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path: root/world/map/db/mob_db_over_100.txt
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2022-11-11Automatically generate monster database. All elemental info was lost.Jesusaves1-74/+45
Three mobs were removed (FIXME!) but are in mob_db.conf as comments. They should be fixed whenever possible.
2022-11-10Remove tabulation so I can diff changes and avoid accidental data lossJesusaves1-74/+74
2022-09-20new mobs and fixesHoraK-FDF1-21/+25
2022-04-11Fix monster point table and change the Reaper2 ID to already existing and ↵Jesusaves1-1/+1
reserved ID 1067 (it was already supposed to exist, ladies and gentleman). WARNING: This corrects the monster point for: - Giant Cave Maggot - Archant - All monsters between 1110 (Angry Green Slime) and 1128 (General Razha) Wiki should be updated accordingly.
2022-04-11Add Reaper2 (the old GM Reaper with 2 scythes and 1 energy ball).Jesusaves1-0/+1
Update monster point table. Fix Reaper skill table.
2022-04-08General Nerf + Misc Changes (#608)Jesusaves1-10/+10
I have a nerf gun and am not afraid of using it! * Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan * **No nerf if** doing Kurkan and level < 90 * **No nerf if** doing Razha and level < 100 * **No nerf if** doing Terogan and level < 120 * _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._ * Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**. * This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20). * Also nerf General Razha cost in (-2 Eyes) * Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears) * Nerf Audsbel asked Grass Snake Tongues from 50 to 40 * Remove Wumpus Egg. * Add Tomato using Wumpus Egg former ID (usable, 200 HP) * Add three items archetypes for the upcoming CRC Day. Also adds Keshlam mobs to Evil Obelisk for 10kGP. _PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._
2021-01-05Christmas 2020 is over!Jesusaves1-4/+4
2020-12-04Increase drop rate from 12% to 18% on snowballs by Hello=)'s request.Jesusaves1-4/+4
Santa now warns when the wave begins. Raise Snowball&Launcher damage to same as bow instead of slingshot (for mages)
2020-12-01Raise snowball drop rate per Hocus request.Jesusaves1-4/+4
2020-12-01Christmas 2020 (#567)Jesusaves1-4/+4
“Jack Frost has cursed Santa's Reinboos! They can recover if hit with a snowball, but catching these buggers is hard! Get a Snowball Thrower with Santa and save Christmas! On the meanwhile, someone not so interested in Christmas might have better targets for these snowballs...”
2020-11-02*turns off lights* Halloween 2020 and Doomsday 5: The Final Showdown are over.Jesusaves1-5/+5
That's all for now, folks! :D
2020-10-14Begin cleaning up dirt from Doomsday Act 2/3 for GM Events.Jesusaves1-6/+6
Drops deleted: Mana Guardian, Tengu, Sasquatch, Mana Slayer, Flashmob, Koyntety. Stats corrected: Prsm Aura. Not changed: (Act 5) Tormenta, Kage, Dragon, Kage Golem, Mana Tyrant, Xakelbael, V0id *.
2020-09-30Halloween 2020 Bugfix Patchv2020.09.30Jesusaves1-3/+3
Add Halloween 2020 drops. Update news. Submodule update. Allow runners to receive EXP share at DD5. Use Ledmitz SFX for boss spawning. Nerf Rubber Bat. Nerf Zax. Nerf De'Kagen's spawns. Allow Game Masters to repeat Halloween 2020 fight. Partly tested.
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild (#560)Jesusaves1-1/+14
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
2020-05-19Spell #manatez (summons Mana Tyrant); Soul Menhir; submodule update.v2020.05.09.3Jesusaves1-0/+1
2020-05-12After watching Raffe and Regulus kill for a while, this drop rate needs to ↵Jesusaves1-2/+2
be tweaked.
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves1-5/+7
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-04-21Doomsday Act 4 (#554)Jesusaves1-2/+2
Restrict the Smoking Pipe to level 18 (also an easter egg) Prepare some Act 5 maps. Triggers for Doomsday Act 4 Add the Golem, one of the meaniest monsters I ever added. Special effect sequencing for Act 4. Also add a 10k experience reward to whoever is on the map by time the boss is slain. Good luck, brave players! (Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
2020-04-13Doomsday 3 Additional Patches (#553)Jesusaves1-8/+10
The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase. This new one is more sturdy, more flexible, more scalable. It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories. Should be much more fun than the previous core. * Add two new monsters for Doomsday Act 3: Flashmob and Koyntety. Both are "boss" which Kage may use at their own whim. 72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS. Drops: Chocolate Bar: 100.00% Enchanter Amulet: 0.35% Black Evoker Robe: 0.05% White Evoker Robe: 0.05% Apprentice Robe: 0.05% Flawed Lens: 0.02% Paladin's Helmet: 0.02% A siege may contain only two boss at most. The time fastforward is still in effect. Spawn stage last 25 minutes in total, overrun is checked 45 minutes later. This means players have 20 minutes after siege spawns are concluded to clean up the area. More players cause more difficult sieges, but beware: This primitive difficulty barment logic is the opposite! Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
2020-04-11Fix a bug with drops from Tengu, Sasquatch and Mana Slayer.v2020.04.06.3Jesusaves1-3/+3
You see, Evol2 might support 10 drops, but TMWA only supports 8. There was a drop too many.
2020-04-09Add a new drop to Zax De Kagen :> Modify mob 1145 (WIP ACT 5) to have even ↵Jesusaves1-2/+2
more def. This forces players to have mages with them :>
2020-04-09BONUS SURPRISE PATCHJesusaves1-4/+4
New armor gives +10% Critical Defense! NEW TRINKET, NEW DROP: Enchanter's Amulet - Hit +22. Drops from event (0.15%) Takes Wedding Ring's slot.
2020-04-09SURPRISE! Modify the rare items logic from Doomsday Act 3.Jesusaves1-4/+4
Tengu now gives White Evoker, Sasquatch gives Apprentice, Mana Slayer gives Black Evoker. These items drop chance is now 0.02%. Great Dragon now drops Paladin's Helmet (0.01%)
2020-04-09Sketch for Act 5Jesusaves1-0/+1
2020-04-07Doomsday Framework (#551)Jesusaves1-5/+9
Contains code for Act 3 and Act 4. Also provides assets for Act 5, but they are not yet ready. Act 5 assets are provided for cases of extreme need only.
2020-04-02Rebalance for Banshee: Lower the level of some monsters, increase their stats,v2020.04.01.2Jesusaves1-8/+8
and control exp increase due this on JackO's case. We have a lot of crazy stuff (eg. Scythe - unhittable level 80) there. JackO level 250->180, all stats except agi +, EXP controlled. Skulls level 180->170, all stats except agi +10 Thug, Swashbuckler, Grenadier: Same as skulls. SUSAN EXP +60k (she is nearly an unkillable demigod now, though) This patch is not meant to be a "definitive balance" or whatever. It just aims to retify the points where Banshee Bow changes hit most strongly.
2020-03-31End March Updates (#549)Jesusaves1-1/+3
* Mana Guardian EXP +750 DEF -6 LUK -160 * Second monster point table * Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half. * Release [Sand Cutter] weapon, with power matching Banshee. PS. If Sand Cutter dealt only 120 damage, it would draw with setzer. * Add Virus monster (ID 1139) The main and most annoying attack is poison; otherwise it is quite weak. More vulnerable to magic than slashing. Drops the following three items: Acorn, 11.00% Snapples, 5.00% Gumi Candy, 0.11% Range 6.
2020-02-21Doomsday Event Framework (#544)Jesusaves1-0/+2
* Mana Guardian Common Monster, Level 180 HP: 20,000 ATK: 360~374 EXP: 21,000 DEF: 28 MDEF: 70 Attack Range: 2 Drop List: | Drop | DR | | ---------------- | ----- | | Tiny Mana Elixir | 5.00% | | Silk Robe | 1.00% | | Caramel Candy | 0.20% | | Silk Gloves | 0.20% | | Silk Pants | 0.15% | | Golden D. Apple | 0.05% | | Paladin's Helmet | 0.01% | Note: Paladin's Helmet: Unreleased (only Prsm has one) Def +19, no penalties. This is part of Doomsday Event (Nov 2019 ~ Jul 2020) This patch also adds a controller for these event spawns.
2019-12-18Remove every drop from Tormenta by kytty's requestJesusaves1-1/+1
“It should look like Luvia”
2019-12-18Lower Tormenta's drop rates to 10% of original values so she can be reused.Jesusaves1-1/+1
Even sheer luck might not be enough to make her drop something shiny, now.
2019-12-18Increase the EXP from Black Scorpion on 97.6%, Snake in 100% and Spider in 98.2%Jesusaves1-3/+3
Reference Poll: Topic 20799
2019-10-16Trim Tormenta's HP to 18,000 out of 32,500Jesusaves1-1/+1
Change her spawn rules. I hope this is still enjoyable and challenging; But neither too easy nor too hard. They also poison more often.
2019-10-06Tormenta (HW 2019 Boss) (#537)Jesusaves1-0/+1
* Tormenta Tormenta is the ultimate boss for Halloween 2019, and she may rarely poison. Her defense is smaller, but not by much. She drops rares and gives 500,000 exp. Her spawns are more fierce. Her attack is stronger. She spawns hourly at Hurnscald Farmlands, each time the minute reach zero; But there'll never be two Tormentas at once. Special thanks to: Rill (idea and rares review, testing) Hello=) (JackO summon, testing) kytty (idea review, testing) Saulc (rares review) Dustman (rares review) ManaMarket (database) And anyone else I might have forgotten.
2019-06-24give a fixed exp to SUSAN and make her minions less grindablegumi1-4/+4
2018-07-17nerf the swamp ghostgumi1-0/+2
2018-03-23update Anne and SUSAN with the changes requested by WildXgumi1-3/+3
2018-03-23fix Anne and SUSAN giving a non-existent itemgumi1-2/+2
2018-03-11add SUSANgumi1-0/+2
2018-03-09add Annegumi1-0/+1
2018-01-09add Bandana as a drop to swashbucklergumi1-1/+1
2018-01-09add CaptainsHat as an ultra-rare dropgumi1-1/+1
2018-01-09add SailorHat as a rare dropgumi1-1/+1
2018-01-09make UnderworldMask usable, add dropgumi1-1/+1
2018-01-09make phylactery usable, add dropgumi1-1/+1
2016-11-25properly revert halloween 2016gumi1-11/+11
2016-10-13Halloween 2016 drop adjustmentsWildX0011-5/+5
2016-10-10Update mob_db_over_100.txtWildX0011-6/+6
2016-10-09Halloween 2016 dropsWildX0011-10/+10
2015-01-23Rename item and mob dbs into a sensible orderBen Longbons1-0/+36