Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-04-22 | Run 'make maps' to update the monster spawn names. | Jessica Tölke | 67 | -473/+473 | |
They now match the names from mob_db. | |||||
2013-04-22 | Added a missing period. | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Small fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵ | Dino Paskvan | 7 | -64/+64 | |
child, diary, evil guard and GY INN shops) | |||||
2013-04-19 | Small fixes | Dino Paskvan | 1 | -2/+2 | |
2013-04-19 | Apart from fixing typos and grammatical errors (most notably the lack of ↵ | Dino Paskvan | 1 | -96/+96 | |
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall. | |||||
2013-04-17 | shop Inar: CottonBoots were misspelled WhiteCottonBoots | bh28 | 1 | -1/+1 | |
2013-04-14 | Fix exploit in Brodomir script due to unexpected behavior of delitem/getitem. | Jessica Tölke | 1 | -5/+28 | |
- delitem: only deletes one item if applied to not-stackable item (equipment) - getitem: gives item stacked, even if it's equipment - fix: use a loop and only delete/give one item at a time | |||||
2013-04-13 | Refactor torches to avoid a bug and make more consistent and obvious | Ben Longbons | 5 | -289/+148 | |
Also avoid some silliness with rand() | |||||
2013-04-11 | run 'make maps' for client-data changes on 021-1 and 045-1. | tux9th | 2 | -0/+0 | |
2013-04-01 | Running 'make maps' to update monster spawns on 017-1. | Jessica Tölke | 2 | -3/+2 | |
This also changed the _import.txt of 008-1 to order the entries alphabetically. Update submodule pointer. | |||||
2013-03-29 | Typo fix | bh28 | 1 | -1/+1 | |
2013-03-25 | Switch all npcs back to 127 that the player can't 'talk' to. | Jessica Tölke | 9 | -16/+16 | |
2013-03-25 | Change invisible npc id from 127 to 400. | Andrei Karas | 45 | -93/+93 | |
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc | |||||
2013-03-24 | Easter event: remove outdated comment. | Jessica Tölke | 1 | -1/+0 | |
2013-03-24 | Merge remote-tracking branch 'v0id/candor-wip'v2013.03.24 | Jessica Tölke | 1 | -3/+39 | |
Conflicts: world/map/npc/029-3/parua.txt | |||||
2013-03-24 | Annual Easter: increase minimum level and add age requirement. | Jessica Tölke | 1 | -1/+1 | |
Update submodule pointer. | |||||
2013-03-24 | Merge remote-tracking branch 'v0id/easter-fix' into test | Jessica Tölke | 2 | -0/+13 | |
2013-03-24 | Boss points: fixup on punctuation | Jessica Tölke | 1 | -1/+1 | |
2013-03-24 | Easter fix: play the FX_GETITEM particle effect whenever the player receives ↵ | Vincent Petithory | 1 | -0/+4 | |
an object | |||||
2013-03-24 | Easter fix: give a Green Apple for the first interaction with the eggs | Vincent Petithory | 1 | -0/+1 | |
2013-03-24 | Add FX_GETITEM particle effect | Vincent Petithory | 1 | -0/+1 | |
2013-03-24 | Boss points: | Jessica Tölke | 8 | -17/+18 | |
Add boss points to Yeti that you have to defeat during Yerrnk's quest. Add missing punctuation to all boss point messages. | |||||
2013-03-24 | Easter: add standard waiting time on first interaction with the eggs | Vincent Petithory | 1 | -0/+7 | |
* This fixes the problem that players could log off to circumvent the waiting time | |||||
2013-03-24 | Candor Fix: More severe with poison duration | Vincent Petithory | 1 | -1/+1 | |
2013-03-24 | Candor fix: Clean dead players' variables with OnPCDieEvent | Vincent Petithory | 1 | -2/+5 | |
2013-03-24 | Candor Fix: | Vincent Petithory | 1 | -7/+22 | |
* Clean player variables when the player dies / at end of round * Do no punish players before round 600 * Hurt players based on a % of their Max HP, not a fixed value * Make the poison duration depend on the severity of the punishment (8s per increment) | |||||
2013-03-24 | WIP: Punish players who don't move from their position during Candor. | Jessica Tölke | 1 | -0/+19 | |
