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path: root/world/map/db/item_db_weapon.txt
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// Name and Label MUST NOT exceed 23 characters (as marked)
//ID,   Name___________________,        Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   {UseScript},                                                            {EquipScript}
521,    Dagger,                         4,      1000,       500,        200,        15,     0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {}
522,    SharpKnife,                     4,      100,        50,         150,        10,     0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {}
529,    IronArrow,                      10,     4,          2,          1,          40,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
530,    ShortBow,                       4,      2000,       2000,       600,        50,     0,      5,      0,      0,      2,      34,         1,      4,      11,     {},                                                                     {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
536,    ShortSword,                     4,      8000,       4000,       2000,       100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {}
545,    ForestBow,                      4,      20000,      5000,       1200,       70,     0,      5,      0,      0,      2,      34,         1,      0,      11,     {},                                                                     {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
547,    Bardiche,                       4,      20,         10,         10,         0,      100,    1,      -200,   0,      2,      2,          0,      0,      1,      {},                                                                     {callfunc "UnreleasedItem";}
548,    Halberd,                        4,      20,         10,         1400,       100,    0,      1,      0,      0,      2,      2,          1,      0,      1,      {},                                                                     {callfunc "UnreleasedItem";}
549,    Axe,                            4,      20,         10,         1200,       100,    0,      1,      0,      0,      2,      2,          1,      0,      1,      {},                                                                     {callfunc "UnreleasedItem";}
550,    BlacksmithsAxe,                 4,      20,         10,         1200,       100,    0,      1,      0,      0,      2,      2,          1,      0,      1,      {},                                                                     {callfunc "UnreleasedItem";}
561,    Sabre,                          4,      10000,      5000,       300,        100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {}
570,    BoneKnife,                      4,      10000,      6000,       450,        115,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {}
571,    Setzer,                         4,      20000,      8000,       900,        100,    0,      1,      0,      0,      2,      2,          1,      1,      3,      {},                                                                     {}
572,    Scimitar,                       4,      8000,       4000,       200,        100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
573,    Falchion,                       4,      8000,       4000,       300,       270,    0,      1,      0,      0,      2,      2,          1,      1,      6,      {},                                                                     {callfunc "UnreleasedItem"; bonus bDoubleAddRate, 40; bonus bHit, -25; bonus bCritical, -25;}
574,    Scorpion,                       4,      8000,       4000,       600,        100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
575,    DesertBow,                      4,      8000,       4000,       1200,       100,    0,      1,      0,      0,      2,      34,         1,      1,      11,     {},                                                                     {callfunc "UnreleasedItem";set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
576,    Beheader,                       4,      8000,       4000,       2000,       999,    0,      1,      0,      0,      2,      2,          1,      1,      4,      {},                                                                     {callfunc "NoBowItem"; set @bStat, Int; set @maxbStatVal, 1; callfunc "RequireMaxStat"; bonus bDoubleAddRate, 50; bonus bAspdRate, 10; bonus bHit, -20; bonus bCritical, -25;}
577,    BoneDarts,                      4,      8000,       4000,       300,        100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem"; }
578,    SandCutter,                     4,     30000,      15000,       1500,       140,    0,      1,      0,      0,      2,      2,          1,     80,     10,      {},                                                                     {bonus bDoubleAddRate, 5; bonus bHit, 3;}
579,    RockKnife,                      4,      15000,      7500,       500,        110,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {bonus bVit, 3;}
//ID,   Name___________________,        Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   {UseScript},                                                            {EquipScript}
580,    StaffOfLife,                    4,      8000,       4000,       1500,       100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
581,    CrescentRod,                    4,      8000,       4000,       1500,       100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
582,    StaffOfFire,                    4,      8000,       4000,       1500,       100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
583,    StaffOfIce,                     4,      8000,       4000,       1500,       100,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
584,    Jackal,                         4,      8000,       4000,       1000,       125,    2,      1,      0,      0,      2,      2,          1,      90,    10,      {},                                                                     {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;}
587,    Sword,                          4,      1000,       500,        200,        15,     0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
588,    BastardSword,                   4,      1000,       500,        200,        15,     0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
589,    DragonSword,                    4,      8000,       4000,       1000,       141,    -2,     1,      0,      0,      2,      2,          1,      90,     3,      {},                                                                     {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;}
//590,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
591,    LongSword,                      4,      1000,       500,        200,        15,     0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
//592,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//593,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
