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|
003-4,35,25,0|script|Ashley|139
{
mes "[Ashley]";
mes "\"Ah, hello. Your smell is different, you seem to have come from a different time.";
mes "Perhaps you have the rare item I'm looking for?\"";
menu
"Sure!",L_Next,
"Sorry, I'm busy.",L_Close;
L_Next:
mes "She smiles mischievously.";
mes "[Ashley]";
mes "\"Oho, I need an item which doesn't exists at this time... It is called Mylarin Dust.\"";
next;
mes "[Ashley]";
mes "Grinning intensifies";
mes "\"I'll even give you an old weapon as a reward.\"";
next;
mes "[Ashley]";
mes "\"So, do you have it?\"";
menu
"Yeah, here is it.",L_Next1,
"Not yet.",L_Close;
L_Next1:
if (countitem("MylarinDust") < 1)
goto L_NoMylarin;
getinventorylist;
if (@inventorylist_count == 100)
goto L_FullInv;
delitem "MylarinDust", 1;
getexp 2000, 0;
getitem "SandCutter", 1;
mes "[Ashley]";
mes "Grinning widely";
mes "\"Thanks, mortal. This will help me a bit...\"";
next;
mes "[Ashley]";
mes "\"And if you have more Mylarin Dust with you, I will not hesitate to give you another old weapon as a reward.\"";
goto L_Close;
L_NoMylarin:
mes "[Ashley]";
mes "She fakes smiles at you";
mes "\"Oh, did you said you wanted me to play with you?\"";
next;
mes "[Ashley]";
mes "\"While I would love to play... I still have to put a prank on Cupid, so you'll have to wait your turn.\"";
goto L_Close;
L_FullInv:
mes "[Ashley]";
mes "\"You're carrying so many things that I feel the urge of stomping you.\"";
goto L_Close;
L_Close:
set @inventorylist_count, 0;
close;
}
|