When a new round starts, the position of the player is compared with the position from the last round. If it's the same, the player is poisoned and damage is dealt based on how often the player didn't change their position. | |||||
2013-03-22 | Add boss point reward to boss fights. | Jessica Tölke | 6 | -1/+36 | |
Auldsbel's snakes: 5 per snake Giant Cave Maggot: 10 Bandit Lord: 20 Rossy and Julia battle caves: each 10, final boss 50 Cindy: 70 Illia: depending on the current difficulty between 120 and 200 | |||||
2013-03-22 | Annual Easter: fix a bug in the start and end time logic.v2013.03.22 | Jessica Tölke | 1 | -1/+1 | |
The checks for the date didn't include the start and end day. | |||||
2013-03-21 | Run 'make maps' for client-data changes regarding 055-1 and 056-1. | Jessica Tölke | 2 | -0/+0 | |
2013-03-21 | Remove quote from Crush from the news.php. | Jessica Tölke | 1 | -3/+0 | |
If the text is too long, people won't bother to scroll down and read the actual news. | |||||
2013-03-20 | News entry about the release.v2013.03.21 | Jessica Tölke | 3 | -0/+80 | |
2013-03-20 | News entries about the server moves. | Jessica Tölke | 4 | -0/+70 | |
2013-03-20 | Merge branch 'easter' | Jessica Tölke | 4 | -0/+213 | |
Conflicts: world/map/db/item_db.txt | |||||
2013-03-20 | Introduce a non-permanent counter of tries. | Jessica Tölke | 1 | -2/+7 | |
The counter gets reset on log out. The probability to get the final reward depending on the counter. | |||||
2013-03-20 | Disable debug helper for the beanie copter quest in non-debug configuration. | Jessica Tölke | 1 | -0/+4 | |
2013-03-20 | Merge remote-tracking branch 'Jenalya/beaniecopter' | Jessica Tölke | 3 | -6/+442 | |
Quest idea and dialog: veryape Scripting: Jenalya Spelling and Grammar check: Qwerty Dragon Testing: Nard, 0x0BAL | |||||
2013-03-19 | Brodomir PvP cave: | Vincent Petithory | 1 | -16/+8 | |
* Make the announcement from map to global. * Extend the time before start from 300 seconds to 600 seconds * Remove the 3 players requirement to start a PvP tournament (but still require 3 to be present when the fight starts) | |||||
2013-03-15 | Illia: fix "Something isn't alright" to "Something isn't right". Reported by ↵ | Vincent Petithory | 2 | -3/+3 | |
Villain. | |||||
2013-03-15 | Revert save time to the recommended default (300 seconds, which is 5 minutes). | Jessica Tölke | 1 | -1/+1 | |
2013-03-15 | Fix typo in Kfahr's script reported by masoudd. | Jessica Tölke | 1 | -1/+1 | |
2013-03-13 | Rename Beanie Copter Cap to Beanie Copter. | Jessica Tölke | 2 | -5/+5 | |
2013-03-13 | Beanie Copter quest: add possibility to apologize and get the cap in case ↵ | Jessica Tölke | 1 | -1/+19 | |
you declined it before. | |||||
2013-03-13 | Changes on the dialog made by Qwerty Dragon. | Jessica Tölke | 1 | -35/+36 | |
2013-03-11 | Add debug helper for the Beanie Copter quest. | Jessica Tölke | 1 | -0/+72 | |
2013-03-10 | Run 'make maps' to update the spawn time of the Jack-O on 018-1. | Jessica Tölke | 1 | -1/+1 | |
2013-03-09 | Cindy: Spawning one more Yeti at each wave | Stefan Dombrowski | 1 | -3/+2 | |
With the last bug fix the quest got a bit easier. This commit makes it a bit more difficult again. If the players manage to kill all Yetis before the round timer triggers the next wave, then the maximum number of Yetis alive is the same as in the past. For the benefit of the hero's companions Cindy now announces the 0th wave publically. | |||||
2013-03-07 | Cindy: Fixing trigger for next wave | Stefan Dombrowski | 1 | -4/+2 | |
A next wave was triggered when only one Yeti was alive. This means when during the 10th wave only one last Yeti was alive, then every 5 seconds $@FIGHT_YETI_WAVE was incremented. If the last Yeti was not killed within one minute, then wave 22 was reached and the deadly Yeti spawn happend. This bug fix also resolves the timing problem mentioned in the comment. |