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-rw-r--r--world/map/npc/magic/_procedures.txt14
-rw-r--r--world/map/npc/magic/level0-wand.txt2
2 files changed, 8 insertions, 8 deletions
diff --git a/world/map/npc/magic/_procedures.txt b/world/map/npc/magic/_procedures.txt
index df750f73..466d8ca8 100644
--- a/world/map/npc/magic/_procedures.txt
+++ b/world/map/npc/magic/_procedures.txt
@@ -54,6 +54,7 @@ function|script|melee_damage
function|script|magic_create_item
{
+ // FIXME / XXX: IMO, using Luk for this is very bad and unfair
set .@exp, (MAGIC_EXPERIENCE & (BYTE_0_MASK | BYTE_1_MASK)) >> BYTE_0_SHIFT;
set .@score, (.@exp + rand(min(@spellpower, ((.@exp / 3) + 1))));
set @create_params[2], 1; // success flag
@@ -92,12 +93,12 @@ function|script|magic_exp
set @last_index, (MAGIC_EXPERIENCE & BYTE_2_MASK) >> BYTE_2_SHIFT;
set @last_exp, (MAGIC_EXPERIENCE & (BYTE_0_MASK | BYTE_1_MASK)) >> BYTE_0_SHIFT;
- debugmes "old spell index: " + @last_index;
- debugmes "new spell index: " + .index;
+ //debugmes "old spell index: " + @last_index;
+ //debugmes "new spell index: " + .index;
if(getskilllv(SKILL_MAGIC) < (.level + 3) && .index != @last_index)
goto L_Gain;
- debugmes "same as last spell => don't proceed";
+ //debugmes "same as last spell => don't proceed";
goto L_Return;
L_Gain:
@@ -107,8 +108,8 @@ L_Gain:
// spell with no costs and still get the exp
set @new_exp, @last_exp + .exp_gain;
if(@new_exp > (BYTE_0_MASK | BYTE_1_MASK)) set @new_exp, (BYTE_0_MASK | BYTE_1_MASK);
- debugmes "old magic exp: "+ @last_exp;
- debugmes "new magic exp: "+ @new_exp;
+ //debugmes "old magic exp: "+ @last_exp;
+ //debugmes "new magic exp: "+ @new_exp;
set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE &~ (BYTE_0_MASK | BYTE_1_MASK)) | (@new_exp << BYTE_0_SHIFT);
set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE &~ BYTE_2_MASK) | (.index << BYTE_2_SHIFT);
goto L_Return;
@@ -124,8 +125,7 @@ function|script|adjust_spellpower
if(@args$ == "" || !@args$ || getpartnerid2() == 0) goto L_Return;
if(getcharid(3, @args$) < 1 || getpartnerid2() != getcharid(3, @args$) || !(isloggedin(getcharid(3, @args$))))
goto L_Return;
- debugmes "You targeted your spouse!";
- // XXX: I need a builtin to check if the target is in range of the caster
+ //debugmes "You targeted your spouse!";
// XXX: the spell power increases when the target is the spouse so one could
// just do #modrilax (spouse) right?
//
diff --git a/world/map/npc/magic/level0-wand.txt b/world/map/npc/magic/level0-wand.txt
index 1a512c0c..07fbb025 100644
--- a/world/map/npc/magic/level0-wand.txt
+++ b/world/map/npc/magic/level0-wand.txt
@@ -60,7 +60,7 @@ S_LowSp:
L_Failed:
//misceffect FX_ELECTRICITY_RED, strcharinfo(0); // XXX: do we show an effect on fail?
- debugmes "cast or attack failed";
+ //debugmes "cast or attack failed";
end;
OnInit: