)
end;
npctalk "Demonotis Major!";
misceffect FX_EVIL_SUMMON;
misceffect FX_MAGIC_DARK_EXPLOSION;
callsub S_GetHeroRect;
areamonster "052-2.gat", $@illia_lobby_x1, $@illia_lobby_y1, $@illia_lobby_x2, $@illia_lobby_y2, "", 1103, 8 + (16 - 480/(30+$Illia_Luvia_Harvest))/3, "Luvia?::OnWGDeath";
callsub S_ClearHeroRect;
end;
OnTimer20000:
if ($@illia_level_5_progress != 6)
end;
set $@illia_level_5_progress, 7;
donpcevent "#LuviaShadow::OnCommandEscape";
setnpctimer 0;
end;
// Monsters checks timer loop
OnTimer2000:
if ($@illia_progress != 5)
goto L_Clear;
if ($@illia_level_5_progress != 5 && $@illia_level_5_progress != 7)
end;
setnpctimer 0;
// Mock players randomly (more or less once every 40 secs) and if still enough mobs running after them
if ($@illia_level_5_progress == 5 && rand(20) == 0 && (mobcount("052-2.gat", "Luvia?::OnDSDeath") > 20))
npctalk "Ahaha! Run... Run!";
if ($@illia_level_5_progress == 5 && (mobcount("052-2.gat", "Luvia?::OnDSDeath") < 0))
goto L_AllWavesClear;
if ($@illia_level_5_progress == 7 && (mobcount("052-2.gat", "Luvia?::OnWGDeath") < 0))
goto L_AllWavesClear;
end;
L_Clear:
stopnpctimer;
setnpctimer 0;
killmonster "052-2.gat", "Luvia?::OnDSDeath";
killmonster "052-2.gat", "Luvia?::OnWGDeath";
end;
L_AllWavesClear:
set $@illia_level_5_progress, $@illia_level_5_progress + 1;
stopnpctimer;
setnpctimer 0;
if ($@illia_level_5_progress == 6)
startnpctimer;
if ($@illia_level_5_progress == 8)
goto L_ChaseLuvia;
end;
L_ChaseLuvia:
set $@illia_progress, 6;
callfunc "UpdateIlliaProgress";
set $@illia_max_time, $@illia_max_time + 360;
areatimer "052-2.gat", 19, 18, 48, 43, 2000, "#LuviaShadow::OnNN";
end;
S_GetHeroRect:
if (!(attachrid($@ILLIA_HERO_ID)))
goto L_Clear;
if(!(isin("052-2.gat", 20, 21, 47, 43)))
goto L_Clear;
set $@illia_lobby_x, getx();
set $@illia_lobby_y, gety();
set $@illia_lobby_x1, $@illia_lobby_x - 12;
set $@illia_lobby_y1, $@illia_lobby_y - 8;
set $@illia_lobby_x2, $@illia_lobby_x + 12;
set $@illia_lobby_y2, $@illia_lobby_y + 8;
if ($@illia_lobby_x1 < 20)
set $@illia_lobby_x1, 20;
if ($@illia_lobby_y1 < 19)
set $@illia_lobby_y1, 19;
if ($@illia_lobby_x2 > 47)
set $@illia_lobby_x2, 47;
if ($@illia_lobby_y2 > 42)
set $@illia_lobby_y2, 42;
detachrid;
return;
S_ClearHeroRect:
set $@illia_lobby_x1, 20;
set $@illia_lobby_y1, 19;
set $@illia_lobby_x2, 47;
set $@illia_lobby_y2, 42;
return;
OnDSDeath:
end;
OnWGDeath:
end;
}
|