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path: root/world/map/db/item_db_trinket.txt
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// Name and Label MUST NOT exceed 23 characters (as marked)
//ID,   Name___________________,        Type,   Price,      Sell,       Weight,     ATK,    DEF,    Range,  Mbonus, Slot,   Gender, Loc,        wLV,    eLV,    View,   {UseScript},                                                            {EquipScript}
702,    WeddingRing,                    5,      1000,       1,          1,          0,      0,      0,      0,      0,      2,      16,         0,      0,      0,      {},                                                                     {}
742,    FourLeafClover,                 5,      10000,      5000,       1,          0,      0,      0,      5,      0,      2,      8,          0,      0,      0,      {},                                                                     {bonus bLuk, 1;}
749,    Towel,                          5,      800,        250,        50,         0,      0,      0,      5,      0,      2,      8,          0,      0,      0,      {},                                                                     {}
829,    CrozeniteFourLeafAmulet,        5,      10000,      1000,       10,         0,      0,      0,      0,      0,      2,      8,          0,      0,      0,      {},                                                                     {bonus bLuk, 1;}
830,    BromenalFourLeafAmulet,         5,      20000,      2000,       10,         0,      0,      0,      0,      0,      2,      8,          0,      0,      0,      {},                                                                     {bonus bLuk, 2;}
831,    SilverFourLeafAmulet,           5,      30000,      3000,       10,         0,      0,      0,      0,      0,      2,      8,          0,      0,      0,      {},                                                                     {bonus bLuk, 3;}
832,    GoldenFourLeafAmulet,           5,      40000,      4000,       10,         0,      0,      0,      0,      0,      2,      8,          0,      0,      0,      {},                                                                     {bonus bLuk, 4;}
865,    Grimoire,                       5,      5000,       2500,       100,        0,      0,      0,      5,      0,      2,      8,          0,      0,      0,      {},                                                                     {bonus bMaxSP, 30;}
879,    HeartOfIsis,                    5,      70000,      35000,      40,         0,      0,      0,      0,      0,      2,      8,          0,      85,     0,      {},                                                                     {bonus bMaxHPrate, 15; bonus bHPrecovRate, 65;}
1227,   EnchantersAmulet,               5,      0,          0,          1,          0,      0,      0,      0,      0,      2,      16,         0,      0,      0,      {},                                                                     {bonus bHit, 22;}
1244,   DarkTalisman,                   5,      0,          0,          0,          0,      0,      0,      100,    0,      2,      8,          0,      0,      0,      {},                                                                     {bonus bMdef, 30;}
4008,   DiamondRing,                    5,      5000,       2500,       1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {bonus bVit, 1;}
4009,   RubyRing,                       5,      5000,       2500,       1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {bonus bStr, 1;}
4010,   EmeraldRing,                    5,      5000,       2500,       1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {bonus bLuk, 1;}
4011,   SapphireRing,                   5,      5000,       2500,       1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {bonus bInt, 1;}
4012,   TopazRing,                      5,      5000,       2500,       1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {bonus bAgi, 1;}
4013,   AmethystRing,                   5,      5000,       2500,       1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {bonus bDex, 1;}
4014,   SimpleRing,                     5,      100000,     2500,       1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {}
677,    HeartNecklace,                  5,      2500,       0,          10,         0,      0,      0,      0,      0,      2,      8,          0,      0,      0,      {},                                                                     {}
5252,   GuardianWings,                  5,      0,          0,          1,          0,      0,      0,      0,      0,      2,      16,         0,      0,      0,      {},                                                                     {}
5253,   MageRing,                       5,      0,          0,          1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {bonus bInt, 1;}
5268,   AssassinRing,                   5,      0,          0,          1,          0,      0,      0,      0,      0,      2,      128,        0,      0,      0,      {},                                                                     {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bCritical, 5; bonus bAspdRate, 5;}
5269,   AssassinAmulet,                 5,      0,          0,          1,          0,      0,      0,      0,      0,      2,      16,         0,      0,      0,      {},                                                                     {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bDoubleAddRate, 5; bonus bHit, 25;}
5270,   ManaPearl,                      5,      0,          0,          0,          0,      0,      0,      11,     0,      2,      16,         0,      0,      0,      {},                                                                     {callfunc "ManaPearlItem"; bonus bInt, 1; bonus bMdef, 11; bonus bMaxSP, 55;}