594,    Spear,                          4,      1000,       500,        200,        15,     0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {callfunc "UnreleasedItem";}
//595,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//596,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//597,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//598,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//599,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//ID,   Name___________________,        Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   {UseScript},                                                            {EquipScript}
//605,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//606,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//607,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
//608,  RESERVED,                       0,      0,          0,          0,          0,      0,      0,      0,      0,      0,      0,          0,      0,      0,      {},                                                                     {}
609,    ImperialBow,                    4,      101000,     40000,      900,        110,    0,      6,      0,      0,      2,      34,         1,      90,     11,     {},                                                                     {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 2; bonus bCriticalDef, 10; bonus bFlee, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
623,    Scythe,                         4,      100,        50,         1200,       75,     0,      1,      0,      0,      2,      34,         1,      1,      3,      {},                                                                     {}
758,    WoodenStaff,                    4,      4000,       2000,       1000,       50,     0,      1,      10,     0,      2,      34,         1,      1,      10,     {},                                                                     {set @bStat, Int;set @minbStatVal, 60;callfunc "RequireStat";}
//ID,   Name___________________,        Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   {UseScript},                                                            {EquipScript}
1170,   SweetTooth,                     4,      4000,       2000,       1000,       50,     0,      1,      15,     0,      2,      34,         1,      1,      10,     {},                                                                     {set @bStat, Int;set @minbStatVal, 60;callfunc "RequireStat";}
1171,   Wand,                           4,      400,        200,        100,        1,      0,      1,      5,      0,      2,      2,          1,      1,      1,      {},                                                                     {set @bStat, Int;set @minbStatVal, 5;callfunc "RequireStat";}
762,    TerraniteArrow,                 10,     80,         20,         1,          50,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {bonus bCritical, 20;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
867,    IceGladius,                     4,      2000,       1000,       1000,       110,    0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {bonus bLuk, 1;}
878,    BansheeBow,                     4,      101000,     40000,      900,       140,     0,      6,      0,      0,      2,      34,         1,      90,     11,     {},                                                                     {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
903,    SlingShot,                      4,      500,        50,         10,         5,      0,      3,      0,      0,      2,      34,         1,      1,      11,     {},                                                                     {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904,    SlingBullet,                    10,     1,          0,          1,          3,      0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
906,    KidBook,                        4,      10000,      5000,       100,        1,      0,      3,      0,      0,      2,      34,         1,      1,      1,      {},                                                                     {}
1199,   Arrow,                          10,     1,          1,          1,          20,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
1200,   Bow,                            4,      1000,       500,        20,         20,     0,      5,      0,      0,      2,      34,         1,      4,      11,     {},                                                                     {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
1201,   Knife,                          4,      50,         25,         120,        5,      0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {}
1215,   ToySabre,                       4,      2000000,    25,         1,          1,      0,      1,      0,      0,      2,      2,          1,      1,      1,      {},                                                                     {}
1282,   BoneArrows,                     10,     40,         20,         1,          55,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {bonus bCritical, 1;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
//ID,   Name___________________,        Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   {UseScript},                                                            {EquipScript}
5260,   Snowball,                       10,     1,          0,          1,          20,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {set @AmmoType, AMMO_XMAS; callfunc "CheckAmmo";}
5261,   SnowLauncher,                   4,      500,        50,         10,         20,     0,      3,      0,      0,      2,      2,          1,      1,      11,     {},                                                                     {set @LauncherType, AMMO_XMAS; callfunc "CheckLauncher";}
5284,   Revolver,                       4,      1500000,    500000,     3000,       120,    0,      5,      0,      0,      2,      2,          1,      1,      11,     {},                                                                     {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher"; set @minLvl, 1;callfunc "RestrictedItem";}

5289,   ArmorBreaker,                   10,     90,         40,         2,          -120,   0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {bonus bCritical, 50; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5290,   SilverArrow,                    10,     60,         30,         1,          65,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {bonus bCritical, 1; bonus bAtkRange, 2; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5291,   ThornArrow,                     10,     90,         40,         1,          65,     0,      0,      0,      0,      2,      32768,      0,      0,      0,      {},                                                                     {bonus bCritical, 7; bonus bHit, 15; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}