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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 028-1 mobs
028-1.gat,115,72,27,25 monster SpikyMushrooms 1019,18,20000,600,Mob028-1::On1019
028-1.gat,83,69,25,19 monster Bat 1017,18,100000,1200,Mob028-1::On1017
028-1.gat,93,33,48,32 monster Wisp 1040,8,200000,15000,Mob028-1::On1040
028-1.gat,93,33,46,34 monster Spectre 1042,8,200000,15000,Mob028-1::On1042
028-1.gat,93,33,44,36 monster Poltergeist 1047,8,200000,15000,Mob028-1::On1047
028-1.gat,35,64,38,9 monster Sea Slime 1033,18,100000,1200,Mob028-1::On1033
028-1.gat,45,75,22,10 monster Sea Slime 1033,18,100000,1200,Mob028-1::On1033
028-1.gat,23,101,1,1 monster Squirrel 1038,1,300000,50000,Mob028-1::On1038
028-1.gat,68,95,71,18 monster Wisp 1040,8,200000,15000,Mob028-1::On1040
028-1.gat,76,100,93,16 monster Spectre 1042,8,200000,15000,Mob028-1::On1042
028-1.gat,104,114,61,14 monster Poltergeist 1047,8,200000,15000,Mob028-1::On1047
028-1.gat,54,42,1,1 monster Fallen 1045,1,700000,300000,Mob028-1::On1045
028-1.gat,0,0,0 script Mob028-1 -1,{
On1017:
set @mobID, 1017;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1033:
set @mobID, 1033;
callfunc "MobPoints";
break;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
break;
On1040:
set @mobID, 1040;
callfunc "MobPoints";
break;
On1042:
set @mobID, 1042;
callfunc "MobPoints";
break;
On1045:
set @mobID, 1045;
callfunc "MobPoints";
break;
On1047:
set @mobID, 1047;
callfunc "MobPoints";
break;
end;
}
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