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-rw-r--r--world/map/npc/010-2/doug.txt112
-rw-r--r--world/map/npc/functions/clear_vars.txt2
2 files changed, 12 insertions, 102 deletions
diff --git a/world/map/npc/010-2/doug.txt b/world/map/npc/010-2/doug.txt
index 233490fa..1d2cf4e4 100644
--- a/world/map/npc/010-2/doug.txt
+++ b/world/map/npc/010-2/doug.txt
@@ -1,115 +1,23 @@
//
010-2.gat,68,87,0|script|Doug|113,{
- if(CaveSnakeLamp == 1) goto L_State2;
- if(CaveSnakeLamp == 2) goto L_Done;
- set @TEMP, rand(4);
- if(@TEMP == 0) goto L_0;
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
-L_0:
mes "[Doug]";
- mes "\"I need 20 more Cave Snake Lamps to make my light!\"";
+ mes "\"This room is too dark. I want to brighten it up.\"";
next;
- goto L_Question;
-L_1:
- mes "[Doug]";
- mes "\"This lamp should light up this whole place! I just need 20 Cave Snake Lamps.\"";
- next;
- goto L_Question;
-
-L_2:
- mes "[Doug]";
- mes "\"This is gonna be bright! A must have for anyone! All I need is a few parts...\"";
- next;
- goto L_Question;
-
-L_3:
- mes "[Doug]";
- mes "\"Can you get me 20 Cave Snake Lamps? I need them to get this light finished.\"";
- next;
- goto L_Question;
-
-L_Question:
- mes "[Doug]";
- mes "\"Will you help me find 20 Cave Snake Lamps?\"";
- next;
- menu
- "Yes", L_Sure,
- "No", -;
- close;
+ set @dq_level, 15;
+ set @dq_cost, 10;
+ set @dq_count, 5;
+ set @dq_name$, "CaveSnakeLamp";
+ set @dq_friendly_name$, "Cave Snake Lamps";
+ set @dq_money, 1000;
+ set @dq_exp, 1500;
-L_Sure:
- set CaveSnakeLamp, 1;
- set @TEMP, rand(4);
- if (@TEMP == 0)
- goto J_0;
- if (@TEMP == 1)
- goto J_1;
- if (@TEMP == 2)
- goto J_2;
- if (@TEMP == 3)
- goto J_3;
+ callfunc "DailyQuest";
-J_0:
- mes "[Doug]";
- mes "\"Thank you!\"";
next;
- goto L_Go;
-
-J_1:
- mes "[Doug]";
- mes "\"I don't know how to thank you enough!\"";
- next;
- goto L_Go;
-
-J_2:
- mes "[Doug]";
- mes "\"I will pay you when you get them!\"";
- next;
- goto L_Go;
-
-J_3:
- mes "[Doug]";
- mes "\"I'm sure I will give a small reward. :D\"";
- next;
- goto L_Go;
-
-L_Go:
- mes "[Doug]";
- mes "\"Now please go get me 20 Cave Snake Lamps.\"";
- close;
-
-L_State2:
- if(countitem("CaveSnakeLamp") >= 20)
- goto L_Have;
- mes "[Doug]";
- mes "\"Please help me collect 20 Cave Snake Lamps!\"";
- close;
-
-L_Have:
- mes "[Doug]";
- mes "\"Cool! Now I can make this light!\"";
- next;
- if(countitem("CaveSnakeLamp") < 20)
- goto L_State2;
- delitem "CaveSnakeLamp", 20;
- set Zeny, Zeny + 5000;
- getexp 5000, 0;
- set CaveSnakeLamp, 2;
-
- mes "[Doug]";
- mes "\"Here's what I got to give you!\"";
- mes "";
- mes "[5000 experience points]";
- mes "[5000 gold]";
- close;
-
-L_Done:
mes "[Doug]";
- mes "\"Thanks for your help! Those snakes sure have bright lamps!\"";
+ mes "\"Too bad these lamps wear off after a while...\"";
close;
}
diff --git a/world/map/npc/functions/clear_vars.txt b/world/map/npc/functions/clear_vars.txt
index 7188c2d8..292356cc 100644
--- a/world/map/npc/functions/clear_vars.txt
+++ b/world/map/npc/functions/clear_vars.txt
@@ -103,6 +103,8 @@ function|script|ClearVariables|{
set KatzeBeenOutside, 0;
// variable was moved to Nibble 1 of the variable Katze
set LastHiss, 0;
+ // quest was turned into a Daily Quest, so the variable isn't needed anymore
+ set CaveSnakeLamp, 0;
//These lines are needed to migrate stuff from variables to flags
if (Open_Underground_Palace_Barrier)