Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
for teleport effect.
|
|
|
|
of a very early quest (unlike maggot slimes)
|
|
|
|
is_gm_invisible
Also fixes the comment for status effects to read "Status effects" for the consts that follow (status effects) rather than "Schools of magic".
|
|
|
|
|
|
detect-players should no longer detect invisible GMs.
|
|
|
|
|
|
|
|
|
|
|
|
This reverts commit 00aa5d746fe7ce24b5bb491087cef53ac96b0d38.
|
|
current secret spell suffixes)
|
|
Still needs work, like better strings for identifying which plant to
spawn.
|
|
|
|
I am sorry about forgetting to check the scripts, I learnt that
mistake too late. This is the situation a few grep's later.
(I also updated the ignore list.)
|
|
|
|
|
|
increased individual damage by 25% baseline to compensate
|
|
|
|
|
|
|
|
quest items and extended magic debug functionality as needed.
|
|
|
|
Conflicts:
db/item_db.txt
npc/013-3_Cave/barrier.txt
|
|
|
|
is uncommon.
|
|
In the future, it should be easier to add more figurines, if needed.
|
|
|
|
instead of numbers
|
|
|
|
reflect what @hide does
|
|
|
|
and #G02 respectively.
|
|
|
|
|
|
|
|
|
|
|
|
Conflicts:
npc/020-1_Nivalis/_import.txt
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|