Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-06-11 | Remove some slipped debug lines in Blossom and flowerpentagram5. | Jessica Tölke | 2 | -3/+1 | |
2013-06-10 | Fix wrong quest values in flowerpentagram4, reported by Cassy. | Jessica Tölke | 1 | -3/+3 | |
2013-06-10 | Expand debug function of Orum and Waric quest to tell current quest state. | Jessica Tölke | 2 | -1/+5 | |
Remove debug message in FlowerPentagramCount function. | |||||
2013-06-09 | Merge remote-tracking branch 'origin/master' into waric | Jessica Tölke | 33 | -122/+364 | |
Conflicts: world/map/db/item_db.txt | |||||
2013-06-09 | Add mob limit logic to the 5 pentagram spawns too. | Jessica Tölke | 5 | -1/+93 | |
2013-06-09 | Add debug npc. | Jessica Tölke | 1 | -0/+28 | |
2013-06-09 | Add logic to Blossom to trade Rose Hats against Rose Hats in different colors. | Jessica Tölke | 1 | -1/+70 | |
2013-06-09 | Add different colors of the Rose Hat. | Jessica Tölke | 1 | -1/+1 | |
2013-06-09 | Update Game Rules: | tux9th | 1 | -16/+15 | |
* linguistic changes to the german translation. * new spanish translation done by Narus. * new swedish translation done by veryape. | |||||
2013-06-07 | Fix Nivalis menhir to behave like the others. | Jared Adams | 1 | -4/+4 | |
2013-06-07 | Really fix the random spawn points bug | Ben Longbons | 1 | -2/+2 | |
2013-06-07 | run 'make maps' for client-data changes. | tux9th | 2 | -14/+14 | |
update submodule pointer for client-data. | |||||
2013-06-05 | Edit: Evil Obelisk 018-3 and Function Evil Obelisk | tux9th | 2 | -29/+49 | |
* Changed monster to areamonster, monsters will now spawn in an area defined * adapted logic * decreased costs | |||||
2013-06-03 | Fixed warppoints in and out of Cindy's cave. | tux9th | 2 | -2/+2 | |
2013-06-03 | Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵ | tux9th | 7 | -7/+7 | |
by 3 square. | |||||
2013-05-27 | Amend Orum's script and the flowerpentagrams to use the actual items. | Jessica Tölke | 6 | -22/+22 | |
2013-05-27 | Add flowerpentagram npcs to do the summoning. | Jessica Tölke | 12 | -0/+567 | |
2013-05-27 | Add new monster bluepar to mob_db and mob_points function. | Jessica Tölke | 1 | -2/+3 | |
2013-05-27 | Add new monsters to mob point function. | Jessica Tölke | 1 | -5/+6 | |
2013-05-27 | Hetchel dialog: typo fix | bh28 | 1 | -1/+1 | |
2013-05-27 | fixed dbl quote issues | bh28 | 1 | -22/+22 | |
2013-05-27 | minor error corrections (see comments) | bh28 | 1 | -8/+9 | |
2013-05-27 | Allowed to buy multiple sheets, Dialogs improvement. | bh28 | 1 | -14/+48 | |
2013-05-27 | replaced wrong "cocoon" by "sheet" in sheet dialog | bh28 | 1 | -1/+1 | |
2013-05-27 | Add NPC Hetchel(376) to 021-1 | bh28 | 2 | -0/+110 | |
2013-05-27 | Modify NPC Lora Tay to accept silk sheets (010-2) | bh28 | 1 | -3/+55 | |
2013-05-26 | Run make maps for map changes and npc position changes. | Jessica Tölke | 4 | -3/+15 | |
Update submodule pointer. | |||||
2013-05-26 | NPC changes | wushin | 11 | -55/+48 | |
2013-05-17 | Run make maps again to update the warp I removed from 034-2. | Jessica Tölke | 1 | -1/+0 | |
2013-05-17 | Run make maps to add 034-2. Submodule pointer updated. | Jessica Tölke | 5 | -0/+22 | |
2013-05-10 | Merge remote-tracking branch 'origin/master' into waric | Jessica Tölke | 86 | -946/+829 | |
2013-05-10 | Orum and Waric follow-up: Dialogue and logic for fifth flower | Jessica Tölke | 1 | -1/+205 | |
2013-05-10 | Orum and Waric follow-up: dialogue and logic for fourth flower. | Jessica Tölke | 1 | -0/+189 | |
2013-05-10 | Orum and Waric follow-up: dialogue and logic for third flower. | Jessica Tölke | 1 | -0/+150 | |
That involves a minigame to prepare the third flower. | |||||
2013-05-10 | Orum and Waric follow-up: dialogue and logic in Orum for second magical flower. | Jessica Tölke | 1 | -2/+91 | |
2013-05-10 | Orum and Waric follow-up: Add NPCs Orum and Waric. | Jessica Tölke | 3 | -0/+189 | |
Initial talk in Waric's script. Logic for the first flower in Orum's script. | |||||
2013-05-10 | Orum and Waric follow-up: Add Guarding Spirit | Jessica Tölke | 2 | -0/+90 | |
The Guarding Spirit prevents people who didn't do the first part of the quest from entering. Players that helped to free Waric can persuade the spirit to let them in. Once the player entered, the spirit warps into the cave on touch. | |||||
2013-05-04 | Brodomir cave: on reward, skip calling getitem if there is no item to give.v2013.05.12 | Vincent Petithory | 1 | -1/+4 | |
2013-04-28 | Update German translation of the rules: | Jessica Tölke | 1 | -6/+5 | |
- add information about no-following to the botting rule - replace ae,oe,ue,ss with ä,ö,ü,ß | |||||
2013-04-24 | Change wolf to wolvern in dialog | bh28 | 1 | -1/+1 | |
2013-04-22 | Merge pull request #16 from bigcrunch/master | jtoelke | 1 | -8/+8 | |
minor fixes to grammar and spelling on auldsbel.txt | |||||
2013-04-22 | Run 'make maps' to update the monster spawn names. | Jessica Tölke | 67 | -473/+473 | |
They now match the names from mob_db. | |||||
2013-04-22 | Added a missing period. | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Minor spelling and grammatical fixes | Patrick O'Neal | 1 | -7/+7 | |
2013-04-22 | Fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Changed 'are' to 'is' | Patrick O'Neal | 1 | -1/+1 | |
2013-04-22 | Small fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵ | Dino Paskvan | 7 | -64/+64 | |
child, diary, evil guard and GY INN shops) | |||||
2013-04-19 | Small fixes | Dino Paskvan | 1 | -2/+2 | |
2013-04-19 | Apart from fixing typos and grammatical errors (most notably the lack of ↵ | Dino Paskvan | 1 | -96/+96 | |
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall. |