diff options
Diffstat (limited to 'world/map/npc/xmas/2011/badguy.txt')
-rw-r--r-- | world/map/npc/xmas/2011/badguy.txt | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/world/map/npc/xmas/2011/badguy.txt b/world/map/npc/xmas/2011/badguy.txt index 085ad343..5356e774 100644 --- a/world/map/npc/xmas/2011/badguy.txt +++ b/world/map/npc/xmas/2011/badguy.txt @@ -36,21 +36,21 @@ L_Agree: mes "He smiles."; mes "[Sneaky person]"; mes "\"Very nice, yes, very nice. You will see, it is fun."; - mes "We'll just play some tricks to all this busy busy helpers of the great Santa.\""; + mes "We'll just play some tricks on all these busy busy helpers of the great Santa.\""; next; mes "\"They're a bit mixed up.\""; mes "He giggles in a very creepy way."; next; mes "[Sneaky person]"; mes "\"So, go to see if you can... help them. Talk to the Chief Helper, he should be somewhere upstairs. And when they ask you to do something..."; - mes "You can come to ask the old Balthasar how we can trick them, eh?\""; + mes "You can come to ask old Balthasar how we can trick them, eh?\""; set xmas11, xmas11 | $@xmas11_talkedToBadGuy; goto L_Close; L_Disagree: mes "[Sneaky person]"; - mes "\"Oh, com'on. Do you really think the old Balthasar is scary?"; - mes "No, no, no, I'm very harmless. Like a baby.\""; + mes "\"Oh, com'on. Do you really think old Balthasar is scary?"; + mes "No, no, no, I'm harmless. Like a baby.\""; mes "He grins in a very creepy way."; next; mes "[Balthasar]"; @@ -61,7 +61,7 @@ L_Disagree: L_Helping: mes "[Balthasar]"; mes "\"Welcome back my dear friend. Did you get any tasks to do? Did they ask you for help?"; - mes "Maybe I can give you some advice how to... trick them. Yes, harmless tricks.\""; + mes "Maybe I can give you some advice on how to... trick them. Yes, harmless tricks.\""; cleararray @choice_idx, 0, 9; cleararray @choice$, "", 9; @@ -82,7 +82,7 @@ L_Helping: if (!(xmas11 & $@xmas11_startedReinbooSearch)) goto L_NoReinboo; set @choice_idx[@choices_nr], @C_reinboo; - set @choice$[@choices_nr], "I have to search some lost mouboos..."; + set @choice$[@choices_nr], "I have to search for some lost mouboos..."; set @choices_nr, @choices_nr + 1; L_NoReinboo: @@ -103,7 +103,7 @@ L_NoGlitter: if (!(xmas11 & $@xmas11_Potion) || (xmas11 & $@xmas11_PotionDone)) goto L_NoPotion; set @choice_idx[@choices_nr], @C_potion; - set @choice$[@choices_nr], "There is some helper not feeling well. He wants a Healing Potion."; + set @choice$[@choices_nr], "There is some helper who's not feeling well. He wants a Healing Potion."; set @choices_nr, @choices_nr + 1; L_NoPotion: @@ -184,7 +184,7 @@ L_ReinbooAdvice: L_BeddingAdvice: mes "[Balthasar]"; mes "\"White Fur? Don't you think it's cruel to use fur for that? Real cruel, yes."; - mes "Why not using simple Cotton Cloth instead?\""; + mes "Why not use simple Cotton Cloth instead?\""; goto L_Close; L_GlitterAdvice: @@ -192,8 +192,8 @@ L_GlitterAdvice: mes "\"Gem powder is expensive, isn't it? Too expensive to use it for glitter, don't you think so?"; mes "I can make you some replacement powder easily.\""; next; - mes "Just bring my some powder of those fuzzy ball things, how are they called again?"; - mes "Ah, Spectres and Wisps was it.\""; + mes "Just bring me some powder from those fuzzy ball things, how are they called again?"; + mes "Ah, Spectres and Wisps. That was it.\""; menu "Here is some Spectre Powder.",L_RedPowder, "I have some Wisp Powder.",L_YellowPowder, @@ -202,7 +202,7 @@ L_GlitterAdvice: L_PotionAdvice: mes "[Balthasar]"; - mes "\"Oh, feeling not well? What a poor guy! But drinking a healing potion..."; + mes "\"Oh, not feeling well? What a poor guy! But drinking a healing potion..."; mes "It's much healthier to let the body recover itself, don't you think so?\""; next; mes "\"Too much medication is bad, yes, bad. Why don't you give him something nice to drink instead?\""; @@ -232,10 +232,10 @@ L_PlushMoubooWrapping: mes "Don't you think we should put something more useful, expedient in that box?\""; next; mes "\"What about ... a nice Cotton Shirt? A decent Cotton Shirt would be nice, don't you think so?"; - mes "Give me an Empty Present Box, some Cotton Shirt and that Plush Mouboo. I'll pack that box for you.\""; + mes "Give me an Empty Present Box, a Cotton Shirt and that Plush Mouboo. I'll pack that box for you.\""; menu "Sure, here it is.",-, - "One Moment, I need to get the stuff.",L_Close, + "One moment, I need to get the stuff.",L_Close, "I don't think this is a good idea.",L_Close; if ((countitem("CottonShirt") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("PlushMouboo") < 1)) goto L_NoItem; @@ -250,14 +250,14 @@ L_PlushMoubooWrapping: L_StickReinbooWrapping: mes "[Balthasar]"; - mes "\"Ooh, a stickreinboo! Don't you think this is an obnoxious thing? Really really mean, yes."; + mes "\"Ooh, a stick reinboo! Don't you think this is an obnoxious thing? Really really mean, yes."; mes "Do you know, reinboos are clever, they can even speak. And this is a toy reinboo! Very very disrespectful, right?\""; next; mes "\"Do you think... do you think we should punish the brat that wished for this disrespectful toy? I think so, yes, disrespectful brat."; - mes "Let's put... let's put a Raw Log in there instead, yes. Give me an Empty Present Box, some Raw Log and that Stick Reinboo. I'll prepare that box for you.\""; + mes "Let's put... let's put a Raw Log in there instead, yes. Give me an Empty Present Box, a Raw Log and that Stick Reinboo. I'll prepare that box for you.\""; menu "Sure, here it is.",-, - "One Moment, I need to get the stuff.",L_Close, + "One moment, I need to get the stuff.",L_Close, "I think the Stick Reinboo is nice!",L_Close; if ((countitem("RawLog") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("StickReinboo") < 1)) goto L_NoItem; @@ -279,7 +279,7 @@ L_BallWrapping: mes "Empty Present Box, a piece of Coal and the Ball. I'll pack the box for you.\""; menu "Sure, here it is.",-, - "One Moment, I need to get the stuff.",L_Close, + "One moment, I need to get the stuff.",L_Close, "Come on, now you're getting really implausible.",L_Close; if ((countitem("Coal") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("LeatherBall") < 1)) goto L_NoItem; @@ -295,14 +295,14 @@ L_BallWrapping: L_DollWrapping: mes "[Balthasar]"; - mes "\"Let me see, have a look... Oh, they made that kind of doll already last year. This is not very creative, isn't it?"; + mes "\"Let me see, have a look... Oh, they made that kind of doll already last year. This is not very creative, is it?"; mes "The child will be disappointed, yes, deeply disappointed to get such an ... uncool present, yes.\""; next; mes "\"We should fix that, yes, fix it. We can put some of these nice Mouboo Figurines in the box instead."; mes "Bring me an Empty Present Box, a Mouboo Figurine and the Doll. I'll pack the box for you.\""; menu "Sure, here it is.",-, - "One Moment, I need to get the stuff.",L_Close, + "One moment, I need to get the stuff.",L_Close, "A Mouboo Figurine is lame.",L_Close; if ((countitem("MoubooFigurine") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("Doll") < 1)) goto L_NoItem; @@ -317,7 +317,7 @@ L_DollWrapping: L_NoEvent: mes "[Balthasar]"; - mes "\"How did you come in at this time of the year? As sneaky as I am, he?"; + mes "\"How did you come in at this time of the year? As sneaky as I am, hey?"; mes "But you should leave anyway.\""; warp "030-1.gat", 99, 55; goto L_Close; @@ -337,7 +337,7 @@ L_RewardTime: goto L_NoMainReward; getitem "Sunglasses", 1; set @sabotagepoints, @sabotagepoints - $@xmas2011_main_rewardcost; - mes "\"You've shown great skill in the art of infiltration and sabotage. I'm so proud on you, very proud, yes.\""; + mes "\"You've shown great skill in the art of infiltration and sabotage. I'm so proud of you, very proud, yes.\""; next; L_NoMainReward: @@ -356,7 +356,7 @@ L_ToyAgain: set @sabotagepoints, @sabotagepoints - $@xmas2011_toy_rewardcost; if (@sabotagepoints >= $@xmas2011_toy_rewardcost) goto L_ToyAgain; - mes "\"I think you earned yourself some fun with this toy things.\""; + mes "\"I think you earned yourself some fun with these toy things.\""; next; L_NoToyReward: |