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path: root/world/map/npc/052-1
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2015-02-01remove .gat from npcsmekolat3-25/+25
2015-01-26killmonsterall => killmonstermekolat1-1/+1
2015-01-14cmdothernpc => donpceventmekolat1-3/+3
2014-11-05NPCs on 052-* fixedwushin2-5/+5
2014-11-05Fix Monster entrieswushin1-2/+2
2014-07-23Fixed Attachrid callswushin1-4/+2
2014-05-05Dialogue changes to NPCsVreality1-2/+2
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
2014-04-11Adding new Mapswushin1-0/+1
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Clean up main scriptsBen Longbons1-0/+2
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2013-09-16Refactor all broken returns into goto L_ReturnBen Longbons1-1/+2
2013-08-26Illia: adjust the alloted times after completing each stepVincent Petithory1-1/+1
2013-07-23Use canonical separator for mapflagsBen Longbons1-1/+1
2013-07-05Canonicalize event label capitalizationBen Longbons1-4/+4
2013-07-05Make fourth word of functions non-empty, to appease the current serverBen Longbons1-1/+1
2013-07-05Move starting brace to new lineBen Longbons3-8/+16
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-1/+1
They now match the names from mob_db.
2013-03-25Switch all npcs back to 127 that the player can't 'talk' to.Jessica Tölke1-1/+1
2013-03-25Change invisible npc id from 127 to 400.Andrei Karas2-3/+3
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc
2012-12-22Illia: allow players to see the progress of the team. Update submodule pointerVincent Petithory1-0/+1
2012-12-22Illia Island: replace mapannounce by a message popup, for notifying quest ↵Vincent Petithory1-4/+14
status changes
2012-12-17Add Illia quest scripts. Update submodule pointer.Vincent Petithory4-0/+333
2012-12-17Run 'make maps' for the Illia mapsVincent Petithory3-0/+22